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100 games played!

Posted by (twitter: @ivnlr)
Thursday, September 11th, 2014 12:20 pm

I think this time of all I have joined the Ludum Dare has been the one that has taken me the most time to reach the “100 played & rated” games number. Also, each time, reaching 100 games is a lower percent of all the games submitted.

This time, instead of a mere list with my top 5 games, I’ll chose one game per category with this conditions: I can pick a game only once even if it deserves recognition in more categories and I won’t make a difference between jam and compo entries (next year, if I’ve got more time to play more games, I’ll try to make two lists).

So, here they are my games of choice, for each category:
______________________

Mood:

The Lion’s Song by LeafThief
This game has a great atmosphere, that translates you to a lonely room in the Alps. An interesting story about inspiration and the struggles to find it.
______________________

Humor:

Mor by Ditto
Very, very dark humor fills this adventure of a fetus trying to escape your mother’s body full of drugs, beer, cigarettes while your twin blames you for its death and tries to kill you.
______________________

Audio:

On the edge of Earth: 5000 by Hypnohustla
The sound effects and music of this entry seems enough to give a high rating in audio, but anybody who implements the silence of space deserves the highest of ratings. Enough said.
______________________

Graphics:

Schrodinghost by Carduus
An interesting little adventure game about the revenge of Schrödinger’s cat. The art and light effects are very nice, but the cat walking animation inside the box is just perfect.
______________________

Theme:

Connecting LD30 to the Real World by Will Edwards
It might seem a tool more than a game at first glance, but you will be hooked to discover the world map (while at the same time you are playing and commenting other LD games) in a blink of an eye. This game surely make you connect with other worlds.
______________________

Innovation:

HopSlide by Managore
It’s better if I don’t say why I’ve chosen this game as the most innovative, but instead you try it yourself. Trust me, it will surprise you.
______________________

Overall:

This Little Piggy… by InfectionTeam
Cute 3D graphics, nice music, a story you won’t regret playing and bacon. A very fun and complete game, indeed.

After 100 games played…

Posted by (twitter: @ivnlr)
Friday, May 9th, 2014 11:17 am

After 100 games, here is a top 5 of the ones I enjoyed the most:

1.

Beneath the Ice

Beneath The Ice, by Danman9914

2.

The Sun And Moon, by Managore

3.

Wunderheilung, by kbm

4.

Bornard, by TomBoogaart

5.

Army of the Undead, by Atridas

Also, it’s worth a mention the cute competition within this compo that a father and a daughter are facing [games: Coal Not Dole, by badlydrawnrod & Under the kitchen surface, by lorniebear] and the game my fellow developer at @RLH_Studios has made: [The Ascent, by guimonpa].

And now, it’s time to resume playing games!

Subject 127: Postmortem

Posted by (twitter: @ivnlr)
Friday, September 6th, 2013 4:00 am

It has taken me four LD games to finally write a postmortem of one of them.  So here we go with the postmortem of Subject 127.

The game is a fast paced platformer that take place in a dystopian future, where everybody had a 10 second innactive bomb implanted. If Mr. Evilthorne didn’t like you for whatever reason, the bomb would be activated and your life would finish within 10 seconds. Subject 127 didn’t like that and she started her quest for Mr. Evilthorne lair to put an end at his reign.

THE GOOD

  • This is my second attempt at a platformer, being my previous try at LD24 (you can play). That first platformer was… well, pretty bad, with a lame jump mechanic, a strange character movement and odd collisions. Most of those problems have been solved in this game. It’s far from perfect, but I’m happy with the result.
  • I’ve managed to keep the feature-creep at bay. The “won’t be cool if…” is present in all my previous LD entries and, as result, they all seem unfinished and unpolished, but in this one I tried to keep it simple, and this is really an achievement as a game developer!
  • I started this jam thinking I was working alone, but Monday came and with it, some help. The cinematic characters were redrawn by someone who knows what she was doing, I was given ideas to make some intereseting levels and the story changed to something a bit more interesting (there’s a bit of info in a wall-text tutorial talking about gas, that was something about the previous story, now is nonsense, lol).
    Subject 127 designs

    Subject 127 designs

    Mr. Evilthorne designs

    Mr. Evilthorne designs

  • Vector art. My art skills are very rusty, but using Inkscape to create the game graphics allowed me to create clean drawings and some animations I’m proud of.

LD27CharAnim

THE BAD

  •  At first, I thought the game was machine independet, but when I played it in my laptop, the character behaviour was slower than expected and her jumps weren’t high enough (the odd thing here is that my laptop has better hardware than my main PC, hence there was code that made the game run slower in better machines, madness!). As I didn’t try the game on other computer until the third day, I had to rewrite the code to make sure that issue was solved.
  • Related to that point, it’s the collision detection. The game is using Unity’s Physic.Raycast to check collisions, which I think it is time dependant; while the character movement uses the default Unity Update(). I believe this is what causes the character to pass through the floor or some wall, a critical issue in a fast paced platformer.

THE UGLY

  • I wanted to feature from 20 to 40 levels, but using the final day to fix the machine-independency issue left me with just three hours of level design. So I rushed 10 levels, just making sure they were beatables and that they went from very easy to hard (although level 8 is the hardest because of the poor testing of the jump over the three saws).
  • Lacking a proper camera script made some jumps riskier than intended.
  • Not using enough testing subjects. For example, I felt the difference between the short and long jump was all right, but after some testing, people told me that it was too easy to miss the short jump window.

You can play Subject 127 here.

Ouch! No time left…

Posted by (twitter: @ivnlr)
Sunday, August 26th, 2012 7:30 pm

Four hours before the deadline I have started rushing and eliminating content-to-do to get this. But it was 20 minutes late :(

Maybe I’ll try to refine it a bit and enter the Jam. It may make the anglerfish (that didn’t enter the compo version of the game) happy.

 

P.S: This was my first try at a LD compo… :(

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