About Erkberg (twitter: @Erk_Berg)

Entries

 
Ludum Dare 37
 
Ludum Dare 36
 
Ludum Dare 35
 
Ludum Dare 34
 
Ludum Dare 33
 
Ludum Dare 32
 
MiniLD #58
 
Ludum Dare 31
 
Ludum Dare 30
 
Ludum Dare 29
 
MiniLD 49
 
Ludum Dare 28
 
Ludum Dare 27

Erkberg's Trophies

Happy Hamster Trophy
Awarded by broepi
on December 8, 2014
you have been in Helevenium #LD29
Awarded by alvivar
on May 19, 2014

Erkberg's Archive

Not out

Posted by (twitter: @Erk_Berg)
Friday, April 15th, 2016 3:31 pm

More like, y’know, in.

I’m in.

Posted by (twitter: @Erk_Berg)
Friday, December 11th, 2015 1:52 pm

8th time in a row. Minimalist post ’cause really short on time.

Tools: Unity, Krita/Gimp, FL Studio, bfxr, Audacity

Really excited.

Fun.

Timelapse and postmortem: “You are them, on s.t.e.r.”

Posted by (twitter: @Erk_Berg)
Tuesday, September 1st, 2015 2:12 pm

Let’s start this post off with a video showing me constantly hitting myself in the face while trying to create something (music for the video by the amazing Dan Terminus):

I had always wanted to write a postmortem after a LD, but never got around to actually doing it, so instead of writing nothing again I decided to just write a tiny postmortem this time.
So, this was my 7th Ludum Dare. It was, as always, a whole lot of fun, I learned a lot and it was pretty exhausting. Business as usual.
What was different for me this time, is that it was also kind of frustrating. I had a lot of problems that took too much time solving. The main cause for this is probably that I went 3D this time and that I had not really prepared for that.
I had huge problems with the workflow between Blender and Unity. An example for that: 5 hours before the end of the compo I decided to rework the model for my turrets, just a tiny little bit so it looks better. Unity did not overwrite the model on the turret prefab, so I thought: Okay, I’ll just place it on the prefab and see if it works and after that I can still revert this. Well, there was some kind of warning that I don’t remember exactly, but I think it was a little unclear stating what would happen, so I continued. The end result was that all of my turrets (and I have quite a lot of them) didn’t work anymore and I had to place them all anew, which took quite a bit of time that was then missing for polishing and balancing.
Due to my unpreparedness I had to watch tutorials on how to animate a model in Blender while the competition was running, which is something that should really be done in advance. Had I already known how everything worked I would’ve saved a couple of hours.
Well, thanks to all these time consuming things, I feel like I have not put enough effort into what really matters and am thus not completely satisfied with how the game turned out. The narrative could’ve used some more work, the balancing is suboptimal to say the least, the game does not look good and the music is just one chord progression and one melody, which I am most sad about since I love working on the music, but there was just not enough time.
All in all though, the game is not that bad and I guess I learned even more than in previous LDs due to trying something new. So as a result I am already looking forward to the next one and I hope I’ll remember to be better prepared than this time around.

 
Here, have a screenshot and a link to the game and thanks for your attention!
http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=24534

24534-shot0-1440379600

A small question

Posted by (twitter: @Erk_Berg)
Saturday, August 22nd, 2015 3:38 pm

Is it allowed to use the Unity standard assets effects package for the compo?

I’m out!

Posted by (twitter: @Erk_Berg)
Tuesday, August 18th, 2015 4:34 pm

jk I’m in.

Tools: Unity, Krita, Blender, FL Studio, bfxr

Have a great time everyone!

 

Videos of Silence

Posted by (twitter: @Erk_Berg)
Thursday, April 30th, 2015 8:30 am

I made a timelapse for my LD game “Silence”. The timelapse itself is not silent, but has music by the amazing Super Guitar Bros. Check it out right here:

Also, the awesome Rialgar (check his game here) made the first let’s play of any of my games ever (that I know of). It feels great to watch someone play and like your game.

If you like what you see you might consider trying the game yourself.

PS: Yes, I need to feel like a wizard sometimes. :)

Silence

Posted by (twitter: @Erk_Berg)
Sunday, April 19th, 2015 8:37 pm

Hey there! I just submitted my game, “Silence”, to the compo.

Had a hell lot of fun this time, as usual, and I’m really satisfied with the outcome.

Check it out if this screenshot catches your interest or check it out anyway. :)

Silence1

Hello, I am a link to game!

 

No way out?

Posted by (twitter: @Erk_Berg)
Tuesday, March 31st, 2015 12:10 pm

Is this an “I’m in!” post? Well, not really…

It’s about my game for Mini-LD #58, which is titled “No way out?”.

1

It’s less  of a game and more of an experience or little story. If you got a couple of spare minutes there’s probably no reason not to check it out.

