About EthanWebster


MiniLD 69
Ludum Dare 34
Ludum Dare 32
MiniLD #58
Ludum Dare 31
Ludum Dare 30

EthanWebster's Trophies

Jupi's Jam Favorites
Awarded by Jupiter_Hadley
on September 16, 2016

EthanWebster's Archive

My game is finished

Posted by
Sunday, December 13th, 2015 8:26 am

It’s not much, but it’s as best I could do with only one day since I had other things to prepare for the next day.

It’s made with C++ using SFML and Thor libraries, check it out  :)


I’m in

Posted by
Wednesday, December 9th, 2015 2:30 pm

C++, SFML, Thor

(My game will contain more effort than this post)


I’m in for the 4th time

Posted by
Friday, August 21st, 2015 10:54 am

I’m in for the 4th time!

To be honest I haven’t really done much (or any) game dev since the last Ludum Dare as I’ve been busy with web related projects, but hopefully I can produce something half decent this time and get back into the exhausting but rewarding world that is game development.

My tools, as usual, are:

  • Language: JavaScript / HTML5
  • Framework: None
  • Audio: Bxfr/LMMS
  • Graphics: PyxelEdit/Paint.NET

See you on the other side!

– Ethan

I’m in for the third time!

Posted by
Saturday, April 4th, 2015 4:43 am

This will be my third *main* Ludum Dare compo.

Tools of the trade:

  • Language: C++
  • Framework/Library: SFML2
  • Audio: bfxr/LMMS
  • Graphics: Paint.NET, Pyxel Edit

I will probably silently livestream my development. Good luck to all!

– Ethan


Posted by
Wednesday, January 7th, 2015 11:57 am

A lot of 2D games stick to a tile grid of 32×32 pixels. And what’s the next Ludum Dare event? Ludum Dare 32!
Maybe we’re going to see a lot more games using the 32×32 dimension sprite grid than usual.

Just a random thought.


A game I’ve been working on for a few days now

Posted by
Monday, January 5th, 2015 11:32 am

I thought I’d begin sharing my progress on a little game I’ve been working on called Robot Run. This is the first design, so sprites will be completely remade when all the core mechanics are finished. Music, sounds and other goodies are to come – I’ll post updates on them when they are ready.

That’s the menu screen. The custom button, although dysfunctional for the time being, will eventually allow players to make their own custom maps and download other peoples.

This is the first test map. Speaks for itself really – actual levels will have work put into them. I thought it would also be worth sharing the heat map. A lot of games have their information stored in text files, but that never worked out of me because it meant sorting through each block until finding the correct one that needs alteration. So I present to you this:


I’ve just remade a lot of the sprites, and added some lights too. Tell me what you think.


Each colour block represents another element.

This is my first real project in C++ and SFML. (However I did create a game in C++ and SDL2 for LD30 but I made the switch to SFML for reasons untold.)
I hope to eventually get this on Steam. It looks like a mediocre platformer in its current state, and it is, so I shall be disguising that further on in development.

Thanks for reading!


Just submitted my entry

Posted by
Sunday, December 7th, 2014 8:20 am

I’m proud to announce I’ve just submitted my LD Compo entry!

Click here to check it out!

And here’s a screenshot.



– Ethan

Progress so far

Posted by
Saturday, December 6th, 2014 1:40 pm

About 9 hours of solid development, and that wraps up today. Tomorrow I hope to add some more powerups, variation of enemies (i.e. enemies with guns) and a final boss for wave 25.

The game is called Ludum Fortress

– Ethan

Another wallpaper, getting fed up yet?

Posted by
Sunday, November 30th, 2014 11:25 am

This Ludum Dare has seen a huge variety of wallpapers, and since the community has done so much for me I would like to put something back. It’s the least I can do.






Good luck to everyone participating!



Just finished revamping my Ludum Dare 30 entry

Posted by
Saturday, November 29th, 2014 11:12 am

I decided a good idea to practice for LD31 would be to recreate my previous entry.

Click here to download my new game.

There’s a noticeable difference between my LD30 entry and my practice one.



Happy LDing!


The “I’m in” posts are here already? Well, I’m in.

Posted by
Wednesday, November 5th, 2014 12:40 pm

This will be my second LD Compo, my first was 30. Hopefully this time I will make something more visually appealing – this time I’ll use a game engine rather than writing code from scratch and focus more on the game design, sound and overall aesthetics.

So far I haven’t decided what engine I’ll use, but it’ll probably be Game Maker: Studio. (Or Unity if I learn how to make 2d games with it.)

I wish everyone luck!


Thought I should share the progress on my game.

Posted by
Saturday, August 23rd, 2014 1:37 pm

My game is called On The Other Side. There are two worlds which are vertically connected. You can switch between them with the right mouse button, you can also jump with the left mouse button. It’s basically a more advanced version of those jump-over-spikes games. Every 30 seconds a disaster occurs, as of now there are only 3 disasters. Here’s a GIF of the gameplay so far! You might have to click the image to see the animation.

On The Other Side

On The Other Side Gameplay

Here are the tools I have used to make this, or will use tomorrow:

Engine: None, coded from scratch in C++

Libraries: SDL2 (and its sister libraries, SDL2_image, SDL2_ttf and SDL2_mixer)

Sounds: BFXR

Music: LMMS

Images: Paint.NET

Oh, and by the way this is for the compo unless I can’t finish it by tomorrow, in which case it’s going to have to be for the jam :)

– Ethan

I’ll have to miss out Saturday completely

Posted by
Thursday, August 21st, 2014 12:58 am

I’ll be entering the game compo on Friday but due to real life events I need to miss Saturday. I can finish my second day on Sunday, but is Saturday the last day for the compo and is it against the rules to skip a day?




Count me in!

Posted by
Tuesday, August 19th, 2014 8:08 am

I’ll be entering the competition rather than the jam and I can’t wait to see what the theme is! Let’s get down to it, I’ll be writing the game from scratch in C++ with the library SDL2. I will be targeting windows so my apologies in advanced to those Linux or OSX users – perhaps I will port it to those operating systems after the initial 48 hours.

Not sure if this is allowed but I will start my first 24 hours on Friday 22nd, miss out Saturday completely (due to real life events) and finish the last 24 hours up on Sunday. Hopefully that’s not against the rules.

Engine: My own!

Language: C++

Libraries: SDL2, SDL2 Image, SDL2 TTF, SDL2 Mixer

Graphics: Paint.NET

Audio: BFXR

Operating System: Windows

I’ll also be making a timelapse of the game’s development which will be uploaded to YouTube either Monday or Tuesday next week.

Good luck to everyone who participates :)

– Ethan

[cache: storing page]