About emveyh (twitter: @emveyh)


Ludum Dare 27
Ludum Dare 25
Ludum Dare 24
Ludum Dare 23
Ludum Dare 22

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emveyh's Archive

A wild review appears!

Posted by (twitter: @emveyh)
Friday, September 6th, 2013 1:21 pm

I’ve just looked through Youtube and found another video review of my game. Awesome! 😀
If you want to try it: –> play it here

Achievement Get: Someone postet a video of my game!

Posted by (twitter: @emveyh)
Tuesday, August 27th, 2013 11:39 am

I woke up this morning to see that someone has made a video of playing my game. Awesome! 😀

–> play it here

Web Version available!

Posted by (twitter: @emveyh)
Monday, August 26th, 2013 2:30 pm

The web version of my game is finally available 😀 It’s hosted on gamejolt.com.

–> Play it here

Finally Done! :)

Posted by (twitter: @emveyh)
Sunday, August 25th, 2013 12:17 pm


Posted by (twitter: @emveyh)
Saturday, August 24th, 2013 5:27 pm

Screenshot from 2013-08-25 02:26:07

I’m in

Posted by (twitter: @emveyh)
Friday, August 23rd, 2013 3:46 pm

5th time! Let’s do this!

Here’s what I will use:

Language: Java
Library: libGDX + libgdx-contribs (for post-processing) + gdxEssentials (just a few utility classes)
IDE: Eclipse
Sounds / Music: SFXR, Sunvox, Audacity
Graphics: Gimp
Misc: Google Webfonts

The project files are already setup, ready to go and available here: https://github.com/markus-wi/ludumDare27

The princess is mine – Timelapse available

Posted by (twitter: @emveyh)
Friday, December 28th, 2012 1:56 pm


Yay, I’ve finally uploaded the timelapse! Within the 44 hours of development, I’ve used glapse to capture a screenshot every 10 seconds.

Thanks for watching :)

The game is available for following systems:

  • Desktop (Linux, Windows, Mac) – Java required
  • Web (Java applet)
  • Android

You can play it here: http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=8574

Web and Android Version available

Posted by (twitter: @emveyh)
Monday, December 17th, 2012 4:25 pm


Now available on these platforms: windows, linux, mac osx, web and android

Become a Overlord today and be the most evil villain Grakkor (he says he has beaten chuck norris once!)

Play it while it’s hot :)

Completed my 4th Ludum Dare Compo

Posted by (twitter: @emveyh)
Sunday, December 16th, 2012 3:09 pm



yeah … that’s Grakkor and he really hates goats 😉


Posted by (twitter: @emveyh)
Saturday, December 15th, 2012 8:22 pm

Ready to go …

Posted by (twitter: @emveyh)
Friday, December 14th, 2012 10:17 am

I’m in!

Posted by (twitter: @emveyh)
Friday, December 14th, 2012 5:47 am

So this is my 4th Ludum Dare and it’s also pretty much one year since i’ve made my first game.
I’m joining the compo – let’s go for another 48 hour adventure :)
Here is what i will use:

Language: Java
Libraries: LibGDX + libgdx-contribs (for post-processing)
IDE: Eclipse
Sounds / Music: SFXR, Sunvox, Audacity
Graphics: Gimp
OS: Linux (Ubuntu)
Misc:Google Webfonts

So this is actually the first time I’m not programming everything from scratch. I hope that this will give me more time for polishing.

I will also create a timelapse that will be available on youtube after the compo.

And this is where the magic will happen:

Ludum Dare!

Good luck! :)

LD24 (Post Mortem)

Posted by (twitter: @emveyh)
Monday, August 27th, 2012 1:31 pm

The game was created at a real live gathering were i had lots of free beer and even more fun :)

what went well:

– free beer was a good motivator

– the game represents my initial idea.

– it’s fun to play and there are no game breaking bugs (besides that audio issue, damn you Java!)

– i like the graphics

what went wrong:

– not enough content because i started from scratch and building a game from scratch takes too much time

– not enough sleep because of time issues

– i’ve installed ubuntu on my notebook the week before. I didn’t test anything and just assumed that everything would work. After writing the basic rendering for my game in JavaScript, i’ve noticed that my notebook couldn’t render the most basic stuff without having a flickering / lagging output. I’ve switched programming languages just to notice that it’s a hardware problem. Luckily, the host of the gathering had a spare computer that actually worked.


My conclusion:

I should write a simple engine for the basic stuff so that i won’t have to write everything from scratch next time. This will give me some extra time to make a game that has more content and better gameplay. And it would be possible to do this without staying awake for 32+ hours straight.

 Last words:

Thanks to Julian from Spielmeister for hosting the real life gathering and for the help with my little hardware problem 😉 LD’s are fun and im looking forward to the next one :)





Just a quick progress post

Posted by (twitter: @emveyh)
Saturday, August 25th, 2012 3:32 pm

Today God and I know …

Posted by (twitter: @emveyh)
Saturday, August 25th, 2012 10:52 am

Damn you, JavaScript!

Posted by (twitter: @emveyh)
Saturday, August 25th, 2012 4:36 am

Ok, so just a quick note: I’ve switched from JavaScript to Java.

Damn you, JavaScript!

Here is where the magic happens:


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