Ludum Dare 23
Just a few more bugs to fix and things to add, then just polishing.
After around 8 hours work, we’ve got moving characters and a tile-based level designer!
Now onto collision detection and enemies.
After a long night of brainstorming followed by a good sleep, we’ve got a solid idea. Basically an ant based rpg along the lines of Dragon Age, with multiple ants to control with their own attack patterns. Current plan is to get the basic movement code in and work on our separate areas of expertise. Goal is to submit it to Jam, but work under the Compo timeframe.