About eelfroth (twitter: @eelfroth)

Entries

 
Ludum Dare 32
 
Ludum Dare 27
 
Ludum Dare 25
 
Jam o'Clock #01
 
MiniLD #34
 
Ludum Dare 23
 
MiniLD 33
 
Ludum Dare 22

eelfroth's Trophies

The Smallest Game Technologically Possible, Too... Award
Awarded by Tim Bumpus, aka Puzzlem00n
on May 30, 2012

eelfroth's Archive

Toukaerb (warmup game)

Posted by (twitter: @eelfroth)
Sunday, March 18th, 2012 10:27 pm

screen1

I made this fairly simple game to familiarize myself with the new environment I’m using. It is a more constructive interpretation of classic Breakout: instead of destroying blocks, you create them. See how many blocks you can make before losing your ball or getting it stuck.
But there’s an alternative way of playing this: try to get the ball stuck deliberately, using as few blocks as possible.

It’s not doodle-based in any way, bit I’m submiting anyways. Maybe, on a more abstract level, you could consider the game itself a doodle… ah, nevermind.

Controls: mouse or arrow keys. Space or mousebutton resets.

Play it in your browser (source included)

Doodle Dare

Posted by (twitter: @eelfroth)
Friday, March 16th, 2012 11:25 am

This is my initial doodle, made in english class, where we talked about Prince Charles’ aversion to modern architecture.

I then came up with the following concept. I’m not shure yet if I will use it.

I want to use this MiniLd to finally overcome my dependence on Game Maker and become familiar with Processing.

Playability increased + YTPMV of my soundtrack!

Posted by (twitter: @eelfroth)
Tuesday, December 27th, 2011 1:21 am

windowed

In the original version of my game I locked the window size to 1280×960, which turned out as a bad thing to do. Some people were complaining that the edges of the screen were cut off. To solve this problem I have now implemented an options-menu that allows you to switch between window sizes. You can also press F5 to toggle. While I was at it, I also made a proper windowed-mode and fixed some minor bugs. I don’t know how the game looks on widescreen now – if there are any problems, please report!
If you have experienced low framerates, you can now press F10 to deactivate the dynamic vignetting effect and replace it with a single sprite. This damages the look and mood very badly – use it only if the game runs really slow! (press F11 to see the fps)

You can get the updated version here (Windows): dywa_elfrth_1.1.exe
New source is also available: dywa014.gm6
And please don’t forget to rate: Submission Page

In other news: A friend of mine made a YTPMV (youtube poop music video) using the soundtrack of my game. It’s really awesome so… go ahead and watch it!

I finally can sleep!

Posted by (twitter: @eelfroth)
Sunday, December 18th, 2011 9:10 pm

The Darkness You Wander Alone

dywa titlescreen

This is a short retro-acion-platformer. You are wielding the sword of swords to shoot your way though darkness and hordes of mysterious hostile creatures. Enjoy!
I spent most of the available time on that darkness/vignetting effect and on playing around with sine wave interference (which you can see in the title screen), but I think that was worth it. I’d love to add more content, a story and an actual ending – we’ll see…
Also, this was not only my first Ludum Dare but this is the first game I ever released.

Controls: Arrow keys + Z + X

The tools I used:
– Game Maker 6.1
– Musagi and Audacity (sound)
– Gimp (some graphics)

This is Eelfroth, signing off. I was in!

EDIT: Does anybody have the new Game Maker version and can compile the game for mac, please?

Download for Windows
Download Source
Submission page

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