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Car Train got finished for the compo. Kind of.

Posted by
Sunday, December 13th, 2015 5:29 pm

So, I’ve finished my first full LD. It was a load of fun, actually! I kind of nailed the process I need to take in order to make something:

  • Take the whole week pre-LD to experiment with thoughts about what to make.
  • Then, just when LD starts, scrap all of your ideas. The previous point was just a warm-up.
  • Do a game and add cool things while developing. DO IT.
  • At the end of day 2 marvel at the tangled pile of wires that your code is.

Aaaand what’s the game? It’s a simple thing, like an infinite runner, where you have to avoid incoming cars, and collect those of your color. If you collect 3 of the same color in a row- you get a lot of points. You can change your car color via a paint-box on the road. 4

So where is the actuall gameplay, you’d ask? It’s game over if you hit a car of a different color.

And the fun thing is, all the cars you collect are in a “Car Train” after you. They got a silght lag after you react. They don’t instantly steer as you do, they take their time.

I hope you’ll check it out and inspire me to continue on this one. Check it out here.

Tools, ideas, chocolate bars.

Posted by
Saturday, December 6th, 2014 3:32 am

So, one game on one screen, eh? I was not expecting this!

This made me think that It would be nice to make a game & watch style game, but they reuqire a lot of attention to detail.

Instead, I’ll be making a sort of a 3D game, which is contained within one screen:

a kind of breakout game.

Tools as of now: sfxr, Unity3D, paint.net.

I hope I’ll have enough chocolate bars to survive on them.

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