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Bret: Postmortem

Posted by (twitter: @drizzly_bear)
Tuesday, December 18th, 2012 5:25 pm

That’s right. I completed my game. Yesssss. 😀

Tools Used:
– Unity 3D
– 2d toolkit
– Photoshop
– git
– bfxr.net

High-Level Summary:
I think I paced and scoped appropriately this year. After the theme, I scoped out the game in the beginning few hours, as something that I could complete within about 15-20 working hours. I started with the most important work first (set up a build, linked in packages), then the hardest work next (minimum set of art), moved into the core mechanics (programming), then to polish (audio, bug fixes).

Time Breakdown:
11.35hrs -> Programming
05.10hrs -> Art
02.97hrs -> Public Relations
02.24hrs -> Project Management
01.95hrs -> R&D
00.57hrs -> Audio
00.39hrs -> Design

24.57hrs -> Total

Great job everyone! I’m excited for my next jam (GlobalGameJam) coming up in January! :)
Play and rate Bret here

Bret: Crusher of Poon Completed!

Posted by (twitter: @drizzly_bear)
Monday, December 17th, 2012 12:54 am

I’m now back from celebrating another shipped title! 😀

‘Bret’ is a fixed-view shooter where you crush the adorable poon in the vicinity of your home. Game Here


Now I will celebrate further by playing & rating some SWEET games! Happy LD everyone!

It’s Go Time!

Posted by (twitter: @drizzly_bear)
Friday, December 14th, 2012 5:14 pm

…and I’m ready to rock. Will be doing something in Unity. Preparedness is at a minimum. All I know is that game will be finished. :)


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