About ETHproductions

I'm a young teenage guy who likes building fonts and programming.

Entries

 
Ludum Dare 34
 
Ludum Dare 33
 
Ludum Dare 32
 
Ludum Dare 31

ETHproductions's Trophies

This is for being an awesome sport!
Awarded by Dizzyman572
on September 14, 2015

ETHproductions's Archive

In for #4

Posted by
Friday, December 11th, 2015 9:06 pm

I am in! This is my fourth time joining Ludum Dare. I hope to be done for the Compo, but I will enter the Jam if necessary.

I shall be using:
Language: haXe
Engine: Stencyl
Graphics: Inkscape/Paint
Audio: SFXR/Beepbox

My Goals:
Keep it simple. Last time, I ended up with a game literally 50% finished when the 48 hours were up. If I could have the gameplay practically done by Saturday night, I can rest assured that I’ll finish on Sunday.

As for the category goals, I’ll keep them the same as last time:
Top 100 in Theme (Best: #103)
Top 100 in Humor (Best: #121)
Top 100 in Audio (Best: #141)
Top 200 in Mood (Best: #267)
Top 200 in Fun (Best: #282)
Top 250 in Innovation (Best: #289)
Top 250 in Graphics (Best: #300)
Top 300 in Overall (Best: #357)

Good luck, everyone!

Raging Snowman (Post-Mortem)

Posted by
Thursday, August 27th, 2015 10:09 pm

Play Raging Snowman!

In previous Ludum Dares, I’ve put off writing a post-mortem for a few days, then a few more days, over and over until I realize the next LD is just a few weeks away. That’s why this time, I’m writing my post-mortem in the first week.

My Weekend

Friday:
Early in the day, I rate on the themes. I dislike “No Enemies” and “You Are the Monster”, but the rest are decent, and most of these seem like pretty good choices. I spend the rest of the day half working on another project of mine, and half thinking of ideas for (five or six of) the themes. (Although I come up with some pretty great ones for Beyond the Wall and Day & Night.)

When the theme is announced at 9:00 PM EST, for a minute I’m in disbelief. “That CANNOT be the theme we chose. This must be a joke.” After I get over the shock, I start to look for an idea. My younger brother proposes this: A snow-goon army has to destroy all of humanity until they find the weather-controlling machine, so that they can permanently live in winter! I like this suggestion, but decide it will take too long to create an entire human habitat, so I settle on a similar but simpler idea.

Snowmanimation
The original animation for the snowman, cut because there was too much time between throws.

Saturday:
I get to work as soon as I can. The ground takes shape first, then the snowman. I get basic controls for the snowman working, including the snowball-throwing. Most of the time is spent on art. By the end of the day, I have a working prototype, but it’s not much fun without enemies, score, or a time limit.

Sunday:
The kid is the first thing on my list of things to do. Designing him takes most of the morning. In the afternoon, I have to travel to an event with my family, but I work on my laptop in the car. I finish up a few more animations and add in a timer and scoring system. I realize I haven’t implemented growing/shrinking yet, so I quickly add that in.

When we arrive home at 9:30, my game is a mess. The game doesn’t end at the timer, there’s a slew of glitches with the growing and shrinking, and there’s no music or sound effects. I decide to enter the game in the Jam so I can have an extra 24 hours. (Great decision!)

Arm rotation
Life was so much easier after I realized Inkscape had movable origin points. (Excuse the pixel glitches.)

Monday:
I spend pretty much the whole day on improving the gameplay. The glitches are fixed, the timer starts to work, and some buttons appear at the end of the game. By 9 PM, I have a Newgrounds leaderboard integrated, but still no music or SFX. I throw in a pause function at the last minute for easier screenshots.

During submission hour, I spend my time taking screenshots, creating an icon, uploading the game to NG, and writing a description. Then, at 9:57 PM on Monday, August 24, I press the “Submit” button. Boy, what a satisfying feeling! :)

Tuesday onward:
Everyone knows that Ludum Dare does not end as soon as you submit your game. No! The fun has only begun! On Tuesday, I play and rate almost 20 games, making sure to spend at least 10 minutes (but no more than 20) and comment on each. I will repeat this process several more times in the next few weeks. My goal is to rate 100 games this time, but I’ll be satisfied with 50. (My high so far is 37 in my first LD, #31.)

Snowball fight!
“I’m king of the world! There’s no one who can st-OH SHOOT”

What went right

Theme: I like my take on the theme because it’s the opposite of the “friendly monster” that a lot of games have integrated. Instead of being friendly but feared, my snow goon is trying to destroy the humans, while they think it’s a fun snowball fight.

Graphics: I spent a lot of time on the graphics, and in return, they decided to look good. :)

Gameplay: The gameplay was the other item I spent the most time on. The growing-shrinking mechanic is probably one of the coolest things I’ve used in an LD entry.

Humor and Fun: My main goal was to make a fun game that makes people smile. Looking at the comments I have received so far, it appears that this is the case. 😀

What went left

Time management: I can’t stress this enough. If you want to have a good Compo entry, you need to plan to get the game done early. Last time, my entry was done for the compo, but was missing SFX and had very rough gameplay. From now on, I am going to plan to get my entry done in eight hours, so that I can actually have a polished game by Submission Hour.