This is the link to the game’s page.

I’d really love to hear your feedback on this one. It’s the first time I tried something like this and also my first 3D game (though the graphics are not that spectacular), so I’m very interested in your opinions about it. Well, I always am, but this time especially.

Oh, and concerning LD32: Count me in. :)

 

Timelapse for “The Greenening”

Posted by (twitter: @Erk_Berg)
Tuesday, December 16th, 2014 4:42 am

So, I made this timelapse for my game. All with awesome music and stuff. There it is:

The last minute is pretty hilarious (at least to me) due to my dear roommate broepi.

If you like what you see, be sure to check out the game here:

http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=24534

The Greenening

Posted by (twitter: @Erk_Berg)
Tuesday, December 9th, 2014 4:26 am

A little late for a submission post, but I fell asleep right after finishing and had no time yesterday.

So, here it is, “The Greenening”, an incremental game about nature: http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=24534

I had so much fun creating this one. Would’ve loved to add some more mechanics and polishing touches, but it turned out quite nice anyway, I think.

screen3

I want to say thank you to:
grimgraybeard for teaching me a little in the mysterious ways of pixel art, enabling me to make the game look at least half decent (check out his game here)
ketzer for testing the game and giving me immensely helpful feedback (check out his, unfortunately unfinished, game here)
broepi for testing the game and general awesomeness (he had an important exam on monday and couldn’t participate this time)

Looking forward to playing as many of your creations as I possibly can!

~ Erkberg ~

 

I am in

Posted by (twitter: @Erk_Berg)
Friday, December 5th, 2014 6:10 am

Greetings, travellers.

Here for my fifth LD. It’s always been a pleasure and a lot of fun, I guess this is not going to change this time. These are the tools I’ll use:

in

+ something that ends on fxr for the sounds.

+ some friends coming over and joining LD. We’ll probably all go for the compo and it’s going to be quite the party I think.

+ playlist consisting of lots and lots of video game soundtracks, OCRemix stuff, Sithu Aye, Perturbator, Cloudkicker and, as always, Babymetal. :)

Have a good time everyone.

~ Erkberg ~

 

 

 

Timelapse of Fear

Posted by (twitter: @Erk_Berg)
Wednesday, September 3rd, 2014 6:26 am

Scary title,  but it’s just the timelapse for my game “Fear – Friendly Extraterrestrial Assembly Robot”.

Three different locations within 1.5 days, try beating that! :)

Anyway, you can play and rate the game here if you want to.

Fear – Friendly Extraterrestrial Assembly Robot

Posted by (twitter: @Erk_Berg)
Monday, August 25th, 2014 4:57 pm

Screen1

Finally finished and uploaded! Those were intense one and a half days. I had to start late because of my best friends’ wedding on saturday and on sunday I was, as expected, so very hungover. Had to decide between relaxing/doing nothing and starting work on my LD-Game. Turns out I made the right decision. :)

I’m very satisfied with how the game turned out, but see for yourselves: This link leads to the actual game(page)!

[admode] This game has it all! Particles! Screenshakes! Black holes! Physics! Even…love? [/admode]

Well then, I hope you enjoy playing the game as much as I did creating it. I’m looking forward to playing as many games as I possibly can. :)

Yours truly,

~ Erk ~

Well…

Posted by (twitter: @Erk_Berg)
Monday, August 18th, 2014 10:11 am

fry

Best friends’ wedding on saturday, big hangover on sunday, work on monday. This is going to be a tough one, but I’ll try to give it a try.

I’ll use Unity or Construct 2, Blender and/or Inkscape, FL Studio, Audacity and maybe bfxr.

Have a great time everyone!

Timelapse of “All is one”

Posted by (twitter: @Erk_Berg)
Tuesday, April 29th, 2014 7:11 am

With music! And a special surprise at the end!

You can check out the game here.

Finally done!

Posted by (twitter: @Erk_Berg)
Sunday, April 27th, 2014 6:40 pm

Title

‘All is one’ is a philosophical exploration-adventure-game. Search for certain things in a world on the edge of destruction and learn about the very nature of things. 

I’m too tired at the moment to do much more than copy the text from my game page…tired, but very happy about this fun weekend and the satisfying outcome. I really think this is at least my best jam-game to date, maybe even overall. :)

Check it out and enjoy!

See you all the next couple of weeks for some serious playing, rating and commenting.

~ Erkberg ~

(the tildes make the name look more pretty)

PS: Be sure to check out the game of my dear bro broepi, we spent the event together and we had a blast. Cheers to you, my epic bro!

PPS: Also cheers to our comrade  dito, who unfortunately wanted way too much and ended up not finishing. Still, I think he learned a lot and had a really good time.

PPPS: (this is the last one, promised!) A big fat THX to my brother (yes, my actual brother ^^) ketzer, whose testing, feedback and general support were priceless.

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