About euske

A programmer of assistive technologies (e.g. stuff for helping blind people) living in Tokyo. Born in Nagano prefecture, Japan.

Favorite games: Super Hexagon, Thomas was Alone, Kentucky Route Zero, Year Walk, Lume, Ittle Dew, Super Amazing Wagon Adventure, Retro City Rampage, Thief Gold, Mutant Mudds, Not A Hero, Kingdom

Games I like (but so does everyone else): Portal, Brothers

Games I hate: To The Moon, Undertale

Games I have mixed feelings: Fez

Entries

 
MiniLD 73
 
MiniLD #72
 
Ludum Dare 37
 
Ludum Dare 37 Warmup
 
MiniLD 70
 
Ludum Dare 36
 
MiniLD #67
 
Ludum Dare 35
 
Ludum Dare 35 Warmup
 
Ludum Dare 34
 
MiniLD #63
 
Ludum Dare 33
 
MiniLD #59
 
MiniLD #58
 
MiniLD #57
 
MiniLD #53
 
Ludum Dare 29 Warmup
 
MiniLD 48
 
Ludum Dare 28
 
Ludum Dare 28 Warmup
 
MiniLD 47
 
Ludum Dare 27
 
MiniLD 42
 
Ludum Dare 26

euske's Trophies

euske's Archive

Mini LD #70: Determinism – Sep. 19th ~ 30th, 2016 (Ended)

Posted by
Monday, September 5th, 2016 8:09 am

[ Browse Entries ]

Thank you for participating!

(more…)

There Is No Procrastination In This Weekend.

Posted by
Friday, August 19th, 2016 5:54 pm

There is no procrastination in this weekend.

There is no procrastination in this weekend.

There is no procrastination in this weekend.

Are you listening to myself, me!?

My Secret AI Debug Screen

Posted by
Thursday, April 21st, 2016 3:59 am

So, my game contains pathfinding. As a matter of fact, it wasn’t created in the 48 hours. I’ve been developing my own engine that has a pathfinder for a generic platformer.

gameplay2 Play “Facade”

This is the first time I put it into a serious use. Thanks to the language, I could get rid of most trivial mistakes and focus on the fun part. Because of the basecode, it wasn’t that hard to add an extra bit to create the desired character behavior. While I’ll continue to improve it to make it less iffy, anyone is of course welcome to use this. Because many game engines now contain a built-in physics module, why not having an engine with a built-in AI?

A couple of postmortemy things:

  • I liked the idea of games delivering some message, and that’s the direction I was taking. But it turned to be a bumpy path. In hindsight I could go for a little more humor.
  • I should have started making music earlier.
  • Did I mention that TypeScript is great?

My snacks at the moment.

Posted by
Saturday, April 16th, 2016 10:23 am

p3doW0k

That’s all.

I <3 TypeScript.

Posted by
Sunday, April 10th, 2016 5:47 am

This is my warmup game and an attempt to beef up my own game engine.

I’ve done a few past LDs with Javascript, but those gruesome days are over. I’ve rewritten my engine in TypeScript and so far really loving the language.

Euskit – A minimalistic HTML5 framework for 2D games written in TypeScript

The engine is now publicly available at GitHub.

In the Hope of Fairness

Posted by
Thursday, January 7th, 2016 5:36 am

I heard some people complaining that people are not rating games fairly. I don’t know if it’s true or not, but anyway, here I’m publishing my ratings over the 67 games I played.

ratings

I had a couple of rules for myself:

  1. Try to finish every game that is beatable (I didn’t rate games that I couldn’t finish).
  2. For unbeatable games, try to see every possible state/feature before rating.
  3. Give 3-stars for average, and a 4-star or 3-star to better/worse elements. Give a 5-star when I am surprised, and give a 1-star when I feel betrayed.

I spent about 20 minutes to an hour (sometimes more) for each game. Heck, that was a lot of work. Here’s the rundown of the total number of stars I gave:

  • 1-star … 2
  • 2-star … 88
  • 3-star … 238
  • 4-star … 147
  • 5-star … 31

According to a few people I talked to about ratings, my ratings seems to be a bit more harsh than others. What do you think?

