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Jimmy hates fun post-mortem

Posted by
Tuesday, December 9th, 2014 3:13 am


First of all this it’s maybe my favourite LD of all I’ve entered, the “entire game in one screen” theme it’s a lot wider than the pasts LD but it’s also very difficult to stay attached to that when making the entry.

What went right:

-Graphics: I’m very proud of the graphics of my entry, it’s very simple but effective!

-Gameplay; It’s very simple and barebone, but it also have a bit of resources management to keep playing,

What went wrong:

-Unity: I always use Unity for my games, but with Jimmy hates fun I’ve had some bug/problems that I’ve never noticed in the pasts version of Unity. Actually I’m using Unity 4.6 and sometimes the baseballbat or the grenade changhe their size when picked up, and I don’t know what cause that bug as I do not scale objects during the game.

Some Tip:

A part of the gameplay is to discover what the objects will do when trhown, but for thoose who want pick up & play right now here a little tips:

– Grenade: It “kills” only one enemy;

– Baseball Bat: kills up to two enemies;

– Ball: kills an “infinite” number of enemies, in fact every time the ball bounce back when it hits an enemy and so on until it touches the ground 😛


You can play my entry here:

Play Jimmy hates fun

a Tree… Post-Mortem

Posted by
Tuesday, April 29th, 2014 8:45 am

I’m happy to announce that 70 unique users have already playied the game :D, and with that bombshell here’s the post mortem



What went right:

 almost everything, in fact the game isn’t much complex so it have taken not so long time to program. The few bugs were found & fixed very fast.

– graphics, I’m not an artist so I made the graphics as simpliest as possible.

What went “wrong”:

server code. I always hated database & co, so it took a lot of time to create a functional back-end for the game.

What could have been improved:

gameplay, the gameplay can be expanded a little bit also I like the idea of customized servers and a bigger play area.

Fun fact:

At the beginning of the play stage there was a little sound that resemble the grow of a root (actually is a leather scretched)

The sound was removed after a test on my android phone because it sounded like a noisy fart.

The fun part is that if you wait a little in the root view and then  play the game you can hear the fart noise 😀


You can check the game here


a Tree is finaly finished :D

Posted by
Monday, April 28th, 2014 8:16 am




a Tree is a collaborative asynchronous multiplayer game.

Play as a root to find water to keep the tree healthy.

So far already 18 players have played the game 😀 (here’s a little screen of the roots :D).



You can check it here:


Tomorrow I’ll post a simple post-mortem :)

A little gif…

Posted by
Monday, April 28th, 2014 12:45 am


I know that LD users loves gameplay gifs 😛


A little screen

Posted by
Sunday, April 27th, 2014 1:40 am


Yesterday I’ve worked at basic movement script for the game, today I’m adding some gameplay objects.

I don’t know how the game will be called D: 😛

“ENDLESS NIGHT” Post-mortem

Posted by
Friday, December 20th, 2013 5:08 am


Here’s the Post-mortem of ENDLESS NIGHT :D, it’s been a pleasure to partecipate again in a LD (I missed the LD 27 :( )

You can play it at this link


EN 2013-12-16 12-10-36-27

What went right:

  •  Polish: Endless night is the most polished game that I’ve ever made for a game jam 😀
  • Zero game breaking bugs and only a minor bug that doesn’t affect the gameplay
  • Coding: I’ve done the majority of the code within sunday morning so I’ve had a lot of time to tweak the gameplay and add some crew descriptions 😀

What went wrong:

  • Theme: You only have one is an hard and wide theme, I’ve discarded the first concepti that I’ve tought (a simple game when you have to choice between two doors) and only come up with Endless Night after about 7h in the compo.
  • Sharing & Streaming: I really didn’t have time to post here on LD (excepts from the end of the first day), and Twitch gave me some problems with archiving the stream :(.


End of Day One

Posted by
Saturday, December 14th, 2013 1:32 pm





Here’s an image on the progress so far!

It’s a very difficult theme, I’ve come with the idea of this concept only 3 or 4 hours after being awake (about 7h in the Jam), but I certainly like how the game is shaping up!

Posted by
Monday, April 29th, 2013 4:29 am

Whoa, I’ve finally done my entry for the Jam.
It’s been a lot of fun despite some little unforeseen events that have slowed me down.

Here’s the entry, playable on web (Unity web player required), Windows, OSX, Linux & Android.

Toolset used for the game
Engine: Unity3d
2D Graphics: mspaint, gimp 2.8
Sound: sfxr

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