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Crossbow Assassin Post-Mortem

Posted by
Tuesday, August 30th, 2016 8:35 am

This post is my Ludum Dare 36 post-mortem and will be mostly about the development process I went through when making Crossbow Assassin. I’m going to be honest here, I had no clue what I was doing for this Ludum Dare. I totally screwed up my submission. I had submitted 6 hours ahead of schedule but absent-mindedly went back to edit the description after the submission deadline. This changed my submission from a “Compo” entry to a “Jam” entry. Thankfully, one of the Ludum Dare admins, sorceress (thanks!), changed it back to a “Compo” entry for me. I’m not even sure if I’m doing this post-mortem right.

Oh well.

Anyway, it was my first time taking part in Ludum Dare and my goals were reasonably modest. I wanted to prototype something simple and fun and most importantly, to finish a game. There would be no fancy art or audio, just finish making a game with interesting mechanics. I was psyched and raring to go. Since the jam was taking place in a different timezone (UTC-07:00), I had to plan ahead and rest up. I would be waking at 9am on Saturday, 26 August 2016 and my submission deadline would be 9am on Monday, 29 August 2016. I took leave for Monday so that I could have a day of rest before going back to work on Tuesday.


Presenting Crossbow Assassin

Posted by
Monday, August 29th, 2016 4:05 am

An evil monster has invaded your village, razed homes and burned everything down! Your fellow villagers have charged you, the local hero, Sam, with the mission of eliminating this evil monster, Jos├Ęphe Kafka, and his minions! Take your trusty crossbow with you as you enter his lair to complete your mission and save your village from his reign of terror! Be careful of his obsequious guards and archers and the smog from the constant burning!


[Play Crossbow Assassin]

I’m chuffed I managed to finish this bug-riddled mess of a game ahead of schedule. It’s been a superb experience for a first Ludum Dare. Now, time for some well-deserved sleep. I’m so excited to check out the other amazing games! Keep at it, y’all!

I’m In!

Posted by
Friday, August 26th, 2016 9:10 am

I’m in! This will be my first Ludum Dare and I’m so psyched to be a part of it.

Engine: Game Maker: Studio
Graphics: GameMaker’s in-game editor
Audio: Bosca Ceoil, Bxfr
Others: Coffee, pen and paper, music that’s 130bpm or faster

I plan to make a prototype that’s simple, fun and more mechanic heavy. It won’t have fancy art or audio because I want to try focusing on developing something with interesting game mechanics. Since this is my first Ludum Dare, the goal is to finish a game.


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