Ludum Dare 34
Coming December 11th-14th Weekend

About Entar

I'm Entar, and I make games.
You can see my games and other projects at


Entar's Trophies

The "I rated more games than you" Award
Awarded by PoV
on May 9, 2009
The "Never too late to get an Award" Award
Awarded by PoV
on August 25, 2008

Entar's Archive

Verterum (also, I’m in, maybe)

Posted by
Wednesday, August 17th, 2011 6:36 pm

I wanted to let all of my fellow LDers know about the turn-based strategy game for Windows Phone 7 that I developed recently, called Verterum. The game is designed to be easy to learn, but to have some interesting strategy too. Check it out, tell your friends! Here’s a screenshot of the game in action:

Simple interface, fun strategy

Developing the game with XNA and the other Windows Phone APIs was definitely a learning experience for me, as I had barely touched it before. Despite that, I’m happy to inform you that developing the game with XNA was very smooth. It’s geared very nicely toward getting started with some basic development, so it’s great for prototyping. Getting into more advanced graphics techniques gets a bit more complicated, but I can’t speak to that since I didn’t work with it much for this game. Overall, I had fun with it.

Also, if I have time, I might make something for the upcoming competition. I may have a few things going on over the weekend, but we’ll see. If I do, I’ll likely use my framework (OpenGL, SDL, C/C++), or possibly XNA. Go Ludum Dare!

Strange Lands… is done!

Posted by
Sunday, December 19th, 2010 5:54 pm

My entry for Ludum Dare 19, Strange Lands, is complete! Here’s a hint: in the game, the land is strange.

I knew you would guess it. It’s a turn-based strategy game, but the twist is that the player has no idea where the enemy is, and is clueless about the layout of the landscape. That’s where the discovery comes in. The levels are automatically generated, and the player competes against an AI opponent.

Happy Ludum Dare everybody, I look forward to playing all the games!


Posted by
Sunday, December 19th, 2010 3:31 pm

But there's still time left!

Moving forward

Posted by
Saturday, December 18th, 2010 10:25 pm

I’ve made some more progress, but unfortunately I had to battle with a vicious bug that cost me a bit more of my precious time. Bugs aside, though, I have this pretty screenshot to show you:

Now things are actually happening!

My awesome game of discovery is coming along nicely, and completely secret per my usual Ludum Dare fashion. I’ll give terribly tantalizing hints soon, honest!

Also, uh oh, Spaghetti (not o’s). But for real, it was delicious.

Delicious and Nutritious!

Making some progress

Posted by
Saturday, December 18th, 2010 1:39 pm

So I came up with a somewhat interesting idea for my game, and I decided to go with that, since I’m already a little behind. First, here’s a little screenshot of what’s going on so far:

Something's going on here

Also, as promised, I’ve written one (albeit small) function with my LOLCODE C/C++ header. Behold:
VOID ShortestPaths WIF GameNode POINTY startNode DONE
nodes WHICH i OKAI PRT dist R -1 K
startNode LOOK dist R 0 K
startNode LOOK parent R NULL K

RecursiveRelax WIF startNode KDONE

Of course, I couldn’t do all this without a hearty breakfast…

Well, back to work. Happy Ludum Dare 19!

I’m baaaaaack

Posted by
Monday, December 13th, 2010 10:30 am

I’m back for another crack at Ludum Dare! I’ll be using C/C++, SDL, OpenGL and my framework again, but this time, I’ll also be using this. I’ve decided I want to write at least one function in my code with LOLCODE. This should be good. I’ll let you know how it goes :-) As far as applications go, I’ll be using MSVC++, GIMP, and Musagi, at least. Also…


Happy Ludum Dare!

A game about bellyflops

Posted by
Sunday, August 22nd, 2010 7:51 pm

… sorta.

My game submission for Ludum Dare 18 is called Bouncing Bellyfloppers. The object of the game is to constantly and creatively rearrange trampolines to reflect bellyflopping obese guys back at the helicopters from whence they came. You know you want to play it. It looks a little like this:

One thing I learned during my development for this competition is that my own framework is rather limited. It’s pretty good for 2D games, but as soon as I considered doing something 3D, I found that it would take quite a bit of time to implement, and time is short. Hopefully I can implement some basic model loading and such before the next Ludum Dare rolls around. I was happy that I picked an idea that allowed plenty reasonable time to create, though.


