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Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 7 days, 15 hours, 13 minutes, 14 seconds
  • October Ends: in 8 days, 15 hours, 25 minutes, 14 seconds
  • Ludum Dare 31 begins: in 43 days, 16 hours, 13 minutes, 14 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

    [ October Challenge 2014 | Resources | Submit/Edit | View All ]


    About dock

    Entries

     
    Ludum Dare 23 Warmup
     
    Ludum Dare 22
     
    Ludum Dare 19
     
    Ludum Dare 17
     
    Ludum Dare 16
     
    Ludum Dare 15
     

    dock's Trophies

    The Pink Turtle of Graphical Supremacy
    Awarded by snowyowl
    on April 26, 2010
    The Official SonnyBone 'RAD GAME' Award
    Awarded by SonnyBone
    on January 2, 2010
    Two Penguins in a Row award
    Awarded by Hempuli
    on December 16, 2009
    The Achievement in Volumetric Pixels Ribbon
    Awarded by AstralCalculus
    on December 15, 2009
    The Madk Award for Excellence in Graphic Art
    Awarded by madk
    on December 15, 2009
    The Feminist Award for Progressive Placeholder Artwork
    Awarded by Doches
    on April 18, 2009

    dock's Archive

    Difficulty nailing down the gameplay.

    Posted by
    Monday, April 29th, 2013 9:04 am

    Screen Shot 2013-04-29 at 15.06.48

    Really struggling to nail down the weird mechanics in this game.

    Going to take a short break and focus on getting the general game structure in place. I’ll have to review it later in the day and make a decision whether I can submit this to the jam. There’s some cool stuff in here, but it’s a bit of a weird concept.

    End of day 2 – not entering the compo, but promise for tomorrow

    Posted by
    Sunday, April 28th, 2013 3:14 pm

    Screen Shot 2013-04-28 at 23.08.33

    This morning I had thought I would duck out of Ludumdare entirely, as I had scrapped yesterday’s idea and couldn’t think of a new one.  I thought of a new one around mid-day, and it’s starting to take shape!  Lots to do tomorrow if I want to enter the jam, but I’m really pleased to have something interesting.

    Minimalism go home!

    Posted by
    Sunday, April 28th, 2013 8:48 am

    Screen Shot 2013-04-28 at 16.42.02

    Apparently I don’t know what minimalism is!  (Not really! I’ll tone it down later, probably…)

    Progress is slow but steady. The big difference between this screen and the last screen is that this one has actual code, as opposed to being a speculative mockup and test of tech.

    Game Idea 2 – let’s start

    Posted by
    Sunday, April 28th, 2013 2:58 am

    perspex2

    I thought of a new idea! I don’t yet know whether it’ll be fun, but it should be interesting enough, fitting for the minimal theme, and something I can realistically build in the eight or so working hours I have left. Time for a quick break, then on with the code!

    End of day one – minimalism = nothing

    Posted by
    Saturday, April 27th, 2013 3:46 pm

    It’s the end of day one, and I have nothing to show for it.

    I completely ditched my original idea, and haven’t yet thought of a new one.

     

    There’s always day two. :)

    Dock’s not-so-minimal concept art

    Posted by
    Saturday, April 27th, 2013 2:50 am

    ld26-01

    Whoops, this doesn’t look very minimal. Nevertheless, I’d better get on with work! I’m happy to have a game idea already, as it’s only 11am on day one!

    Ludumdare I am in you!

    Posted by
    Friday, April 26th, 2013 4:30 pm

    Okay, it’s time to daringly ludumise!

    It’s been a while since I completed a LD successfully, so my number one goal is to enter something this time. I haven’t given it any thought or prepared any sort of a framework, but I’ll figure out an idea in the morning! :)

    Tools:
    Engine: Unity / C# / Monodevelop
    Art: Photoshop, Sai, 3D Studio Max
    Sound: Garageband, Audacity, Microphone

    Good luck everyone! Experiment and have fun! Try something new!

    So long, and thanks for all the goats!

    Posted by
    Sunday, December 16th, 2012 12:10 pm

    ld25-03

    Time for me to duck out of Ludum Dare. It’s been a lot of fun, and if I feel well enough I’ll try to do something jammy tomorrow. :)

    Here’s a screen of the game I was making for my day-2 game, as the first one died the death of overambition. This one died simply because I couldn’t fix bugs fast enough, and didn’t really have much design. :)

    See you next time, LD!

    Not making much progress.

    Posted by
    Saturday, December 15th, 2012 1:51 pm

    ld25-02

    I’m not making a huge amount of progress, so I’ll have to make some firm decisions about what I want to try to get out of this LD. I would really, really, like to to an entry, even if it’s basic, so I’ll take a break for food and think about how I can move things forward.

     

    And here’s one I made earlier

    Posted by
    Saturday, December 15th, 2012 7:18 am

    thwompbros

     

    I actually made a tiny game earlier this year that qualifies for the theme of ‘you are a the villain’. ‘Super Thwomp Bros.’ was my first time making my own sound effects (with a microphone). Give it a try, it only takes a few seconds to play.

    http://www.glorioustrainwrecks.com/node/2630

    Dock is Daring!

    Posted by
    Saturday, December 15th, 2012 4:27 am

    ld25-01

    Hello Ludumites! I am in, and it is on.

    I have come up with an idea about a witch, I just hope I don’t let the scope get out of control. I’ll probably be doing 3D for this, which I haven’t done in a while.

    Time to start making the game, I guess! :)

    I’m out

    Posted by
    Monday, August 27th, 2012 4:42 pm

    I’m out, but I had a lot of fun. My game idea never really went anywhere, but I was able to spend some time with friends and mess around with something new. :3

    Day two, starting!

    Posted by
    Sunday, August 26th, 2012 1:12 am

    Warning: this is all placeholder art!  Oh, except the font, which was hand-drawn! It gives some idea of how the game will play though.

    Day one was a bit of a mix! Eventually I came up with a game design I liked, and I made some decent starts. However, I didn’t get much game logic in place and today is the day I’m getting my hands dirty.

    Speaking of artwork, my goal is to produce all the artwork for this game on the iPad! It’s a bit of a weird goal, and probably doesn’t do my speed any favours, but it’s fun to try.

    Dock is in you, so-called Ludum Dare!

    Posted by
    Friday, August 24th, 2012 3:46 pm

    It’s Ludum Dare time! I’m in!

    My laptop exploded earlier in the week, so it’s my first time doing the event without access to a laptop. I’ll do all my development on my iMac. My saturday is tied up too with barbecues and birthdays, but I have decided to do as much artwork as possible on paper and with procreate on my iPad.

    Every LD I write a list of rules for myself to abide, as a personal challenge and direction. Here are mine this time:

    – No 3D models
    – No low-res pixelart
    – Preferably mouse/pointer interface.

    Time to sleep! Looking forward to seeing the first wave of people’s work! :)


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