About dylanigan

Gamer
Dungeon Master
Programmer
Artist (ie. Crappy Programmer Art)
Geek (In General.)

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Entries

 
Ludum Dare 32
 
Ludum Dare 32 Warmup
 
Ludum Dare 30
 
Ludum Dare 29
 
MiniLD 46
 
October Challenge 2013
 
Ludum Dare 27
 
Ludum Dare 27 Warmup
 
7dRTS

dylanigan's Trophies

You were there *Award* #LD30
Awarded by alvivar
on October 19, 2014
The Trophy Stealer Award
Awarded by RobProductions
on July 26, 2013
The Give Yourself A Trophy Award
Awarded by dylanigan
on July 13, 2013

dylanigan's Archive

I’m not out for Ludum Dare 32!

Posted by
Monday, April 13th, 2015 5:03 am

So, hence the title, I shall be participating in this Ludum Dare. I hope the theme is better than just a game play suggestion and that it sparks some good ideas. *cough* Entire Game On One Screen *cough*.

Tools:
Engine: Unity 5 //This will be my first LD with Unity 5, so this should be interesting

IDE: MonoDevelop, Notepad++ //MonoDevelop as my main, NP++ if I get frustrated with MonoDevelop, as usual

3D Models: Blender, Magicavoxel //I try to make 3D models not a major part of my game, but if they are needed then I’ll use these tools.

Textures: paint.NET //More terrible textures to come!

Audio: SFXR, BFXR, Audacity, Autotracker.py Abundant Music //The usual stuff, nothing special

Fonts: Ubuntu Font Family //These are my all time favourite fonts

Good Luck To All That Enter And May Your Games Be Excellent!

Satellite: A Post Mortem

Posted by
Monday, September 15th, 2014 5:27 am

My games title screen
Out of all the themes this LD, the only one I had a solid idea for was “Lost In Space.” I had even made a detailed design document with all of the controls, mechanics, level design and goals outlined. So when I found out that the theme was “Connected Worlds” I had no ideas; all I could think about was my “Lost In Space” idea. So I repurposed my idea to work with “Connected Worlds.” Basically you play as a single astronaut in a ghetto spaceship that was sent on a mission to reconnect two planets by deploying a communications satellite. These planets used to be connected by a single satellite but it broke, disconnecting these planets from each other.

I made this game in Unity in around ~35 hours.

What Went Well:
-Physics! Unity’s physics is a key part in this game!
-The Satellite controls. Deploying the satellite and manoeuvring it is very lifelike and a lot of fun.
-The Spacescapes. They are pretty awesome, if I do say so myself.
-The Satellite Model. I really like it!
What Didn’t Go Well:
-Physics. Sometimes the ship’s physics glitches and it starts spinning and flipping. This is really cool for the player inside the ship but it ruins the game.
-Textures. Why do spaceships have so many textures!
-The glass effect on the window. I needed something to make the windows look windowy. This did the job but I don’t like it very much.

Now, if you haven’t played Satellite yet you can play it here!

Satellite control

Some screenshots of my game so far.

Posted by
Sunday, August 24th, 2014 11:57 am

Most things are still greyboxes/filler art. But the gameplay is coming along nicely and I still have one more day!
Deploy the communications satellite!

Still more rooms to do :(

The Engine room

Soooooo…

Posted by
Thursday, August 21st, 2014 3:15 pm

The day before LD would be a bad time to try out the Unity 4.6 beta right?

Also here’s a photo of my battlestation:

Built it myself, with my bare hands.

Can’t wait LD30, and good luck to all.

I’m In, And This Time It’s Personal! (Not Really)

Posted by
Saturday, August 16th, 2014 6:10 pm

I’m back for my third Ludum Dare, LD30. I am busy Saturday but free for the Sunday and the Monday so will enter in the jam so I can get a good 48 hours in. I’ve built a new computer and am ready to get my game jam on! The only problem is that the old hard drive I’m using in my new PC is making a noise like a dying mongoose that swallowed a broken refrigerator so I’m going to pick up a new solid state drive ASAP. I was planning to do this after LD but then I figured that if the HDD was going to die it was most likely going to during LD30, probably right before I uploaded my game too (just my luck :).)

Here is my obligatory list of tools, it’s about the same as last time. LD30 is my third LD I have ever done.

Engine: Unity3D //Gotta love it!!

IDE: MonoDevelop, Notepad++ //MonoDevelop as my main, NP++ if I get frustrated with MonoDevelop

3D Models: Blender, Magicavoxel //My weakness, 3D models; at least with my discovery of voxel art I can attempt to make it look good…

Textures: paint.NET //No more MS paint this LD! This time it’s Paint.Net all the way!

Audio: SFXR, BFXR, Audacity, Autotracker.py //The usual stuff, I can’t remember the name of the program I used last LD :) I”l have to search…

Fonts: Ubuntu Font Family //I’m in love with these fonts :)

Anyway, I wish you all the best for LD30 and I hope the theme is great!

EDIT: The program I used last LD was Abundant-Music, I finally remembered the name.
EDIT: I shall also use Spacescape, http://alexcpeterson.com/spacescape

 

Before LD29 voting ends I must finish off with a shameless plug for my game. Enjoy!

 

Have you played Inferious yet?  It’s a first-person-shooter that would fall into the genres of horror, platformer, shooter, and puzzle. It is available for Windows, OSX, and Linux and also can be played through the web using Unity Web Player.