Posted by
Sunday, August 22nd, 2010 3:21 pm

Coming right along

Posted by
Saturday, August 21st, 2010 9:07 pm

It really took me a while to come up with an idea for a game that I thought was worth making. “Enemies as weapons” is not an ideal theme. Nonetheless, I’m making good progress now that I’ve decided on a reasonable and doable concept. It’s got it all… helicopters, belly flops, and trampolines. Wait, what?

Yes. All of those, and more. Maybe a visual aid would be helpful.

LD18-1I’ll let you make of that what you will… for now. I will also make you all very hungry by showing you what I had for dinner in order to sustain myself during this quite difficult and daring among competitions!



You got many of your main food groups (sorta?), with such great foods as noodles, salad with Caesar salad dressing, and a delicious homemade garlic pesto on rolls. Just what I need to keep working on my project. Onward and upward!

Darer’s Dinner

Posted by
Friday, August 20th, 2010 8:55 pm

“Enemies as weapons,” eh? Definitely not my first choice, but I think there’s some potential for creativity and fun there. I also anticipate a lot of very similar games, unfortunately, because there are a few very obvious game ideas in it, but we’ll see. I think I have my (relatively non-obvious) idea about nailed down. This should be good.

But I can’t start a Ludum Dare without proper nourishment!

You know it.

You know it.

That dinner of champions awesomely consists of homemade P.F. Chang’s Mongolian Beef, Caesar salad, a yummy dinner roll, and delicious fruit punch soda. Now, to get to work. I’ve got a lot to do… :-) By the way, I’m going to be using some base code from my previous LD attempts, which, to be fair, can be found here.


Posted by
Thursday, August 19th, 2010 8:45 pm
Vote Dreams!

Vote Dreams!

Seriously, it’s right up there with the best themes I’ve ever seen proposed for Ludum Dare. Props to whoever came up with it. There’s quite a bit of room for interpretation and definitely a lot of potential for gameplay ideas and mechanics. The artistic freedom given here is also noteworthy. I haven’t really felt much reason to make a post about other themes I thought would be good, but this one really deserves it.


LD18 Incoming

Posted by
Monday, August 16th, 2010 9:32 pm

Ludum Dare 18 is on its way, and if all goes well, I’ll be participating once again! I’ll likely be using my SDL, OpenGL, C/C++ framework like I normally do. Depending on what kind of idea I come up with, I may use my very own Canyon Terrain Editor beta 2, and (if I feel particularly adventurous) possibly my LOLCODE C++ Header. Now all I have to be concerned with is whether or not there will be a decent theme… vote wisely, my friends! Let’s make this a great one!


Posted by
Thursday, April 29th, 2010 6:47 pm

Artillery Isles, Complete!

Posted by
Sunday, April 25th, 2010 6:18 pm

Huzzah! I’ve completed my real-time strategy game of sorts, and I just officially submitted it for the Ludum Dare 17 competition! The object of my game, Artillery Isles, is to destroy the enemy’s island encampments before he destroys yours. It’s a fast-paced strategy match of launching missiles at the enemy’s base or at his incoming rockets, redirecting rockets in flight, repairing buildings and expanding to new islands!

It’s better in action, but here’s how it looks:

Toward the end of a match. He's a goner.

Toward the end of a match. He's a goner.

Have fun, and good luck in the judging! I had a great time again this time around, and I look forward to trying out all the other island games for LD17!

Status report!

Posted by
Saturday, April 24th, 2010 10:48 pm

Things are moving right along. More game functionality has been completed, as well as sound effects and some handy graphics enhancements. I hope to get things nicely polished up tomorrow, but I’m pretty happy with how I’ve progressed so far.


Dinner is a pretty important meal too. Ludum Dare is a pretty intense process, so I needed something hearty:

Mmm, good.

Mmm, good.

I’m liking some of the other entries I’ve been seeing too. They look promising, and I’m looking forward to trying them out. But for now, I’m going to get some sleep.

Now it’s war!

Posted by
Saturday, April 24th, 2010 3:26 pm

Oh no, looks like diplomatic efforts have failed. Not that there were any real efforts to begin with, because people seem to like blowing stuff up. I’m not sure what the deal is…

This should be good.

This should be good.

There is now a decent computer player to fight against, and the core functionality is working just fine. Coming right along.

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