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That’s all folks..

Posted by
Sunday, August 25th, 2013 4:56 pm

There was just too much going on this weekend for me to spend any real time working on my game, so I’ve decided to keep plodding along and finish up sometime later in the week, unrestricted by deadlines.

I’ll still be back to rate entries as that’s really the best part anyway!

Slow going..

Posted by
Saturday, August 24th, 2013 9:04 pm

I’ve started making some actual project after being distracted by various things for most of the evening.

Untitled-2

 

I know it doesn’t look like much, but there’s a real game here, I swear!

At this point I have logic to generate an arbitrary number of shapes of random sizes, in random positions which don’t ever overlap each other. One tricky bit was generating square which fit within a circle of a given radius so I can stick with circle collision for all shapes.

Some actual gameplay will come next, but that might have to wait until the morning. We’ll see how much longer I can stay awake!

Posted by
Saturday, August 24th, 2013 5:14 pm

Untitled-1

Believe it or not, this is progress!

 

More python shenanigans..

Posted by
Saturday, August 24th, 2013 2:13 pm

FYI, when trying to get pygame running under OSX, avoid the 32/64 bit bundle installer on python.org as it has some issues involving paths. I also had to delete and reinstall pygame after reinstalling python.

I now have a window and a simple game loop!

The delicious Russian Imperial Stout we’re enjoying may either be helping or hindering my progress, only time will tell.

Installing PyGame on OSX Mountain Lion

Posted by
Saturday, August 24th, 2013 1:54 pm

The PyGame installer initially gave me an error message about requiring System Python 2.7, which is odd, as OSX includes a built in Python 2.7.X. After a bit of debugging, the solution was to install the latest Python 2.X from python.org: http://python.org/download/.

And so it begins..

Posted by
Saturday, August 24th, 2013 1:37 pm

I’m a bit late, due to various outside obligations, but I’m finally sitting down to try to get some work done.

Luckily, I had already been kicking an idea around this week which fits perfectly with the theme and should be simple to implement. Which is GOOD, because not only am I starting a day late, but I’m delving into unknown territory and using pygame as my engine, to accomplish a secondary goal of practicing a bit of python this weekend.

Wish me luck!

Posted by
Sunday, April 28th, 2013 6:43 pm

CaptureCapture2

 

That’s all folks!

Just submitted the final build with half an hour to spare. There are lots of things I would have liked to have done, but I finished all the major items and am quite pleased on the whole.

You can play Zenbox online here or download it for Windows or OSX.

 

Posted by
Sunday, April 28th, 2013 5:10 pm

Capture2Capture

 

Last post before submission, I swear! In typical fashion, I’m feeling the need to polish until the last minute, but the game is 100% done now.

All of the major bugs are now squashed, help content is in place, graphics have been tweaked about as far as I want to take them, all sounds are in place with levels adjusted, etc.. and controls have been completely rewritten since my last update. I’m FINALLY happy enough with the controls to call this done.

Should be doing a final build + submit in the next hour or so with a little time to spare!

Posted by
Sunday, April 28th, 2013 1:10 pm

Capture

 

Menu screen mostly complete. Almost there!

Posted by
Sunday, April 28th, 2013 11:34 am

Capture

 

The game is now winnable! The object of the game is to cover the entire board with one or more complete closed loops with your rake. I’m into polishing off little details with lots of time to spare. Since the last update I’ve added:

  • the actual logic to detect when the board is in a winning state (the most complicated bit of the whole project)
  • highlighting of completed loops
  • many tweaks to the placement of the stones

There’s also some basic randomly generated music and a nice gong sound when you complete a puzzle. Recording sound effects is always my favorite part, as banging pots and pans is just.. fun!

All that’s left is the main menu and some sort of tutorial, then as much tweaking / polishing as I can cram in before the deadline.

Hope everyone else is having as much fun as I am!

Posted by
Sunday, April 28th, 2013 6:46 am

Slept in a little later than I meant to, but I’m back at it in a semi-refreshed state. 😀

Posted by
Saturday, April 27th, 2013 11:09 pm

Nothing much to show. The game is mostly complete, I just need to finish the scoring mechanism and spend tomorrow polishing & tidying. Time for some sleep!

Posted by
Saturday, April 27th, 2013 6:57 pm

Capture

 

More graphics work, added different stone sizes, reworked mouse input to make it feel more responsive, fixed a tonne of bugs and lots of other behind the scenes work.

My wonderful fiance made bangers & mash with applewood smoked chicken sausage, so a brief celebration / break was necessary.

Posted by
Saturday, April 27th, 2013 4:21 pm

Capture

 

Swapped out some placeholder art and added a bit of eye candy to help my motivation.

Posted by
Saturday, April 27th, 2013 2:27 pm

No visual updates, but I’ve replaced the original keyboard controls with proper mouse controls. Much more intuitive!

Posted by
Saturday, April 27th, 2013 1:32 pm

Capture

 

Who put those rocks in my garden? Grr…

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