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Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 10 days, 5 hours, 52 minutes, 27 seconds
  • October Ends: in 11 days, 6 hours, 4 minutes, 27 seconds
  • Ludum Dare 31 begins: in 46 days, 6 hours, 52 minutes, 27 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

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    About elbowroom


    Ludum Dare 26
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    MiniLD #26
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    My station (standing table) and laps

    Posted by
    Saturday, April 27th, 2013 1:12 am

    Here is a picture of my working station. CI am hoping to put it to good use with this compo’s theme. I usually only vote only for one or two themes. It is one of the few times the theme I voted for was selected. I am really pleased.

    If I don’t make it this time

    Posted by
    Sunday, August 26th, 2012 9:20 am

    I feel this time counts, this is the fifth time I played and the only time I posted a game with gameplay I felt content with, was the first.
    I hope I make it this time.
    Make a playable game again.

    Got caught up slacking

    Posted by
    Sunday, August 26th, 2012 6:16 am

    It took me a whole day to decide on an idea and get motivated. Then I had some work to do at the office this Sunday and now I’m at my mom’s house and I think I’m gonna start working. Only have about 10 hours to make a game. It is going to be interesting. Good luck everyone.

    Posted by
    Saturday, August 25th, 2012 4:15 am

    Competition desk

    Competition view

    Competition snack

    My moto for this Ludum Dare

    Posted by
    Thursday, August 23rd, 2012 1:22 pm

    Good things come in small packages!

    I’m going to invest all my time and energy in this Ludum Dare in making two minutes of enjoyable gameplay.

    Invest a balanced amount of time in graphics, sound, music and gameplay, not neglecting anything in particular considering the time limit.

    First time I participated, I managed to finish a playable enjoyable game. I called it Red.

    After that I participated two times and in both I ended up with something that felt more like an engine.

    I added nice graphics and neglected to finish tuning up the gameplay.

    This time I want to get the gameplay done ASAP and invest a little time in sound, graphics and music.

    Hoping to have the finished gamed ready four hours ahead of time.

    Best of luck to all of you.

    My toolset:

    Some graphics and level editing tools I created for past dares.

    AS3, using FlashDevelop as an IDE.

    box2d – physics(if it adds to the gameplay)




    I kinda finished the game yesterday.

    Posted by
    Monday, April 23rd, 2012 6:20 am

    in game image

    I must admit I could have planned better, worked more persistently and take less breaks, get some feedback, and make a playable game in time for Ludum Dare compo. I actually had the game nearly ready as far as game mechanics in time for compo but I did not feel it was any fun yet so I decided against submitting it.

    Should I work some more, trying to make it more fun and submit it for the jam or just turn it in as it is?

    The issue is that it’s not really great awesome fun.
    Maybe I should add some polish and just turn it in the way it is?

    Perhaps, next time?

    Posted by
    Sunday, April 22nd, 2012 7:37 pm

    I worked a lot but I don’t think I planned well and focused my efforts on features I felt were necessary.
    Ended up with an incomplete buggy game. Perhaps I will share it tomorrow after I clean some bugs.

    Any advice on collisions in AS3?

    Posted by
    Saturday, April 21st, 2012 10:14 am


    I am not sure how I am going to go about collisions and physics this time around?

    Right now, there are a few art assets I created and I would like to detect collisions by the pixel. (not by a rectangle)
    Is there any quick to use API or library that does that for you?

    Also, there are going to be physical collisions, ie meteor with meteor and meteor with paddle..
    Any advice on a simple to use physics engine that could handle these?

    So any help with detecting collisions and or implementing physics, would be brilliant!

    Thanks in advance.
    I am gonna catch some Z’s

    I always get nervous in these competitions :) But I actually want to finish a complete game this time.

    Okay, time to get started with implementation

    Posted by
    Saturday, April 21st, 2012 6:49 am

    Game mockup:
    battle scene

    Stuff I need:

    Collision space class :
    Detecting collisions(pixel perfect)

    World class :
    Health bar
    sprite + collision space mutates

    Giant space paddle :

    Meteors class:

    self sprites
    attack sprites

    Fleet: class
    Manage ships

    Game data editor
    When do enemies come?
    Where do they come from?

    Scoring system:
    Think about how to score the player

    Getting ready to start programming

    Posted by
    Saturday, April 21st, 2012 4:05 am

    Desk is pretty clean and tidy:
    programming desk
    Dogs are ready to playtest a masterpiece:
    Dogs waiting anxiously to play Ludum Dare game
    Mockups and instructions ready:
    Allow meteors to hit tiny world(bad)
    Allow ships to fire proton beams at tiny world(bad)
    Deflect metoer at ship(Great!)

    Wow, I haven’t started programming today and half a day is already behind me.
    Going to keep the graphics simple this time to concentrate most of my effort on completing a playable fun game that runs nice and smooth.
    Good luck to everybody!

    Vegetable juice!

    Posted by
    Saturday, April 21st, 2012 2:18 am

    So I am done juicing
    Juicing in action
    Juice is ready
    And ready to go!

    So yesterday and today’s morning I was relaxing at the beach with a friend

    Posted by
    Saturday, April 21st, 2012 1:52 am

    On the beach

    Right now I’m all pumped up, have an idea and ready to go but first I’m gonna make some vegetable juice in my juicer.
    See you soon

    Gameplay ideas

    Posted by
    Friday, April 20th, 2012 11:44 pm

    First I thought I’d use the theme as a game look making a RTS where different bacteria battle it out.
    Then I thought of using it as a game atmosphere and background story, where you are a contraceptive inside the womb, fighting off sperm and such(but it’s been done to death)
    Then I thought of it like a gameplay objective, a game where you shrink worlds in order to collect them and put them in a museum
    Or a gameplay mechanic, where you shrink to get into places you can’t enter otherwise.

    Not sure what I will go with yet.

    omg – it already started!

    Posted by
    Friday, April 20th, 2012 7:54 pm

    I just woke up, I can’t believe it already started. I thought there was an hour left until it starts. woah

    This is so exciting!

    Good luck everyone.


    Tiny World – hmm… I cannot argue it reminds me of ants.. wasn’t ants three LudumDares ago on “it’s dangerous to go alone, take this” ?

    Not sure what I am making that could suit the tininess of the theme and the worldliness either.

    I could make a huge world, how is that a game? I am going out to exercise on the beach, be back later after I clear my head.

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