About Siegfried Croes (twitter: @SiegfriedCroes)

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Ludum Dare 37
 
Ludum Dare 36
 
Ludum Dare 35

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Siegfried Croes's Archive

Nonsense at Nightfall – WIP

Posted by (twitter: @SiegfriedCroes)
Monday, September 11th, 2017 1:53 am

Hello everyone,

For a while now I’ve been reworking my first Ludum Dare entry called “Oh What a Night”, now called “Nonsense at Nightfall”.

I wanted to share my progress and how I improved the visuals. I’m quite happy with the result so far :)

I also made a FB page where I’ll be posting all about the game and any other project I’ll work on on the future. feel free to like/follow, it would mean a lot :)
Siegfried Croes on Facebook

Ludum Dare version:
Oh What A Night - Old

New version:
Nonsense at Nightfall - New

Limited Light (Tech Demo)

Posted by (twitter: @SiegfriedCroes)
Thursday, August 3rd, 2017 3:26 pm

Lightning has struck the apartment building, all power is down. Descend into the basement to restore it.

I didn’t manage to make it into a proper game, that’s why it’s labeled “tech demo”. I hope it’s still a good start for something that could become a full game in the future.

Game page (Window only, WebGL hopefully soon)

Limited Light

Planet Desumaton – Judging time

Posted by (twitter: @SiegfriedCroes)
Monday, May 1st, 2017 10:43 am

With judging finally up I’d like to share my game here 😀 Thanks in advance for rating and be sure to also leave a comment so I can check out your game too :)

Fly through outer space, grab asteroids, make them orbit around you and use them to destroy Planet Desumaton!

Game page (Window and WebGL version available)

Planet Desumaton

The One Room Experiment – Results

Posted by (twitter: @SiegfriedCroes)
Thursday, January 5th, 2017 8:35 am

Here are the results for my game:

Result

Quite happy with being #51 overall (my previous game was #145) :)

Thank you all very much for playing, rating and commenting on The One Room Experiment!

Still some time left to play a few games!

Posted by (twitter: @SiegfriedCroes)
Friday, December 30th, 2016 12:50 pm

I finally managed to play all the games of those who commented on my game!
For those who haven’t played mine yet, check it out here:

 

The One Room Experiment

 

Rate it if you like and leave a comment so I can play yours too! :)

The One Room Experiment

The One Room Experiment

The One Room Experiment – Thank you

Posted by (twitter: @SiegfriedCroes)
Saturday, December 17th, 2016 2:09 pm

Thank you all so much for the votes and comments so far 😀
For those who haven’t played it yet:

The One Room Experiment

Be sure to leave a comment when you vote so I can play your game too!

The One Room Experiment

The One Room Experiment

Posted by (twitter: @SiegfriedCroes)
Tuesday, December 13th, 2016 2:29 pm

Explore the dungeon, avoid the spikes, defeat all enemies and light all the lanterns!
Good luck!

PLAY THE GAME

Be sure to read the game’s description so you know what the controls are 😉

The One Room Experiment

I’m in!

Posted by (twitter: @SiegfriedCroes)
Friday, December 9th, 2016 4:11 pm

Alright, I’ll be participating for the 3rd time!
I’ll be going for the same tools as previous times:

Engine: Unity
Graphics: Aseprite, Photoshop
Audio: Audacity, EnergyXT

Good luck and have fun, everyone! :)

Cave of Colors

Posted by (twitter: @SiegfriedCroes)
Monday, August 29th, 2016 4:17 pm

I interpreted the theme as “ancient” computer technology and made an endless shooter in Atari style in which you have to shoot colored enemies with the right colored beam. I decided to make something simple as I didn’t have that much time. The game starts out kind of slow but before you know it the screen is filled with enemies and it gets quite challenging!

My high score is 12900, what’s yours?

PLAY THE GAME

I’m (probably) in!

Posted by (twitter: @SiegfriedCroes)
Tuesday, August 23rd, 2016 3:16 pm

This will be my second time participating. Last time I made a little Game Boy styled adventure called Oh What a Night. I mainly focused on humor and story instead of some innovative gameplay. This time I might keep it simple but more original and I also hope to get some audio in!

The tools I’ll be using:

Engine: Unity
Graphics: Photoshop, Aseprite
Audio: EnergyXT, Audacity

Good luck and have fun everyone! :)

Oh What a Night – Results

Posted by (twitter: @SiegfriedCroes)
Tuesday, May 10th, 2016 2:02 am

Quite happy with the results of my first Ludum Dare entry :)

Oh What a Night -  Rating

I expected the graphics to be the best part of them game but I’m happy to see I also did well on humor and theme. Next time I’ll try to be more innovative and hopefully I’ll be able to get in some audio too!

Thank you very much to all who played, streamed and rated my game, it was a great experience and I can’t wait for Ludum Dare 36 😀

Oh What a Night – Post Jam version

Posted by (twitter: @SiegfriedCroes)
Friday, April 22nd, 2016 5:29 pm

Hi everyone,

I made an updated version of my game to fix some issues. Quite a few people got stuck because it wasn’t clear where to go. It should be better now (though you still have to do some searching 😉 That’s what adventure games are about).

The embedded web version will give you a choice between the original and post jam version (in case you don’t see it you should clear your browser’s cache) and the downloadable Windows version contains both builds.

CLICK HERE TO PLAY

Oh What a Night

Play and rate my game and I’ll sure be checking out yours too :)

Oh What a Night

Posted by (twitter: @SiegfriedCroes)
Tuesday, April 19th, 2016 3:14 pm

So I managed to more or less complete my first Ludum Dare game! 😀

Instead of coming up with some innovative gameplay mechanic I tried my hands on a little story (that ended up really absurd). I also went for a Game Boy style because I’ve always wanted to do that and also to save some time. Sadly I ran out of time I didn’t manage to add any audio… But apart from that I’m quite happy with the result. :)

PLAY THE GAME

Oh What a Night

Thanks to all of you who already played it and left a comment! I’ll be trying out your games soon too 😉

A lot of people already commented on the lack of guidance, it’s true that’s it’s not always very clear what to do, sorry for that! I might be able to fix that with a few tweaks but I don’t know if that’s allowed, I know it’s allowed to add a link to a post ludum version but I’d rather have just 1 version so people will play the right one for sure.

In the end it was a great experience, I’ve never completed a game this quick, a strict deadline really helps! Looking forward to Ludum Dare 36!

I’m in (first time)!

Posted by (twitter: @SiegfriedCroes)
Saturday, April 9th, 2016 6:05 pm

Hi everyone,

My name is Siegfried Croes and this will be the first time I participate. I’m not new to game development though, I did a study where I learned both coding (C++) and graphics (3DS Max, Photoshop) and I’m a full time multimedia designer for over 4 years now. I’m also working on a game in my free time called Tales of Lena.

This jam might give me the opportunity to realize some of the small games I have on my mind and hopefully I will also learn how to work faster and not get lost in details all the time.

The tools I’ll be using:

Engine: Unity / HTML + Javascript
Graphics: Photoshop, Aseprite
Audio: EnergyXT, Audacity

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