Audio: As a result of the above, I ended up without music or SFX. Oh, well; the opt-out checkboxes are useful in this situation. Like I always say, “save it for the post-jam version!” 😉

Variety: Spending so much time on art and gameplay also gave me less time to add in variety. I was planning to add in a few more kids (at the very least, one girl), but decided that the gameplay was more important. This is one of the things I will focus on post-jam.

Thanks for reading!

If you haven’t checked out Raging Snowman yet, try it over here! I’d love some feedback on how I could improve it. If you leave a comment on that page, then in return, I’ll take the time to rate and comment on your game!

Signing off,
ETHproductions

Raging Snowman

Posted by
Monday, August 24th, 2015 9:40 pm

Got my entry done for the Jam, just in time! I was originally planning to enter the Compo, but the game was not even remotely ready after 48 hours. Next time, I need to use an idea that will only take around eight hours of work to finish, so that I can actually get it done in time. :)

Play Raging Snowman here!

Raging Snowman

Third time!

Posted by
Friday, August 21st, 2015 8:22 pm

I am in, and I have been for 4 months. Writing a post slipped my mind until just now. Oh well; better late than never.

I shall be joining the Compo, using:
Language: haXe
Engine: Stencyl
Graphics: Inkscape/Paint
Audio: SFXR/Beepbox

My Goals:
Top 100 in Theme (Best: #103)
Top 100 in Humor (Best: #121)
Top 100 in Audio (Best: #141)
Top 200 in Mood (Best: #267)
Top 200 in Fun (Best: #282)
Top 250 in Innovation (Best: #289)
Top 250 in Graphics (Best: #300)
Top 300 in Overall (Best: #357)

Good luck, everyone!

I’d love some last-minute feedback!

Posted by
Monday, May 11th, 2015 7:51 pm

The clock is winding down, but there’s still time to rate a couple more games! How ’bout one of those be mine? It’s too late now for me to play all of your games, so here’s what I’ll do instead: if you rate my game in the next few minutes and leave a comment, I’ll be sure to leave a comment on your game in LD33. Promise! :)

Screenshot04

Toaster Defense

Posted by
Sunday, April 19th, 2015 9:42 pm

So! This is my second time entering Ludum Dare. Last time, I aimed for top 500 in Overall, and ended up #476. I did pretty well in Audio, capturing #141; on the other hand, Graphics did not fare so well, at #822.

So with that in mind, I decided to set two goals: top 400 overall, and top 500 in Graphics. As a result, I spent a lot of time designing graphics, and less time with everything else. I would have added SFX, more enemies, and some power-ups, but I ended up right at the limit with what I did create. In the future, I’m going to schedule my time, so that I don’t end up with no SFX and less features, like I did this time… :)

Story:
In the not-so-far-away land of baked goods, a war has arisen. The Toast Kingdom is hogging the Toaster of Life, and the Kingdom of Toaster Tarts is demanding it for themselves! Your mission? Play as the Toaster of Life, and destroy as many Toaster Tarts as you can for the highest score.

Controls:
Mouse to aim
Hold mouse button to load
Release mouse button to fire
R to reload
M to switch to the menu

Any feedback is appreciated. Have fun!

Toaster Defense

My second LD!

Posted by
Friday, April 17th, 2015 7:28 pm

Here’s my obligatory “I’m in!” post, shortly before this edition starts. This will be my second time participating, after LD31 four months ago. Last time, my results were:

#141 Audio 3.46
#289 Innovation 3.52
#372 Theme 3.74
#395 Fun 3.25
#433 Humor 2.67
#476 Overall 3.27
#503 Mood 2.98
#822 Graphics 2.68

Hopefully, I’ll do even better this time! My main goals are to get top 400 Overall and top 500 in Graphics. I’ll be using the same tools as last time:

Language: haXe
Frameworks/Editor: Stencyl
Graphics: Paint, Inkscape
Audio: SFXR, Beepbox

See y’all when the fun begins!

P.S. My favorite of the themes is Grow, as I get a bunch of great ideas when I think of it. I really hope it wins….

Final Hours!

Posted by
Monday, December 29th, 2014 9:03 am

Well, the 3 week rating period is almost over, and we’ll find out the results pretty soon. Thanks to everyone who rated my game, Snake Rider! If you haven’t seen it yet, check it out here.

Note: Many people have found the controls very slippery. You can play the post-compo version of Snake Rider, with improved physics, over here. In the future, I also hope to add more power-ups and get it up on Newgrounds.

Thanks again to everyone who has played or rated my game. All of your feedback is appreciated! :)

Screenshot06

Snake Rider

Posted by
Monday, December 8th, 2014 6:59 pm

I finished up my compo entry last night. Since this is my first Ludum Dare, I overestimated how much I could get done. I didn’t get everything done that I had wanted to, but I’m surprised at how much I did finish.

Play Snake Rider here!

Screenshot06

My First LDJam

Posted by
Thursday, December 4th, 2014 11:00 pm

Hello all! I’ve been designing games now for almost a year, using the amazing tool known as Stencyl. This will be my first time participating in Ludum Dare (I’m doing the 48h Compo), and I’m really excited.

Here’s what I’ll be using:

Language: haXe
Frameworks/Editor: Stencyl
Graphics: Paint, Gimp, Inkscape
Audio: SFXR, Beepbox

Can’t wait to get started!

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