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Shoddy, but finished

Posted by
Sunday, August 25th, 2013 5:21 pm


Well, it’s mostly held together with duct tape, but it’s finished. I was unable to have it as polished as I had hoped, nor was I able to create as much content, but it’s technically a success. Technically.

I’ll probably spend some time after the competition to clean up the code and fix any lingering bugs.


Getting There

Posted by
Sunday, August 25th, 2013 5:54 am

Time for level design (and hopefully music at some point)


It’s a Start

Posted by
Friday, August 23rd, 2013 8:37 pm

Got all the generic stuff like physics and rendering out of the way. Now I can make the actual game part (which I’m too lazy to do right now).




I’ll Try to Make a Thing

Posted by
Friday, August 23rd, 2013 5:27 pm

Language: Lua

Engine: LOVE2D

Libraries: Simple Entity Component System

Tools: Paint.net, Notepad++

Touch Blocks, Avoid Spikes – Finished

Posted by
Sunday, April 28th, 2013 6:48 pm

With 11 minutes to spare. Right now there’s only a windows executable and LOVE file but I hope to add a Linux and Mac version at some point. Relatively happy with how it turned out, though it does feel a bit too simple in terms of puzzles.



Almost Done

Posted by
Sunday, April 28th, 2013 12:15 pm

Ran into some bugs, but the foundation is complete. I just need to make a couple more stages and it should be finished.



Some Basic Stuff

Posted by
Saturday, April 27th, 2013 12:33 pm



Settled on an idea and am now working on the basics (with a bit of animation to keep myself interested).

You need to touch each of the coloured boxes while avoiding the spikes. The fewer turns used, the higher your score (possibly including a threshold which causes you to lose). Currently movement is in the cardinal directions but I plan to change it. Different stages will have different movement types such as the knight from Chess. Spikes move in real time, so hopefully it will require a bit of finesse in the later stages.

(Open image to see the animation)


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