Ludum Dare 31
December 5th-8th, 2014

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Dropping out

Posted by
Sunday, April 20th, 2008 2:23 pm

I just haven’t been feeling it this time around. It’s been too nice out, and I’ve had too much of a social life to work all weekend. I was able to come up with a quick semi-playable “game” though, so I suppose what little work I did isn’t TOTALLY wasted.

http://www.sendspace.com/file/kmil5h

I don’t think I abided by what I needed to to call this a final entry, so I’ll just call it a “So I don’t waste it” entry. No readme, but the controls are as follows:

Arrow Keys — Move

X – “High Jump” (Costs Fuel) “Walljump” (No fuel drained)

Z – “Hop” (Half the fuel drainage of high jump, but half as useful)

C – “Dash” (Costs Fuel)

Goal is to clear the platforming “level” without running out of fuel. Essentially, to beat the level in a “minimalistic” way. Probably would’ve been cooler had I given it more work.

It’s definately something

Posted by
Saturday, April 19th, 2008 9:54 am

firstscreen.png

I’ve had something semi-playable for awhile now, but I think I’m finally to the point that failure is possible, meaning it’s reached game status.

It starts out as a simple platformer, but the meter at the top, rather than health, is actually a sort of “fuel” meter, which restricts how many times you can jump, or dash. (Walljumping is free though.) Thus challenging the player to beat the level in the most “Minimalistic” way possible.

I might keep the placeholder graphics, in spirit of the theme. Although that seems a tad too easy.

Fairy’s Light Final

Posted by
Sunday, December 16th, 2007 11:26 am

Well, I’ve doodled, and I’ve tinkered, and I’d say I’m as done as I’ll get. So here’s the final version.
finalshot.png

 http://www.sendspace.com/file/8plytj

It’s written in C++, using Allegro. Go nuts.

End of Day 1 Progress

Posted by
Saturday, December 15th, 2007 6:30 pm

I really feel like I’ve got a decent amount done. Currently, you inderectly control the little grey thingy by telling it when to jump, and manipulate the environment by making the jewelry do things. The energy beam is just a nifty little effect that I love. There’s still little sign of the “Chain Reaction” theme, I’m brainstorming how to get that in. Maybe a good night’s sleep’ll help.

betascreen2.png

Posted by
Saturday, December 15th, 2007 11:05 am

My first attempt at any sort of “timed” programming challenge. My concept idea is a bit of a stretch of the “chain reaction” theme, but I’m slowly making it fit. Really more indirect interaction, but no matter. I’m still fairly early on.

Fairy Light screen

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