 

Inferious can be played here.

 

After 28 hours my game is complete!

Posted by
Sunday, April 27th, 2014 5:04 pm

ludumdare294

 

Inferious is a 3D first person game that would fit into the video game genres of platformer, puzzle, FPS, and horror.  It was made in ~28 hours in Unity3D. There are Windows, OSX, Web, and Linux builds along with the source code available at the link below. 

Play Inferious here!

 

 

 

Suprise! It’s a purple worm!

Posted by
Saturday, April 26th, 2014 2:33 pm

ld29gamegif

 

(Click image to view GIF)

It’s Coming!

Posted by
Saturday, April 26th, 2014 12:23 pm

itscoming

(Click on image to view GIF)

Ludum Dare Bonus Theme Voting

Posted by
Thursday, April 24th, 2014 12:19 pm

Every LD there tends to be a bonus theme that can be put into your game (usually as a joke.) But never have these themes been voted on, until now! Examples of these themes are goat , kitten, and potato.

 

Vote For The Bonus Theme Here!

I’m In For Ludum Dare 29

Posted by
Monday, April 14th, 2014 3:55 pm

Luckily for me LD29 happened to end up being on one of the only weekends that I was free in the month of April. This is my second LD and I am as ready as ever!

My tools that I may use:

 

Engine: Unity3D,

IDE: MonoDevelop, Notepad++

3D Models: Blender 

Graphics: MS-paint, paint.NET

Audio: SFXR, Audacity, Autotracker.py

Good luck to all who enter LD 29!

Edit: I’ve been googling around and have found some more programs I may use. I shall make a list below:

http://voxel.codeplex.com ; A free voxel editor I found

This LD I have decided to focus more on the art and sound because those are my weak suits. Recently I have been learning Blender and practicing my ‘art style.’

 

 

 

Well, I’ve Been Working On A Game For A While…

Posted by
Wednesday, October 9th, 2013 4:04 pm

If I finish my current project by the end of October than I may enter in the October Challenge. I have been using this site for 3D models with much success.  If I have time I’ll post updates of my game…

Wrath Of The Decem: A Mortem Of Posts

Posted by
Tuesday, August 27th, 2013 7:56 am

Screen

 Around 3 months ago I visited ludumdare.com for the first time, I was immediately hooked and decided that I must enter in LD27.  In July I entered in my first game making competition, 7dRTS. Somehow I managed to write a game in PHP (a language that I barely knew) which placed 4th in Humor, even though it wasn’t even that funny!

FTW

My 7dRTS game, which is called SyncMind was a great learning experience for me and also a lot of fun for me to code.

Anyway a few weeks later I discovered 7dFPS which I proceded to enter in a game called Challenger 34502 which was a puzzle FPS with  platformer elements in it. I made the game in Unity, wrote it in UnityScript, made the art in Paint.Net and models in Blender.

Challenger 34502 can be played here

 

Wrath Of The Decem:

Kitten

After the theme (10 seconds) was announced I went to bed and slept for 8 hours, then in the morning when I got up I took the dog for a hour long walk. For the rest of the day I worked on my game,  finishing levels 1 through 4. I slept for about 9 hours, then realized LD27 was still on and jumped out of bed and finished the game.

What Went Well:

Windows 7: My computer held up fine, no crashes or lost data.

Kitten: My kitten model actually looks like a kitten

Almost Everything Else: Everything was fine, no bugs that took more than 15 minutes to fix or (severe) file loss.

What Didn’t go Well:

Timer: The giant timer in the corner of the screen had a Unity crashing bug that took 15 minutes to fix.

Windows 7: WHY U USE SO MUCH RAM!

Time Lapse: The order of images got messed up so the timelapse is rather weird.

Gameplay Video: Camstudio Recorder lagged like heck during the recording of my gameplay video.

 

Time Lapse:

The timelapse video can be found at this URL because WordPress doesn’t let me embed videos:  https://docs.google.com/file/d/0B6XSI0zltIQUNUJ0R1diWGlzQ1E/preview

Gameplay Video:

The gameplay video can be found at this URL because WordPress doesn’t let me embed videos: https://docs.google.com/file/d/0B6XSI0zltIQUWTg3ODB5NGNUTlE/preview

Anyway, if you haven’t played Wrath Of The Decem yet you can at: http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=24589

 

Food Photo

Posted by
Sunday, August 25th, 2013 2:59 pm

Food!

I’m In! (For Ludum Dare 27)

Posted by
Monday, August 12th, 2013 7:43 am

I will be participating   in Ludum Dare 27.

My tools:

Engine: Unity3D

Language: UnityScript

3D Models: Blender

Graphics: Paint.NET

Audio: Audacity, SFXR, Autotracker.py

IDE: Monodevelop

Web Browser: Google Chrome

OS: Windows 7

Good luck to all who enter!

I’m in! (Possibly)

Posted by
Sunday, July 21st, 2013 5:56 pm

I may have time to enter in the 7dRTS this week. If I do the tools I may be using could be:

Blender

Unity3D

Paint.NET

Scratch

Notepad++

And/or

PyGame.

I might write the game in HTML5/PHP/JavaScript, Python, Scratch, or in Unity with JavaScript. Now to think of RTS ideas!

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