About Double Zero One Zero (twitter: @0010_games)


Ludum Dare 34
Ludum Dare 33
Ludum Dare 32
Ludum Dare 31
Ludum Dare 29

Double Zero One Zero's Trophies

Possibly Swedish Developers-Award 2014
Awarded by andreaswitzen
on December 12, 2014
For "Men on the Field" LD#31
Awarded by LiamLime
on December 9, 2014
you have been in Helevenium #LD29
Awarded by alvivar
on May 19, 2014

Double Zero One Zero's Archive

Gifs? – St. Orchint’s Orphanage

Posted by (twitter: @0010_games)
Wednesday, December 16th, 2015 8:10 pm

So I’ve started writing on our post mortem for our entry this time, and I’ve run in to  bit of a snag;

Our game is quite static and don’t contain a lot of action, which makes screen caps look at bit stale. So I thought I’d solve this by using gameplay gifs, but they still lack a bit of action.

So I’ve come up with two possible solutions for this;
Either I use unadulterated gameplay footage to make a gif, which would be a good representation of the game, but because of the static and word-heavy content of the game it might come of as stale.
Or I use slideshow footage, where I take screenshots of moments that I feel represent the game the best, and have them fade into each other in the gif. This will make the gif more interesting to look at, but might not represent the game as good.

My question is simply, which solution do you guys prefer?

(Here are  examples of the different kind of gifs:)


Gameplay gif


Slideshow gif

Soundtrack is up! – St. Orchint’s Orphanage

Posted by (twitter: @0010_games)
Tuesday, December 15th, 2015 3:55 pm


People seems to like the music, so I put it up on Soundcloud for ya’ll. Enjoy!

Play the game here!

St. Orchint’s Orphanage – Game Submitted!

Posted by (twitter: @0010_games)
Monday, December 14th, 2015 2:02 pm

Through blood, sweat and tears we pretended not to shed, we’ve submitted our entry, “St. Orchint’s Orphanage”!

It’s a game about running an orphanage during war time. Have fun!

Play here.





Let’s make people sad.

Posted by (twitter: @0010_games)
Monday, December 14th, 2015 10:14 am


We’re making a game about running an orphanage during wartime, so I guess something like this was inevitable…

World building, sort of.

Posted by (twitter: @0010_games)
Sunday, December 13th, 2015 1:56 pm


Letters from the orphanage

Posted by (twitter: @0010_games)
Sunday, December 13th, 2015 7:15 am


Managing an orphanage can harsh at times.

Camp Starvation – Post Mortem

Posted by (twitter: @0010_games)
Wednesday, August 26th, 2015 10:35 pm


So now that it’s been a couple of days since we submitted our game, Camp Starvation, I thought it would be nice to write a small post mortem.

The Game

Those of you who’ve played our other Ludum Dare games probably know by now that we enjoy making games that focuses on ethical dilemmas. We wanted to do that this time as well, and “You are the monster” might seem like a good theme for that.

That wasn’t necessarily the case for us though. Ethical dilemmas works when neither of the options in the dilemma are morally “good”. Claiming that the player is a monster typically means that either 1. The player knows that what they are doing is wrong, or 2. The player thinks what she/he does is right, only to have a plot twist thrown at them telling them otherwise.

Because everyone knows of the theme, option number 2 sort of loses it’s prowess, as the twist will be spottable miles ahead. However, actively doing what is “wrong” (as suggested by option number 1) sort of works against the ideas of ethical dilemmas.

In order to solve this, we wanted to make a game where the player had do horrible things, in order to save another. At the same time however, we wanted to make sure that it was the player’s OWN choice that made her/him do the horrible thing, rather than forcing the player to do something because the game told her/him to.

What we ended up with was a survival game where you play a (self appointed) chief of a small group of survivors in a post-apocalyptic world. The player needs to ensure his/her own survival whilst also making sure the rest of the survivors are happy and fed, something that’s not all that easy when starvation and paranoia runs amok.

You can try the game here: http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=36138


What went right

– So far, due to the ethical dilemmas in the game, people seem to truly feel like monsters after playing the it.
– People really enjoy the music and the atmosphere. Both are very important in games handling serious themes, so it’s nice knowing that people like them in our game.
– Randomised stats on the survivors affecting their usefulness causes players to act through survival of the fittest, sacrificing (and in some cases, executing) weak survivors.
– People seem to grasp how the game is played pretty easily, even though the tutorial is pretty much shit.


