About Dmitri (twitter: @dmitrix_)

I'm a game designer and programmer. These are all games that I've developed in under 72 hours for Ludum Dare (game jam).

Note: Some entries go all the way back to my freshman year in high school.

Entries

 
Ludum Dare 35
 
Ludum Dare 34
 
Ludum Dare 28
 
Ludum Dare 26
 
Ludum Dare 25

Dmitri's Trophies

Dmitri's Archive

One vote away from 50!

Posted by (twitter: @dmitrix_)
Monday, May 9th, 2016 9:54 am

Hey guys, I’m only one vote away from 50! Would you like to help me get there? Thank you everyone who has played and commented on my game. 😀

Vote Now!

“Dave from Bungie” Post Mortem

Posted by (twitter: @dmitrix_)
Monday, April 25th, 2016 10:48 pm

If you haven’t played it yet I would really appreciate it if you rated and commented on my game!

Play Now!

Gameplay

The Challenges:
Originally I had hoped to spend the entire weekend making a low poly 3D game. However, I had the following time obstacles, most of which would separate me from my computer.

* Homework! I had to write an Android App and an Essay before Monday.

* Local event I wanted to attend on Saturday morning.

* A prior engagement spanned the entire day on Sunday.

* I hate Mondays.

Despite these challenges I still manages to create something that somewhat resembles a game. Woot!

 

The Good:
I felt like this Ludum Dare was a success and here are some reasons why

* The Concept. I’ve been wanting to explore a game that takes places through simulated text messages for a long time and I finally got started on one.

* “Story is King!” Story telling is a skill that I am trying to develop and my game definitely tells a story.

* Humor. I am glad I was able to work some humor into my game. I try not to take this too seriously. 😛

 

The Bad:

* Art. I didn’t have an artist so all I had was my rudimentary Illustrator skills. The phones don’t look interesting at all and I think that detracts from the overall appeal.

* Story Paths. A couple comments mention how linear the game is. Alright, I admit that Chapter2 is entirely linear with no possible deviation. So it could’ve been more interesting.

* Writing. I wish I had more time to write more interesting dialogue and more interesting endings.

 

The Future:

Overall, I’m happy with how this Ludum Dare turned out considering the circumstances. I’m not promising anything but my plan is to keep working on this game for a couple of weeks. I hope to make the story longer, add more effective dialogue and make the visuals more appealing.

Just Submitted our Entry!

Posted by (twitter: @dmitrix_)
Monday, April 29th, 2013 7:25 pm

Well, we did it. We pulled it together (sorta) and made a game in 72 hours. Anyways, you can see the entry page here

 

 

 

Menu!

Posted by (twitter: @dmitrix_)
Sunday, April 28th, 2013 1:25 pm

I got the main menu thing up and running! The Phantom is going to work on some more maps and stuff. Anyways, things are going well right now.

(background scrolls)

Sunday

Posted by (twitter: @dmitrix_)
Sunday, April 28th, 2013 11:29 am

Well, we’ve made sooome progress. While other people are cramming away we are puttering along slowly. At least we have the most BASIC mechanic down so far! Collecting potatoes!!



TODO:

  • Level switcher thingy
  • Enemies? Player attack?
  • Background and Foreground
  • improve player movement
  • Sound effects
  • Levels and Tile Sheets
  • Transition States


Can’t wait for Ludum Dare 26!!!

Posted by (twitter: @dmitrix_)
Friday, April 26th, 2013 6:18 pm


I’m really excited for Ludum Dare coming up in about 45 mins!!!!!! I’m going to be entering with The Phantom Lemon and maybe VILLAINTHROPY and Free Without Walls. We will be using AS3 + Flixel (hopefully) and probably Paint.net and stuff. Oh, and of course potatoes!!!

 Potato

 

Ludumdare in a few weeks? Let’s do this!

Posted by (twitter: @dmitrix_)
Tuesday, April 9th, 2013 6:55 pm

This will be my second Ludumdare! I will probably be entering it with VILLAINTHROPY if I can get him to do art for me.

Tools:

AS3 + Flixel using FlashDevelop

Paint.net

Just Submitted The Game – Bunnie!

Posted by (twitter: @dmitrix_)
Monday, December 17th, 2012 5:25 pm

Woohoo!

Sorry about how buggy and unpolished it is, but I hope you guys at least find it mildly entertaining.

 monsterjumpleft

Click here to view our entry!

Can’t wait for the next LD!

Polishing Up Our Game!

Posted by (twitter: @dmitrix_)
Monday, December 17th, 2012 1:28 am

So tonight we are mostly working on polishing up our game! I’m really glad we are going to have an entry and even though this game is basic and filled with bugs its actually pretty sweet.

 

 

At this point we have most of the animations and all of the music and sound effects! Bunnies now die when you jump on them and they re-spawn! For our first completed game written in a completely unfamiliar language we are really happy with the results!

We have school tomorrow. We will probably submit around 4 P.M. PST

Updated Splash Screen!

Posted by (twitter: @dmitrix_)
Sunday, December 16th, 2012 3:45 am

splashscreen1

 

Jesse is awesome for making all of this art!

Almost Forgot… Goats!!!

Posted by (twitter: @dmitrix_)
Sunday, December 16th, 2012 3:18 am

1goat

 

goat

We have a goat! Bonus xp!!!

Bunnie!

Posted by (twitter: @dmitrix_)
Sunday, December 16th, 2012 2:49 am

We have a splash screen and a name for our game!

 

Aw yeah!

Posted by (twitter: @dmitrix_)
Sunday, December 16th, 2012 2:29 am

 

Our game is pretty sweet! Now with walking animations and goats!

Hehe, bunnies…

Posted by (twitter: @dmitrix_)
Saturday, December 15th, 2012 10:36 pm

 

Ludumdare is going quite well. I’m really excited about actually having a submission. Hopefully all of the programming will be done tonight and tomorrow we can focus on all of the graphics and sfx!

http://dmitrix.blogspot.com/2012/12/ludumdare-25-update-4-hehe-bunnies.html

At Least I’m Making Some Sort of Progress…

Posted by (twitter: @dmitrix_)
Saturday, December 15th, 2012 12:07 pm

Last night was terrible. I didn’t get to write any code as I had to finish a dumb English essay. This morning I woke up around nine and just started programming. Since this is my very first LD and I am working with a language / framework that I am largely unfamiliar with I am going with a very simple idea. Basically you play as a giant monster and all you do is kill a bunch of cute bunnies. If I have time perhaps I’ll add some mega-bunny boss or something. Anyways here is what I got so far:

 

Got a monster that the player can move around the screen.

 

Oh no, poor bunny! (place holder graphic)

I’m about to work on bunny logic and then sfx!

Going to enter for the first time!

Posted by (twitter: @dmitrix_)
Thursday, December 13th, 2012 5:35 pm

Tomorrow I will be entering Ludumdare with a few friends for the first time! I haven’t really finished a game before so hopefully this will be a good source of motivation and a great learning experience.

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