About EmptyFlash

I program in some Java. Good fun.
We call our team Logos Studios, make some games, make some programs, do some fun. Here's our website:
http://www.logosstudios.net/

Entries

 
Ludum Dare 27
 
Ludum Dare 22 Warmup
 
Ludum Dare 20
 
Ludum Dare 18

EmptyFlash's Trophies

EmptyFlash's Archive

10 Seconds to Earth: A Postmortem

Posted by
Monday, August 26th, 2013 11:41 am

screencap

This is probably our most successful Ludum Dare to date. We managed to get the game to look and feel exactly how we wanted to, streamed the majority of production, got most of the features we wanted, and even finished early. The only thing I would do differently is take more time to plan things out instead of planning as we go. Overall great jam, and I’m ready to start playing everyone else’s games. 😀

 

Finally done

Posted by
Monday, August 26th, 2013 12:45 am

Well we finally finished up, time to sleep forever. Go ahead and give it a play.

tenSecondsScreenshot3

tenSecondsScreenshot4

Finally a screenshot I like

Posted by
Saturday, August 24th, 2013 10:21 pm

screenshot

Making some really solid progress this last night. Gonna keep working through the night, if anyone wants to join the stream: twitch.tv/emptyflash

Cool Camera Movement

Posted by
Saturday, August 24th, 2013 9:31 am

Hey guys, I found this really sweet GitHub repo that I think some people might find useful. It offers really simple and subtle but really powerful camera scrolling techniques, and smooths out camera following in one the best ways I’ve ever seen. Here’s a video explaining it:

http://www.youtube.com/watch?v=aAKwZt3aXQM

 

I know I’m going to use it, figured other people would find it interesting as well.

 

Good luck guys.

Almost forgot, WORKSTATIONS

Posted by
Wednesday, August 21st, 2013 9:23 pm

I almost forgot to make a workstation post, as well as a post about languages, libraries, IDE, etc.

So first all the text stuff:

  • Language: Java
  • Libraries: LibGDX (and maybe JBox2D instead of the built in bindings, because I like it more)
  • IDE: Good ol’ Eclipse
  • Music: Probably autotracker.py, we’ll see. (it’s never failed me)
  • Graphics: My artist Nineball is torn between Pyxel and Pickle so probably a combination of those and Photoshop/Paint.NET
  • Target Platforms: Windows, Linux, MacOSX, and Web (WOOOO, FINALLY!)  (Android, iPhone, and Ouya to come if my game doesn’t suck)
  • Source: Github

Now on to the fun picture parts:

My workstation

Workstation

 

 

 

 

 

 

 

EmptyFlash and Nineball are IN again

Posted by
Monday, August 19th, 2013 7:10 pm

Getting real pumped, just finished the SomethingAwful Game Dev Challenge 8 (If you want to play that game, check it out), ready to go for another round of game development. Unfortunately, our website is down, so I’m working on getting that to work. The good news is I’m hoping to stream the majority of time.

 

It’s been too long Ludum Dare. <3

Too Close To Failure

Posted by
Monday, October 29th, 2012 10:31 pm

Well guys, I really wanted to get something together for the October challenge, but I couldn’t come up with anything and make it in time with school standing in my way. I have however updated our super out of date Android game me and my crew made a while back, Azteka.

 

Maybe if enough people play it we’ll make the challenge in ad revenue. ;D

Forfeit

Posted by
Saturday, December 17th, 2011 10:06 pm

Well, we got about half way through a half baked idea, and realized there was no way that we could flesh our game out enough to be the level of good that we wanted it to be. It was bad planning on our part, but you could say that the theme has bested us. It was a good run.

Also, if anyone feels like taking a look a the progress that we got, check it out here (Arrow keys: move, X: jump, C: action):

http://www.logosstudios.net/programs/PatientAlone.jar

Also, we’re still looking forward to see all the great things that everyone else comes up with.

Progress so far, and bed

Posted by
Saturday, December 17th, 2011 2:34 am

 

Our progress as far as idea go are coming a long quite nice. We’ve got our concept down and the concept art down:

The actual game implementation is pretty nice as well, but there is no art in it quite yet, because my artists fell asleep on me. Lightweights. Here’s the progress on the actual game:

I think if we can manage to get what we want made in the allotted time our game will be quite good.

Top Themes

Posted by
Thursday, December 15th, 2011 3:49 pm

Well, so far it looks like the top themes aren’t so terrible. Here’s the top 14we have so far:

  1. Randomly Generated (+359)
  2. Alone (+314)
  3. Consequences (+297)
  4. Self-replication (+282)
  5. Evolution (+222)
  6. Parallel Dimensions (+207)
  7. Forgotten Places (+171)
  8. Mechanisms (+149)
  9. Falling (+146)
  10. Teleportation (+129)
  11. Tunnels (+122)
  12. Time Travel (+120)
  13. Decay (+109)
  14. Moon (+100)

I’m super pumped to see which will win.

We’re in.

Posted by
Monday, December 12th, 2011 4:29 pm

Having hopefully bounced back from a nasty computer crash, our team is roaring and ready to go. I’m looking forward to it.

For the code, I will be using:

Java (with good ole Eclipse)

  • LWJGL if we decide on 3D
  • Plain AWT for 2D

And for art (not my strong suit), the rest of my team will probably be using:

Some combination of Paint.NET/PhotoShop for graphics, as well as paper, pencil and a scanner.

And for sound, most likely sfxr and FL Studio.

 

I’m excited.

Oh, also, here’s our website, finally have a place to host our own work:

http://www.logosstudios.net/

Obligatory Workspace Post

Posted by
Sunday, May 1st, 2011 9:31 am

This is obviously late, but we couldn’t get a good picture at night:


WE ARE HEALTH

Posted by
Saturday, April 30th, 2011 4:57 pm

This is the only thing we’ve eaten today:

Progress so far

Posted by
Saturday, April 30th, 2011 3:24 pm

Yo, I’m EmptyFlash, working on the jam with Nineball. I didn’t check in, but I’m writing my game with Java, using only standard libraries, and he’s using Paint.NET for graphics. I was pretty upset about the theme, but what ever, we’re making it work. Here’s a screenshot of our progress:

not quite doneMost of the graphics aren’t done yet, and there are a few things not implemented yet, but coming together quite nicely.

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