Whant went wrong

– The tutorial is pretty much shit. People seem to understand the game well enough anyways, though.
– Each day passes to fast at the moment, making it so that the player has a hard time grasping the perks of the various survivors.
– There’s a bunch of good old fashioned bugs in the game that have affected some players experience. It’s something we’ll definitely fix if we do a post-compo version.

Camp Starvation – Soundtrack

Posted by (twitter: @0010_games)
Tuesday, August 25th, 2015 9:58 pm


Camp Starvation – Sountrack

Our game this time around is called Camp Starvation. It’s basically a game about managing starving camp in the middle of an apocalypse.

You can try the game here:

So far we’ve only gotten a few votes, but people seem to enjoy the soundtrack, so I decided to put it on soundcloud for everyone to listen/download it.

You can find the Soundtrack here:

Looking forward to play all of your games!


Aaaaand we’re done!

Posted by (twitter: @0010_games)
Monday, August 24th, 2015 2:59 pm



We’ve submitted our game!

It’s basically a survival game about managing a starving camp. You know, happy-go-lucky stuff! (That last part was sarcasm.)

You can play it here: http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=36138

Man on the Field – Post Mortem

Posted by (twitter: @0010_games)
Sunday, December 14th, 2014 4:10 pm


So, for this jam we went with an idea that was gameplay focused and would be fairly easy to develop. What we ended up with was a surgeon and stress management game called “Man on the Field”.

Play it here!

What went good:

  • The art
  • The feedback telling player what they did wrong
  • The Cursor-over-Wound-whiles-Pressing-Keys-Mechanic
  • The Speech-bubble-Mechanic
  • The fact that you can send out a yet-fully-healed solider out on the field to support your troops
    faster, but doing so will might make the solider die of his wounds before he gets there.
  • General game feel
  • Finishing 95% of the game on day 2 allowed us to do some play testing on friends on day 3, which in turn allowed us to make the game way more intuitive for new players. Also polish.

What went bad:

  • Making everyone understand the point of the speech bubbles (the vast majority did get it, but we’d prefer if 100% did).
  • Not very one agreed with our choice of music. We tried to make music that would be stressful for a 1930’s-1940’s person, and while many like the music, some people didn’t feel it fit the theme of the game.
  • We used a ZXCV layout for our keys. This proved problematic for some european keyboards where Y and Z has switched places.


Things we’d have liked to do if we had the time:

  • Add support for YXCV keys instead.
  • Make the point of the speech-bubble-mechanic a bit more clear for players.
  • Take another look at the music.

Things we’ll remember until next time:

  • – Keep on giving lots of time for polishing. If you have time for play testing, do that too.
  • – If you rely on something that may differ in different places of the world (Such as a keyboard layouts), make sure to make that feature changeable depending on where you live.

Don’t forget to play the game!

Man on the Field now on Linux!

Posted by (twitter: @0010_games)
Friday, December 12th, 2014 4:33 pm


We’ve now added Linux support to our game!

(Better late than never, right?)

Play it here!

Gameplay gif for Man on the Field

Posted by (twitter: @0010_games)
Thursday, December 11th, 2014 4:15 pm


Finally got GifCam working! Nice to show some actual moving gameplay footage (though I’d like to get the cursor in there aswell) :)

Play the game here!

Art progression gif – Man on the Field

Posted by (twitter: @0010_games)
Wednesday, December 10th, 2014 2:27 pm

A gif where you can see how the art progressed over time during development!
Play the game here.

Posted by (twitter: @0010_games)
Tuesday, December 9th, 2014 4:35 pm

Made this gif to see if it’d represent our game well enough to get people interested!

(May or may not be nothing but a shameless plug. Play the game here and forget you read this message.)

Our field surgeon and stress game Man on the Field is finished and has been uploaded!


Post mortem is comming up sometime later.






(in case you scrolled past the link at the top of this post)

Screenshot from Man on the Field

Posted by (twitter: @0010_games)
Sunday, December 7th, 2014 3:53 pm

Skärmavbild 2014-12-07 kl. 23.49.20

Almost finished! Just some polish left for tomorrow.

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