Ludum Dare 32
Theme:
An Unconventional Weapon

Compo Ends in
Submission Hour Begins Soon (click to Submit)

Jam Ends in
(click to Submit)

Submission Hour begins soon! An extra hour to package up and Submit your Compo game. Jammers keep jamming!

About elbowroom

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Ludum Dare 26
 
Ludum Dare 24
 
Ludum Dare 21
 
MiniLD #26
 
Ludum Dare 20

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My station (standing table) and laps

Posted by
Saturday, April 27th, 2013 1:12 am

Here is a picture of my working station. CI am hoping to put it to good use with this compo’s theme. I usually only vote only for one or two themes. It is one of the few times the theme I voted for was selected. I am really pleased.
picture026

If I don’t make it this time

Posted by
Sunday, August 26th, 2012 9:20 am

I feel this time counts, this is the fifth time I played and the only time I posted a game with gameplay I felt content with, was the first.
I hope I make it this time.
Make a playable game again.

Got caught up slacking

Posted by
Sunday, August 26th, 2012 6:16 am

It took me a whole day to decide on an idea and get motivated. Then I had some work to do at the office this Sunday and now I’m at my mom’s house and I think I’m gonna start working. Only have about 10 hours to make a game. It is going to be interesting. Good luck everyone.

Posted by
Saturday, August 25th, 2012 4:15 am

Competition desk

Competition view

Competition snack

My moto for this Ludum Dare

Posted by
Thursday, August 23rd, 2012 1:22 pm

Good things come in small packages!

I’m going to invest all my time and energy in this Ludum Dare in making two minutes of enjoyable gameplay.

Invest a balanced amount of time in graphics, sound, music and gameplay, not neglecting anything in particular considering the time limit.

First time I participated, I managed to finish a playable enjoyable game. I called it Red.

After that I participated two times and in both I ended up with something that felt more like an engine.

I added nice graphics and neglected to finish tuning up the gameplay.

This time I want to get the gameplay done ASAP and invest a little time in sound, graphics and music.

Hoping to have the finished gamed ready four hours ahead of time.

Best of luck to all of you.

My toolset:

Some graphics and level editing tools I created for past dares.

AS3, using FlashDevelop as an IDE.

box2d – physics(if it adds to the gameplay)

sfxr

pxtone

gimp

I kinda finished the game yesterday.

Posted by
Monday, April 23rd, 2012 6:20 am

in game image

I must admit I could have planned better, worked more persistently and take less breaks, get some feedback, and make a playable game in time for Ludum Dare compo. I actually had the game nearly ready as far as game mechanics in time for compo but I did not feel it was any fun yet so I decided against submitting it.

Should I work some more, trying to make it more fun and submit it for the jam or just turn it in as it is?

The issue is that it’s not really great awesome fun.
Maybe I should add some polish and just turn it in the way it is?

Perhaps, next time?

Posted by
Sunday, April 22nd, 2012 7:37 pm

I worked a lot but I don’t think I planned well and focused my efforts on features I felt were necessary.
Ended up with an incomplete buggy game. Perhaps I will share it tomorrow after I clean some bugs.

Any advice on collisions in AS3?

Posted by
Saturday, April 21st, 2012 10:14 am

Hi,

I am not sure how I am going to go about collisions and physics this time around?

Right now, there are a few art assets I created and I would like to detect collisions by the pixel. (not by a rectangle)
Is there any quick to use API or library that does that for you?

Also, there are going to be physical collisions, ie meteor with meteor and meteor with paddle..
Any advice on a simple to use physics engine that could handle these?

So any help with detecting collisions and or implementing physics, would be brilliant!

Thanks in advance.
I am gonna catch some Z’s

I always get nervous in these competitions :) But I actually want to finish a complete game this time.

Okay, time to get started with implementation

Posted by
Saturday, April 21st, 2012 6:49 am

Game mockup:
battle scene

Stuff I need:

Collision space class :
Detecting collisions(pixel perfect)

World class :
Health bar
sprite
sprite + collision space mutates

Giant space paddle :
Movement
sprite

Meteors class:
Movement
Gravity
Sprite

Ships:
Movement
Attack
self sprites
attack sprites

Fleet: class
Manage ships

Game data editor
When do enemies come?
Where do they come from?

Scoring system:
Think about how to score the player

Getting ready to start programming

Posted by
Saturday, April 21st, 2012 4:05 am

Desk is pretty clean and tidy:
programming desk
Check
Dogs are ready to playtest a masterpiece:
Dogs waiting anxiously to play Ludum Dare game
Check
Mockups and instructions ready:
Allow meteors to hit tiny world(bad)
Allow ships to fire proton beams at tiny world(bad)
Deflect metoer at ship(Great!)

Wow, I haven’t started programming today and half a day is already behind me.
Going to keep the graphics simple this time to concentrate most of my effort on completing a playable fun game that runs nice and smooth.
Good luck to everybody!

Vegetable juice!

Posted by
Saturday, April 21st, 2012 2:18 am

So I am done juicing
juicer
vegetables
Juicing in action
Juice is ready
And ready to go!

On the beach

Right now I’m all pumped up, have an idea and ready to go but first I’m gonna make some vegetable juice in my juicer.
:)
See you soon

Gameplay ideas

Posted by
Friday, April 20th, 2012 11:44 pm

First I thought I’d use the theme as a game look making a RTS where different bacteria battle it out.
Then I thought of using it as a game atmosphere and background story, where you are a contraceptive inside the womb, fighting off sperm and such(but it’s been done to death)
Then I thought of it like a gameplay objective, a game where you shrink worlds in order to collect them and put them in a museum
Or a gameplay mechanic, where you shrink to get into places you can’t enter otherwise.

Not sure what I will go with yet.

omg – it already started!

Posted by
Friday, April 20th, 2012 7:54 pm

I just woke up, I can’t believe it already started. I thought there was an hour left until it starts. woah

This is so exciting!

Good luck everyone.

 

Tiny World – hmm… I cannot argue it reminds me of ants.. wasn’t ants three LudumDares ago on “it’s dangerous to go alone, take this” ?

Not sure what I am making that could suit the tininess of the theme and the worldliness either.

I could make a huge world, how is that a game? I am going out to exercise on the beach, be back later after I clear my head.

There is room for one more.

Posted by
Wednesday, April 18th, 2012 3:03 am

I will be joining this LD as well, I joined the last one but did not make it in time.. I ended up with a little cute game which I never uploaded.

 

This time I will make a game so small I will definitely make it in time.

 

Using my trust AS3 skills.. if I get time I’ll use sfxr or some other tool for audio and Acid Music if I feel generous for background music.

 

Prepare to see the smallest fun playable game ever made. Good luck to everyone.

 

This is ElbowRoom signing out.

Been busy but want to play

Posted by
Sunday, December 18th, 2011 10:44 am

I have been pretty busy with University related stuff, interviews and work. But I feel that I have to make something for the LD :) hopefully it will be playable even though I only have about 3 hours to complete it.:)
I should keep it simple, lets hope it works out.

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