I wrote a detailed post mortem about my game Duck Attack at:
Control your ducks and save the world!
Can you defeat all the other cats?
This is a fight for the throne!!!
Want to be the King of the Cats?
Fight for the throne!
Just released the Post-Compo version of our game!
Play it here
I created a very small game for this Mini LD 53. It is called Inmortals.
I also wrote a small article about the development here:
The game can be played here:
A new version of Switcher?
It has music?!!!
After some days of work a new version of Switcher is ready 😀
You can play it here
I hope you enjoy the improvements!
I have finally played 100 games for this LD29. Here are my top games:
Dig! Upgrade! Dig more!
Fight robots and dinosaurs while digging to save the president.
It is the time to fight chickens and evil eyes with your sword wielding fox! (Some times axe)
You are a robotic schoolgirl. Type for your life!
Trapped beneath the surface, explore and find your way out.
Want to play more? Play my entry:
Beneath the surface of a girl, a dormant beast exists. A runner with a twist.
Switcher is an endless running game with a twist. You are the enemy, it is not because you are the bad protagonist, it is because the protagonist is different. The world fears different. Your choices are to run/fight or die.
The 48 hours compo is extremely exhausting, at least for me. I can not sacrifice sleep hours since at the end of the compo I still have to go to my 8-5 day job. Instead of using the 48 hours I ended up using maybe just about 20.
I tried also a new engine Phaser to deliver a web game. It went smooth most of the time, except by the one time I hit a bug and waste 2 hours. If I had practiced more, those two lost hours could be used in polishing the game.
The last show stopper was when I was about to deploy the final version. Compressed my zip and upload to itch.io just to have it fail with an error of zip containing more than 500 files! I had only about 20 files and didn’t understood what happened. In the end it was a dummy error. I was using git as version control and I was zipping all the git files as well. About another wasted hour.
Phaser was definitely a good choice. It allowed me to deploy fast and deliver to most of web viewers the game. Accessibility is king. For voting since I have a Mac, I can not vote on Windows games and also have some trouble with Java games. I however had no trouble running flash/hmtl/unity web games.
Designing on pixel art was also good, I have been doing pixel art for almost 2 years now and I am happy I have reached the point to finally release acceptable pixel art, at least pixel art that players can enjoy.
Version control was definitely a great asset. Other games I have delivered for LD were on game maker, which greatly difficult the versioning. This time I was working on pure code and versioning is a bliss.
Version control: Git
Text Editor: Sublime 2
Debugging web browser: Firefox
You can check my Ludum Dare compo page for Switcher, vote my entry, read comments and even download the source code to see what is inside.
Finally game is ready!
Beneath the surface of a girl, a dormant beast exists. She has super human abilities and is extremely dangerous. She is an enemy of the State.
You can and play at http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=11246