About dock


Ludum Dare 23 Warmup
Ludum Dare 22
Ludum Dare 19
Ludum Dare 17
Ludum Dare 16
Ludum Dare 15

dock's Trophies

The Pink Turtle of Graphical Supremacy
Awarded by snowyowl
on April 26, 2010
The Official SonnyBone 'RAD GAME' Award
Awarded by SonnyBone
on January 2, 2010
Two Penguins in a Row award
Awarded by Hempuli
on December 16, 2009
The Achievement in Volumetric Pixels Ribbon
Awarded by AstralCalculus
on December 15, 2009
The Madk Award for Excellence in Graphic Art
Awarded by madk
on December 15, 2009
The Feminist Award for Progressive Placeholder Artwork
Awarded by Doches
on April 18, 2009

dock's Archive

Difficulty nailing down the gameplay.

Posted by
Monday, April 29th, 2013 9:04 am

Screen Shot 2013-04-29 at 15.06.48

Really struggling to nail down the weird mechanics in this game.

Going to take a short break and focus on getting the general game structure in place. I’ll have to review it later in the day and make a decision whether I can submit this to the jam. There’s some cool stuff in here, but it’s a bit of a weird concept.

End of day 2 – not entering the compo, but promise for tomorrow

Posted by
Sunday, April 28th, 2013 3:14 pm

Screen Shot 2013-04-28 at 23.08.33

This morning I had thought I would duck out of Ludumdare entirely, as I had scrapped yesterday’s idea and couldn’t think of a new one.  I thought of a new one around mid-day, and it’s starting to take shape!  Lots to do tomorrow if I want to enter the jam, but I’m really pleased to have something interesting.

Minimalism go home!

Posted by
Sunday, April 28th, 2013 8:48 am

Screen Shot 2013-04-28 at 16.42.02

Apparently I don’t know what minimalism is!  (Not really! I’ll tone it down later, probably…)

Progress is slow but steady. The big difference between this screen and the last screen is that this one has actual code, as opposed to being a speculative mockup and test of tech.

Game Idea 2 – let’s start

Posted by
Sunday, April 28th, 2013 2:58 am


I thought of a new idea! I don’t yet know whether it’ll be fun, but it should be interesting enough, fitting for the minimal theme, and something I can realistically build in the eight or so working hours I have left. Time for a quick break, then on with the code!

End of day one – minimalism = nothing

Posted by
Saturday, April 27th, 2013 3:46 pm

It’s the end of day one, and I have nothing to show for it.

I completely ditched my original idea, and haven’t yet thought of a new one.


There’s always day two. :)

Dock’s not-so-minimal concept art

Posted by
Saturday, April 27th, 2013 2:50 am


Whoops, this doesn’t look very minimal. Nevertheless, I’d better get on with work! I’m happy to have a game idea already, as it’s only 11am on day one!

Ludumdare I am in you!

Posted by
Friday, April 26th, 2013 4:30 pm

Okay, it’s time to daringly ludumise!

It’s been a while since I completed a LD successfully, so my number one goal is to enter something this time. I haven’t given it any thought or prepared any sort of a framework, but I’ll figure out an idea in the morning! :)

Engine: Unity / C# / Monodevelop
Art: Photoshop, Sai, 3D Studio Max
Sound: Garageband, Audacity, Microphone

Good luck everyone! Experiment and have fun! Try something new!

So long, and thanks for all the goats!

Posted by
Sunday, December 16th, 2012 12:10 pm


Time for me to duck out of Ludum Dare. It’s been a lot of fun, and if I feel well enough I’ll try to do something jammy tomorrow. :)

Here’s a screen of the game I was making for my day-2 game, as the first one died the death of overambition. This one died simply because I couldn’t fix bugs fast enough, and didn’t really have much design. :)

See you next time, LD!

Not making much progress.

Posted by
Saturday, December 15th, 2012 1:51 pm


I’m not making a huge amount of progress, so I’ll have to make some firm decisions about what I want to try to get out of this LD. I would really, really, like to to an entry, even if it’s basic, so I’ll take a break for food and think about how I can move things forward.


And here’s one I made earlier

Posted by
Saturday, December 15th, 2012 7:18 am



I actually made a tiny game earlier this year that qualifies for the theme of ‘you are a the villain’. ‘Super Thwomp Bros.’ was my first time making my own sound effects (with a microphone). Give it a try, it only takes a few seconds to play.


Dock is Daring!

Posted by
Saturday, December 15th, 2012 4:27 am


Hello Ludumites! I am in, and it is on.

I have come up with an idea about a witch, I just hope I don’t let the scope get out of control. I’ll probably be doing 3D for this, which I haven’t done in a while.

Time to start making the game, I guess! :)

I’m out

Posted by
Monday, August 27th, 2012 4:42 pm

I’m out, but I had a lot of fun. My game idea never really went anywhere, but I was able to spend some time with friends and mess around with something new. :3

Day two, starting!

Posted by
Sunday, August 26th, 2012 1:12 am

Warning: this is all placeholder art!  Oh, except the font, which was hand-drawn! It gives some idea of how the game will play though.

Day one was a bit of a mix! Eventually I came up with a game design I liked, and I made some decent starts. However, I didn’t get much game logic in place and today is the day I’m getting my hands dirty.

Speaking of artwork, my goal is to produce all the artwork for this game on the iPad! It’s a bit of a weird goal, and probably doesn’t do my speed any favours, but it’s fun to try.

Dock is in you, so-called Ludum Dare!

Posted by
Friday, August 24th, 2012 3:46 pm

It’s Ludum Dare time! I’m in!

My laptop exploded earlier in the week, so it’s my first time doing the event without access to a laptop. I’ll do all my development on my iMac. My saturday is tied up too with barbecues and birthdays, but I have decided to do as much artwork as possible on paper and with procreate on my iPad.

Every LD I write a list of rules for myself to abide, as a personal challenge and direction. Here are mine this time:

– No 3D models
– No low-res pixelart
– Preferably mouse/pointer interface.

Time to sleep! Looking forward to seeing the first wave of people’s work! :)

Sausage Time!

Posted by
Sunday, April 22nd, 2012 1:10 pm

I wasn’t able to work on LD much yesterday, but I’m persisting with the event and I’ll have something ready tomorrow for the jam. My game is about a small soldier fighting breakfast! Bring it on!

Bring it on! :) And a warm-up…

Posted by
Thursday, April 19th, 2012 3:53 pm

I’m up for Ludum Dare! ^-^ I’ve been feeling a bit grumpy about jams recently, but I’ll try to do my best with this one.

Here’s a warm-up game! It’s a bit of a twist on Space Invaders.

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