About Doft

Computer Science undergraduate at UFMG, loves pixels and fast paced music.


Ludum Dare 24
Ludum Dare 22
Ludum Dare 21

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Contaminate, free puzzle game

Posted by
Saturday, August 3rd, 2013 5:17 pm

Hey all, the game we made is finally live!

Contaminate is a simple and fun puzzle game where you must destroy all the viruses from the field. And how do you do that? Just click on the field to spawn more viruses, if two viruses hit each other, they both die!



Gameplay video: http://www.youtube.com/watch?v=RjIfAHI0BzY

Link: https://play.google.com/store/apps/details?id=com.jogability.contaminate

Legend of Marilia post mortem

Posted by
Saturday, September 8th, 2012 10:16 am

I know it’s late but is it okay if I post my post-mortem now?

OMG a slime!

If you haven’t already you can play it here. Legend of Marilia is a 3D first person Zelda like game. The game has 2 levels where you get new weapons and items that make you able to progress and a boss at the end. The final level is just the last boss fight, I really wanted to make it a complete level too. At first I also wanted to make a decent story to get you going and make an overworld to link the dungeons, but had no time for it.

What went right:
– Unity: Unity is the engine I’m using the most right now, and I like it a lot. The best thing about it is that it’s so widely used, any questions you might have have probably been answered already. Not only that, it’s really easy to use once you understand how everything works, and it can port to windows, web and mobile.
– Pixel “art”: Making 2D enemies was really fast and even though they look simple no one complained about them being ugly, which is good I believe (hope my graphics rating isn’t very bad haha). I used the free Sprite Manager to use 2D sprites in my game, and it was really easy. One day before the compo I tried it out and learned everything I needed to know to use it.
– Learned a lot: One of my goals in this Ludum Dare was to learn a lot of different things, like 3D modeling, making music, using Sprite Manager and more about Unity in general. I accomplished all of these, so it was a great success!

What went wrong:
– Theme: I didn’t like the theme very much. In my past LD entries, I was very bound to the theme, and after the competition got a little annoyed that some people just threw the theme away and made a game they wanted to make. This time I had to do something like this. I wanted to make a 3D game using Unity, and all I that came to my mind about the theme were organic life forms evolving. Needless to say, making a 3D model about this would be too difficult for me. After some time I decided to make a Zelda like first person dungeon crawler, since I would be able to do everything I wanted with it: 2D sprites for enemies, 3D models for the weapons, and use Unity to make the camera and controls very fast. Some people did complain about my game having nothing to do with the theme and might penalize my score because of it, but I don’t care much, I had fun making it and I guess this is what it’s all about :)
– Music: Unfortunately I had to make sounds and music in the last hour, so it isn’t very good. Music was made in less than 10 minutes, and I was a bit nervous, so it’s small and might hurt your ears lol. I was sure to put a mute button because of that.

One last thing, I decided to put my game in the Kongregate contest and I’m glad I did. By now it has more than 2000 plays and a lot of good feedback, some people even said it was the best LD game they’ve ever played, and reading this just made my day. At first I was skeptical about the contest, but when PoV pointed out that it was an attempt from former LDers that made Escape to help the community, I decided to give it a try, and I’m happy I did :) If you want, you can play it here.

This was my 3rd Ludum Dare, and I can say it was really enjoyable. Not only did I make a game I’m proud of, I got to play
great games and saw that the community is awesome. I’ll definitely be here next time :)

Second level complete

Posted by
Sunday, August 26th, 2012 12:42 pm

I’m sooo tired T___T
Now for the third and final level ….

PS: Shooting with the bow is actually fun!

And it’s playable

Posted by
Sunday, August 26th, 2012 12:52 am

I’m making a first person zelda like game. As for the theme, you’ll be getting new items and getting stronger, which is kinda of an evolution… I didn’t want to make a game about blobs or worms….

Link to the webplayer: http://dl.dropbox.com/u/40365232/WebPlayer.html

Oh look! It’s a slime!

Posted by
Saturday, August 25th, 2012 3:31 am

Everybody loves slimes! But I have to crush your expectations, this slime isn’t going to be evolving in my game… 😛

PS: modeling is hard lol

Again about voting

Posted by
Sunday, July 29th, 2012 8:51 pm

Every now and then I see someone tackle the discussion about voting and results, after thinking for a while here are my thoughts.

One of the main problem (right next to small number of votes == possible better scores) is that some voters like to give good ratings, while some doesn’t. You can imagine someone being a jerk and giving bad ratings to good games, and the opposite, someone who is way too nice and gives good rating even to bad games. I noticed this on my last entry (LD#22), where I quit halfway through and still some people gave medium ratings to my game.

To remedy this, maybe we could give ratings based on other rating by the voter. If someone gives a lot of games 2-3 stars, but gives a game 5 stars, it must mean that that game is somewhat better than the rest. On the other hand, if someone goes around giving 5 stars to a bunch of games, it’s possible that those games are not really worth 5 stars.

Two possible workaround would be: calculating the rating based on the position of the game in relation to other games the voter voted (if he votes for 3 games, giving 2, 3 and 4 stars, their real rating would be 1, 3 and 5 stars, or something like that) or letting the voter order his voted games from best to worst. I’m not sure if this would work out, and I know you guys will be able to find a lot of flaws in it :)

Another possible solution to the voting problem, and this would mean an overhaul of the voting system, would be to separate voting in phases. Every phase would last for a week, and during that week the voter would have to vote on 10 games for his votes to be considered. The first phase would have all games, randomly given to the voters. The next phase would have just a fraction of the games (something like the 500 best voted games), the third phase even less games (for example, 100) and the last phase would have the top 10 games to be voted. I believe this would make voting something a lot more exciting than just picking random games and hoping they don’t suck, and would also make people vote more, especially on the last phase where almost everyone would come to vote, since the games are somewhat guaranteed to be good.

I guess it’s finished…

Posted by
Saturday, December 17th, 2011 11:35 pm

I was really unmotivated for this. Partly because of the theme, or just felling tired in general. Anyways, turns out my game is no fun and now it’s to late to start over. At least I learned a lot about Flixel since this is my first game using it. Maybe I’ll make some music for it and add some sfx…

Anyway, here’s my game:


It works :D

Posted by
Saturday, December 17th, 2011 8:29 am

After spending more than an hour trying to make my sprite rotate and animate in flixel, it finally works!


The game doesn’t have much now, just a ship flying through space and a nice starfield. Here’s a screen:

You can play what I have so far here:


Almost done :)

Posted by
Sunday, August 21st, 2011 10:37 am

The game is pretty much done, just need to come up with an ending. The art looks bad and there’s no sound, but I don’t know if I should do something about it, I suck at drawing and never made music before. Just some finishing touches, test it in other computers and I can send it :) Oh and I have to change the title lol


Here’s a link to the current version: http://www.mediafire.com/?gn4qrwx3wzhypsf

Looking forward to playing some of the games being made :)

First Timer, hope I’m doing this right :)

Posted by
Friday, August 19th, 2011 6:35 pm

Hey guys, this is my first LD but I have participated in some other competitions.

I’ll be using Allegro 5, Graphics Gale and sfxr.

Here’s a quick game a made earlier just to get some Allegro 5 practice, since I’m moving from Allegro 4. I did this just to learn some of the syntax, since it’s very different from A4.


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