About erebusman (twitter: @ckidwell1)

I've been in the hobbyist / mod/ indie scene since 1995 starting with DOOM modification and slowly building a wide array of skills like 3d modeling, texturing, level design, programming and sound design. At this point I am capable of full game production from start-to-end and enjoying creating indie games in my spare time. Who knows ,maybe one day I'll go full time!

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Ludum Dare 31
 
Ludum Dare 28

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Scene with props starting to come together

Posted by (twitter: @ckidwell1)
Saturday, December 14th, 2013 1:37 pm

So my scene has a selection of props and is starting to look like I imagined it just a bit.

Going for some simple low poly graveyard props.  Your character will have only one minute of light available to navigate through the hazards and combat the inahibtants.

You may of course choose to turn your light off to conserve it at any time if you think you can survive in the dark …

scenewithprops1

Textures applied to some of scene

Posted by (twitter: @ckidwell1)
Saturday, December 14th, 2013 10:50 am

Okay I made 3 textures and started applying it to the scene

 

Heres a quick updatetextures

 

Slept on it and my idea changed a bit!

Posted by (twitter: @ckidwell1)
Saturday, December 14th, 2013 10:49 am

As anticipated my Ludum Dare 28 idea matured and changed a bit once I slept on it.

 

I may end up changing the title as the primary game mechanic now is going to be that You Only Get One minute of light.

 

This will be enforced by some form of torch or lantern the character can carry about and turn off/on at will.

 

I did not like the limits of only 1 minute of gameplay but I liked the pressure of 1 minute of something so this is a good compromise.

 

Nothing Much To See Yet!

 

The rest of the game play that I imagined is still the same but the light mechanics are not as hard wired now and I think will be more fun.

 

Otherwise I want this to very much be a game about light and the lack of it.

 

Its unclear at this point if there will be *any* in game lighting that the player does not carry with them.

 

In one way I think this is cool, in another it would be cruddy because I do hate games where I can not see at *all*.

 

That is a balance thing that will tell through later.

One Minute of EVIL menus mocked up

Posted by (twitter: @ckidwell1)
Friday, December 13th, 2013 11:04 pm

 

 

 

So here’s a shot of my unity project with all the scenes (menus) that I’ll probably need for this game.

menus

.Yeah I know what your thinking ; why start with menu’s its one of the least important things to my game play?  I’ll tell you why .. IM TIRED!!

I always say : Do what you *can* do.  Right now I can do this 😉

And my title will be …

Posted by (twitter: @ckidwell1)
Friday, December 13th, 2013 10:19 pm

Getting started thoughts

Posted by (twitter: @ckidwell1)
Friday, December 13th, 2013 9:19 pm

Getting started is tough when the theme doesn’t grab you. Blogged my thoughts here

Tenatively in!

Posted by (twitter: @ckidwell1)
Friday, December 13th, 2013 4:48 pm

Providing work does not call me I plan on participating for the first time here.

I have recently picked up Unity 3D and am working on a title with a partner but this will be a quick solo weekend to see how far I can push my Unity skills as that will benefit me overall and have fun while participating in the challenge.

For art I’ll be using Adobe Photoshop , Adobe Illustrator, and my personal library of photos / source textures.

For models (if used) ill be using Silo 3D and Blender 3D

For sound I’ll be engineering on my iPad with several different sound apps as well as possibly Fruity Loops on my PC. I may also dip in to sfxr depending on what the theme is and my game ends up being.

For personal code libraries I have some button pressing code that I re-use for projects but otherwise I’m new to Unity so there wont be anything else to bring over. I’ll probably stick with Monodevelop although if things get rough I could break out VS 2010 profesional ; trying to get away from it though :)

Its unclear if Unity plugins are allowed like 2D Toolkit, PlayMaker etc? I’m going to assume so because they are not actually game code?  If not someone drop me a line so I can avoid them?  I don’t know either very well anyways so it wont be a tragedy to not use them but I don’t want to get disqualified if I use them and its a ‘no-no’!

The fastest game I ever made was about 3 weeks .. Leprechaun’s Luck for iOS/Android heres a screenshot so you don’t get bored at the wall of text:

Leprechaun’s Luck a game I did in about 3 weeks

 

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