Ludum Dare 34
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Make a game – Take it to Market – Earn $1

About ehtd (twitter: @ehtd)


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Mammoth Monkey Mole

Posted by (twitter: @ehtd)
Wednesday, June 10th, 2015 10:40 pm


Back from Ludum Dare 30, we created Mammoth Monkey Mole

We improved the game for iPad and is now for FREE in the App Store!!!



Duck Attack – Post Mortem

Posted by (twitter: @ehtd)
Sunday, April 26th, 2015 9:35 pm

I wrote a detailed post mortem about my game Duck Attack at:


The making of a game about controlling a flock of ducks and saving the world. Made with phaser in javascript.




Duck Attack

Posted by (twitter: @ehtd)
Saturday, April 25th, 2015 11:13 am

Control your ducks and save the world!




To battle!

Posted by (twitter: @ehtd)
Sunday, April 19th, 2015 2:23 pm


The one true king

Posted by (twitter: @ehtd)
Monday, December 8th, 2014 7:11 pm

Can you defeat all the other cats?

This is a fight for the throne!!!













Paws of Fury Completed!

Posted by (twitter: @ehtd)
Sunday, December 7th, 2014 4:10 pm

Want to be the King of the Cats?

Fight for the throne!

Screen Shot 2014-12-07 at 4.42.14 PM


Play here:

Paws of Fury Update

Posted by (twitter: @ehtd)
Sunday, December 7th, 2014 11:33 am

More improvements and a background!

Screen Shot 2014-12-07 at 12.32.37 PM

Paws of Fury

Posted by (twitter: @ehtd)
Sunday, December 7th, 2014 10:20 am

Programming is almost finished, just require more art, animations and music.

Push your cat opponents and become the King!

Screen Shot 2014-12-07 at 10.25.27 AM


Mammoth Monkey Mole Post-Compo Version

Posted by (twitter: @ehtd)
Saturday, September 6th, 2014 10:24 pm

Just released the Post-Compo version of our game!

Play it here


Mammoth Monkey Mole

Posted by (twitter: @ehtd)
Monday, August 25th, 2014 9:11 pm

Inmortals for Mini LD 53

Posted by (twitter: @ehtd)
Sunday, July 20th, 2014 5:32 pm

I created a very small game for this Mini LD 53. It is called Inmortals.


I also wrote a small article about the development here:


The game can be played here:

Switcher Post-Compo version ready!

Posted by (twitter: @ehtd)
Saturday, May 10th, 2014 8:00 pm


A new version of Switcher?

It has music?!!!

After some days of work a new version of Switcher is ready ūüėÄ

You can play it here

I hope you enjoy the improvements!


switcher 2


Played 100 games, my top 5

Posted by (twitter: @ehtd)
Monday, May 5th, 2014 5:44 pm

I have finally played 100 games for this LD29. Here are my top games:


Hot Diggity

Dig! Upgrade! Dig more!








Dig Hard

Fight robots and dinosaurs while digging to save the president.



Grimlock’s Lair

It is the time to fight chickens and evil eyes with your sword wielding fox! (Some times axe)



Tenkosei ROBO

You are a robotic schoolgirl. Type for your life!



The Valley Rule

Trapped beneath the surface, explore and find your way out.




Want to play more? Play my entry:



Beneath the surface of a girl, a dormant beast exists.  A runner with a twist.


Switcher – Post Mortem

Posted by (twitter: @ehtd)
Thursday, May 1st, 2014 8:25 am


Switcher is an endless running game with a twist. You are the enemy, it is not because you are the bad protagonist, it is because the protagonist is different. The world fears different. Your choices are to run/fight or die.

The bad

The 48 hours compo is extremely exhausting, at least for me. I can not sacrifice sleep hours since at the end of the compo I still have to go to my 8-5 day job. Instead of using the 48 hours I ended up using maybe just about 20.

I tried also a new engine Phaser to deliver a web game. It went smooth most of the time, except by the one time I hit a bug and waste 2 hours. If I had practiced more, those two lost hours could be used in polishing the game.

The last show stopper was when I was about to deploy the final version. Compressed my zip and upload to just to have it fail with an error of zip containing more than 500 files! I had only about 20 files and didn’t understood what happened. In the end it was a dummy error. I was using git as version control and I was zipping all the git files as well. About another wasted hour.

The good

Phaser was definitely a good choice. It allowed me to deploy fast and deliver to most of web viewers the game. Accessibility is king. For voting since I have a Mac, I can not vote on Windows games and also have some trouble with Java games. I however had no trouble running flash/hmtl/unity web games.

Designing on pixel art was also good, I have been doing pixel art for almost 2 years now and I am happy I have reached the point to finally release acceptable pixel art, at least pixel art that players can enjoy.

Version control was definitely a great asset. Other games I have delivered for LD were on game maker, which greatly difficult the versioning. This time I was working on pure code and versioning is a bliss.

Improvement Areas

  • Music is¬†missing from the game. For the next game I will try to make time for this.
  • Polishing was also a missing point. I did some polishing but not as much as I wanted. I think the game should be ready, not just feature complete, by the first 24 hours. At least the code and art. Then try to get some feedback with friends, family, or someone and adjust and polish the game the next 24 hours. A really cool game can be killed if it is not polished enough.


Language/Engine: JavaScript/Phaser

Version control: Git

Text Editor: Sublime 2

Pixeling: Pixen

Debugging web browser: Firefox

You can check my Ludum Dare compo page for Switcher, vote my entry, read comments and even download the source code to see what is inside.

Switcher game is ready!

Posted by (twitter: @ehtd)
Sunday, April 27th, 2014 4:28 pm









Finally game is ready!


Beneath the surface of a girl, a dormant beast exists. She has super human abilities and is extremely dangerous. She is an enemy of the State.

You can and play at


Switcher – Problem?

Posted by (twitter: @ehtd)
Saturday, April 26th, 2014 4:53 am

Screen Shot 2014-04-26 at 6.40.52 AM

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