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We’re in…

Posted by
Sunday, April 12th, 2015 3:19 pm

Hopefully our entry comes out better than last time, but I don’t imagine it being much worse. This time were going to a 3/4 view top down game of some sort. We hope the theme lends itself well to the rogue-lite/like genre, because we’ve been talking about making a rogue-lite/like for LD.  I’ll focus on code and sound instead of balancing graphics, code and sound. I wasted a lot of time last time on tweening animations to perfection instead of solving issues in the game. We aim to keep the project simple; last time we ran out of time making our entry buggy and down right un-fun to play. Hopefully we’ve learned from our past mistakes.

 

Anyone who is a big fan of the rogue-lite/like genre feel free to comment with what you love about the genre to give us some direction. This will be the first real attempt at that genre.

 

Engine: Construct 2

Sound: Fl Studio

Graphics: Photoshop

Team: Chad – Graphics and Nate – Code and Sound

Energy: RED BULL!!

Save The Gain Post Compo Update.

Posted by
Saturday, December 20th, 2014 5:38 pm

Save The Gaint

With all of your awesome comments about how we should keep going with the project.

I have been giving a lot of thought to doing a post-compo, and have decided that I’ll only work on a post-compo version is if it was to be a full-fledged game, not just bug fixes. In order for this to become a reality, I really need a community backing it. I have created a Google group and if we get 15+ people to join, then I’ll start working on it. Basically, I’m looking for an audience for the game. This is extremely important to us because there’s nothing worse then pumping your heart and soul into a project to realize that no one cares to even play it when you’re done, which has happened to us before.
If you want to join the group, then go here: GOOGLE GROUP and apply for membership. I don’t want to make this group public, because this will act as the dev group. There will be a section for public builds if it makes it that far.

Everyone wanting the project to go forward join the Google group to push this project forward we are currently at 2/15 people. I’m creating the group for:
– People who want to be involved in making this a good game.
– People to play builds and tech demos for new mechanics.
– Anyone who interested in our concepts and art techniques.
– Everyone who wants to play a better version of this game.

The thing is it might take us a while to make this game and Ludum 31 will be long gone in that short amount of time. This makes it really hard to show the final product to everyone who wanted to see this go further. The Google group gives us access to email addresses where you can be reached when new versions are out. It also provides feedback for us when things are broken or just bad ideas. By joining you have no responsibility just access to early versions and test demos. This will be a closed day-one alpha test group basically.

If you haven’t played our game, please check it out and let us know if this is a good idea (CLICK HERE TO PLAY). Leave a comment here if you would like us to play your game in return.  Thanks in advance for your support.

-UPDATE: We are currently at 5/15 people in the group, and so far the introductions have been awesome! We have a diverse set of people who are very talented. This leads me to believe that starting this sub-community was such a good idea. I feel like we will learn a lot from each other and if nothing more further our skills for next Ludum Dare. I really urge you to join if you’re least bit of interested.  I have plans to release a post mortem so everyone can understand why our game is it current broken state.

Save The Giant Post Compo

Posted by
Thursday, December 18th, 2014 8:34 pm

 

Save The Gaint

With all of your awesome comments about how we should keep going with the project.

I have been giving a lot of thought to doing a post-compo, and have decided that I’ll only work on a post-compo version is if it was to be a full-fledged game, not just bug fixes. In order for this to become a reality, I really need a community backing it. I have created a Google group and if we get 15+ people to join, then I’ll start working on it. Basically, I’m looking for an audience for the game. This is extremely important to us because there’s nothing worse then pumping your heart and soul into a project to realize that no one cares to even play it when you’re done, which has happened to us before.
If you want to join the group, then go here: GOOGLE GROUP and apply for membership. I don’t want to make this group public, because this will act as the dev group. There will be a section for public builds if it makes it that far.

Everyone wanting the project to go forward join the Google group to push this project forward we are currently at 2/15 people. I’m creating the group for:
– People who want to be involved in making this a good game.
– People to play builds and tech demos for new mechanics.
– Anyone who interested in our concepts and art techniques.
– Everyone who wants to play a better version of this game.

