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Ludum Dare 31 — Coming December 5th-8th 2014!

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    Endurion's Archive

    Cable Guy finished

    Posted by
    Sunday, August 24th, 2014 11:23 am

    And here comes Cable Guy!

    Finishing the last stage

    Finishing the last stage

    Connect planets via cable, Bluetooth just doesn’t cut it!
    Fly over a planet to fetch a cable and drag it over another same colored planet to connect them.
    Don’t cross cables, you know what happens :)

    Final Compo Version

    Just a fun little game I was able to squeeze out while watching the kids.

    Obstacles in Space

    Posted by
    Saturday, August 23rd, 2014 12:40 pm

    Added a few math collision algos, so now the triangular ship properly collides with the space girders.
    Plus particles. Particles are a must! :)

    Now with particles and girders

    Now with particles and girders

    Hello, I’m the cable guy!

    Posted by
    Saturday, August 23rd, 2014 7:53 am

    Finally got the intended game play working. It’s actually more interesting once a certain number of different planets appear. Now for a little tweak here and there, a few more obstacles, maybe some predesigned stages and we’ve got a game! Minus decent art, sound/music.

    Not so easy now

    Not so easy now

    LD#30: Connecting Worlds by Cable

    Posted by
    Saturday, August 23rd, 2014 3:55 am

    Can’t refuse to enter LD #30, now that I’ve been here since the first one.

    Mankind made it into space, inhabited new planets, but failed to get proper internet on it’s colonies. Finally fed up from their local ISPs you set out to connect planets with cable.
    First thought is a mix between action and puzzle, so let’s get the gameplay done to test it.
    Currently only got the space ship which drops a cable in it’s path.

    First ropes...

    First ropes…

    The Day Magic Died Final

    Posted by
    Sunday, August 25th, 2013 9:43 am

    So, here we are. Actually I think my idea wasn’t really ground breaking, and the game is not that much fun. However it should be good enough for a few minutes :)

    The magic apocalypse happened. A magic rift is tearing the world apart in ten seconds. The only way to avoid this
    is to get to the magic source and repair it. But you’ve only got 10 seconds…

    It’s a simple 3d “platformer”. You’ve got 10 to reach the goal (the rotating blue thingie). Picking up crystals
    prolonges the time left by 5 seconds.

    Control by cursor keys, Control to jump.


    Anyhow, if you be able to test it, I’d be happy for feedback!

    Get it from here

    The Day Magic Died

    Posted by
    Sunday, August 25th, 2013 7:05 am

    Got all the annoying stuff like menu, end screen, etc. done. So now it’s just on more properly designed stages. Ugh :)

    A lone corridor in the cellar…


    Still unnamed entry

    Posted by
    Saturday, August 24th, 2013 12:04 pm

    I’ll call it for day 1. It’s nice how much you get done when you actually can use most of it. In the last LDs I could only put in 7 or 8 hours tops.

    Anyhow, the basic engine is there. I should be able to churn out levels and add new features easily. And hopefully pixel up something nicer.

    See the bridge stage where you need to avoid nasty arrows.

    Tech and idea decided

    Posted by
    Saturday, August 24th, 2013 5:35 am

    Suppose the magic apocalypse happened. And you are out to stop it. And you’ve got 10 second left. And it’s quite a bit to get there. And your TARDIS is all out of fuel!

    Then you have to go the long way through the abandoned wizards castle, where there are lots of magic power crystal scattered about. Get to the exit in every screen in time. Pick up crystals to prolong the time you’ve got left.
    Oh, and avoid the many traps there ;)

    Code wise the player can move, jump, fall and collect crystals. The Camera is hardwired to follow the player. Level is loaded from a text file. Let the “The day magic died” not be today!


    Idea undecided, tech decided

    Posted by
    Saturday, August 24th, 2013 12:03 am

    I guess that problem is known :)

    You know you want to try a specific tech and shoehorn the theme onto it. Let’s see how this works out!

    Fudged up the landscape and billboarding code. Current idea is having smaller stages made of 3d blocks and populated by billboard objects. As on where to fit the 10 seconds, there’s a few ideas…

    Random Landscape

    Random Landscape

    Tiny World – Tiny Progress

    Posted by
    Saturday, April 21st, 2012 12:39 pm

    Getting forward. Your task is to beat the boss and free your tiny world. Random enemies spawn and try to stop you. You need to run around and level up to be strong enough.

    You can be killed and restart the game. There is fun lurking underneath the programmer art, a few more ingredients and it should be more apparent ;)
    I’m not yet convinced but using the different colored slime pools might be an addition to the current gameplay.

    Tiny Rogue

    Posted by
    Saturday, April 21st, 2012 12:48 am

    As usual I’m nowhere near getting 48 hours into this, but I’ll try nevertheless. Nothing ground breaking, just a simple rogue like.

    Let’s see if I manage to cram some innovation in there.

    And another entry completed!

    Posted by
    Sunday, May 1st, 2011 12:26 pm

    Yay, finished, uploaded and submitted my entry.

    It’s a rather unoriginal Zelda clone with a few weapons to find. Play with cursor keys, Z/Y to toggle weapons (once acquired) and control to attack. I even managed to cram an end screen in there.

    This is my first entry created with VS 2008, so I’m not entirely sure about the required runtimes, since you can’t place the DLLs alongside anymore. If anybody runs into trouble starting it let me know please!

    Get the game here: Clicky

    First shot of unoriginality

    Posted by
    Saturday, April 30th, 2011 12:43 am

    I probably can’t invest too much time (again), but I’ll see what I can come up with.

    Not particularely impressed by the theme I’ll attempt something completely unoriginal but at least I hope to get some gameplay going. So far I’ve spent my time to build a game framework that allows sorta endless scroll in all directions with tiles as background and objects on top. Plus an editor because I’m an lazy git.

    Behold the beauty:

    Posted by
    Sunday, December 19th, 2010 2:31 pm

    Surfing on lava :)
    Just a few seconds before I died a horrible, unexpected death.

    My entry “Universal Conquest” is finished. The game is playable, but probably not everybody’s type. Amass credits to enhance your equipment. Discover new planets, their inhabitants and you better be prepared. Can you find the well hidden alien base and establish first contact?

    Download the Windows game from here.

    Have fun!

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