Belated “My Top Five” Games

Posted by
Tuesday, January 5th, 2016 5:18 am

Here are my 5-star “Fun” games that I simply could not stop playing:

As you can see, I might have a peculiar preference. But believe me, they’re just pure fun. I think we should all have a fun with this jam. If you want to have a fun, go play these games.

Let’s Postmort’em – Pigeon

Posted by
Friday, December 25th, 2015 11:21 pm

So, I made a game about a pigeon.

pigeon-promo (No download/plugin needed)

What went well:

  1. Initial inspiration – After the themes were announced, I went out for shopping grocery and found a pigeon on the street. Couldn’t be better than this.
  2. No pivoting – I stuck to the original idea and tried to refine it, rather than switching to another one in the middle. This strategy also gave me more room for prioritizing, which I’m getting better and better at.
  3. Frequent work-and-rest cycle – I spent an hour or two for work and then half an hour for a break. It worked well for me.

What went wrong:

  1. Yet Another Framework Bug – I was bitten by this again and ended up with spending precious time for debugging it. Having a reliable basecode is the key.
  2. No recovery time after the compo – This was inevitable with my time constraint, but I regret it anyway.

Overall, I can’t really complain. Thanks for reading! Happy holidays and all.

End of day 1: Pigeon and Green

Posted by
Saturday, December 12th, 2015 10:55 am

Got the basic idea working. One key is to fly the pigeon and the other key is to grow the tree.

gameplay

Fusion: Business Sim + Platformer

Posted by
Sunday, November 29th, 2015 10:40 am

I often joked about how every game should be a platformer.

gameplay

Now, this MiniLD was about a fusion of (possibly completely different) genres, and I decided to throw in my crazy idea. Here’s the result.

The game still needs some polishing, but I think I got mostly what I wanted to do. Is it fun to play? I dunno, but it’s a hectic gameplay like most other games I made.

How to End Terrorism

Posted by
Sunday, November 22nd, 2015 6:02 am

Somehow I had to make this game.

gameplay

I know it’s silly, but I would like to hear your comments. Thank you.

Day 1 Report: I Am the Baby <3

Posted by
Saturday, August 22nd, 2015 9:51 am

That’s the game title.

2015-08-22_23-47-26

Goodnight for now!

Who is Rudumu? (a.k.a. I’m in)

Posted by
Thursday, August 20th, 2015 5:27 pm

Use my js framework/crapcode/library thingy, Paint.NET, sfxr, and PxTone.
The result will be uploaded to github. The event might be streamed at Twitch/Hitbox.

dare

(The letters read “rudumu? who?”)

Postmortem: Unpressive (Mini LD #57)

Posted by
Friday, February 27th, 2015 9:43 am

OMG TRUST ME I HAVEN’T STARTED YET!

But people say you don’t need much time if you use a brain, don’t they?

We’re in~

Posted by
Friday, December 5th, 2014 6:36 am

Here’s our international team!

  • euske (Programming) – Japan
  • Fond3ll (Music) – Sweden
  • Zarkith (Art & Design) – US East

As you can see, we live far away from each other, and the time differences are tricky. This time, I’m going to use Javascript/HTML for the first time. I made a simplistic framework called JavaScript Cheat Sheet and will create something based on this. Wish us good luck!

Accessibility Jam Report

Posted by
Wednesday, June 4th, 2014 8:06 am

So, my Accessibility Jam game is more or less finished. The jam is not really a competition, but I actually have a few friends who’re blind (and they’re all Linux experts, a pretty geeky blind bunch IMO) so I really wanted to finish it. My game is completely audio based, so that any blind person can play it with a screen reader + standard browser. (There’s a visual so deaf people can play it too, although it’s impossible for deafblind people.)

Game “Arpeggio”:

Arpeggio

(Direct link: http://ludumdare.tabesugi.net/arpeggio/)

The overall experience was quite fun. Since this was a long jam, I made a couple of generic library/functions for audio and keyboard based games. Also the feedback was generally positive. I still have a couple of ideas of audio-only games. I think I will continue this line of project.

[cache: storing page]