The thing is it might take us a while to make this game and Ludum 31 will be long gone in that short amount of time. This makes it really hard to show the final product to everyone who wanted to see this go further. The Google group gives us access to email addresses where you can be reached when new versions are out. It also provides feedback for us when things are broken or just bad ideas. By joining you have no responsibility just access to early versions and test demos. This will be a closed day-one alpha test group basically.

If you haven’t played our game, please check it out and let us know if this is a good idea (CLICK HERE TO PLAY). Leave a comment here if you would like us to play your game in return.  Thanks in advance for your support.

Save The Giant Post Compo

Posted by
Wednesday, December 17th, 2014 1:11 pm

Save The Gaint

With all of your awesome comments about how we should keep going with the project.

I have been giving a lot of thought to doing a post-compo, and have decided that I’ll only work on a post-compo version is if it was to be a full-fledged game, not just bug fixes. In order for this to become a reality, I really need a community backing it. I have created a Google group and if we get 15+ people to join, then I’ll start working on it. Basically, I’m looking for an audience for the game. This is extremely important to us because there’s nothing worse then pumping your heart and soul into a project to realize that no one cares to even play it when you’re done, which has happened to us before.
If you want to join the group, then go here: https://groups.google.com/forum/#!forum/save-the-giant and apply for membership. I don’t want to make this group public, because this will act as the dev group. There will be a section for public builds if it makes it that far.

If you haven’t played our game, please check it out and let us know if this is a good idea. Leave a comment here if you would like us to play your game in return. Thanks in advance for your support.

 

1st update!

Posted by
Saturday, December 6th, 2014 9:33 pm

– Core mechanics implemented

– Character animations done

– World designed

– 64 oz. Redbull consumed

On to a great start! Here is a screen shot. Let us know what you think!

Effen Games Screen Shot

We’re in!

Posted by
Thursday, November 27th, 2014 6:18 am

This will be my 4th ludum dare. We have been looking forward to this for a while since we couldn’t enter the last 2 jams. I hope we show improvements from our last score since we had nearly a year to hone in our skills.  This will be our first time with Construct 2 which is a really fast tool for making something that at least resembles a game in a short amount of time.

 

Team:

Chad: Graphics and Programming

Nate (drkrunk): Graphics, Programming, and Sound Design

 

Software:

Engine: Construct2

ImageEditor: Photoshop

Music/Sound: Fl Studio

Play Online…

Posted by
Wednesday, December 18th, 2013 11:46 am

Now you can play Byte’s Socks in your web browser. This morning William created an applet of our games, I just put it in a web page and posted to our website. Check it out if you haven’t already.

lastss

Done just in time.

Posted by
Monday, December 16th, 2013 6:31 pm

 

 

Over all I had a lot of fun this ludum dare. Although our graphics artist couldn’t really participate fully he still helped with the overall design of most of the objects.

Newest screen shot.

ss7

Newest screen shot

Posted by
Monday, December 16th, 2013 6:16 am

onePair_SS6

update…

Posted by
Monday, December 16th, 2013 1:54 am

Main systems are done in the game. Next is to create more tiles and start making maps.

ss6

Another Update…

Posted by
Sunday, December 15th, 2013 8:36 am

More pieces done, programming finally started and  coming along great.

ss28_5

Update…

Posted by
Sunday, December 15th, 2013 1:33 am

New Mock up of the game.

onePair_SS5

 

Getting tired update…

Posted by
Saturday, December 14th, 2013 8:05 am

8 am here. It’s almost time for bed. Here’s a small mock up. Needs a lot of work =/. Tonight was just random graphics to get us started. Tomorrow I’ll refine what works and throw out the rest. I’m going have to get rid of the back stroke around the objects and the adjust the colors on everything to fit the character better. Goodnight ludum  and good luck.

ssl28_4

Update…

Posted by
Saturday, December 14th, 2013 7:07 am

Some random tiles and objects.

ssl28_3

Running animation done…

Posted by
Saturday, December 14th, 2013 3:40 am

I’m not in anyway an animator, but this will have to do.

ssl28_2

So far….

Posted by
Saturday, December 14th, 2013 12:33 am

My graphics artist couldn’t participate so I have to take over on graphics. So far I have the character designed and a few tiles. We have concluded that the game is going to be a side-scroller, but yet to decide on objective.

ssl28

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