About djdduty (twitter: @djdduty)

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Ludum Dare 35
 
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Hey guys, I’m here in a hotel attending pax prime all four days.

First off TL:DR If you have done the Ludum Dare/are a coder and are here at pax prime in Seattle, comment here or better yet, tweet me @djdduty I would love to chat/meetup and chill for a bit to get away from the Expo hall tomorrow, Sunday 8/31 or Monday 9/1.

This is my first time to pax and I love the friendly atmosphere, and knowing that everyone around you will share at least some interests. Being able to stop and talk to any random person you find like you are friends is an amazing thing, no awkwardness despite being sometimes awkward people.

Anyway, I notice the distinct lack of other programmers like myself that aren’t being swarmed because they are devs on some popular games, and I really want to meet up with some other programmers, sit and talk about coding, the ludum dare, just to say hello, anything.

Getting close!

Posted by (twitter: @djdduty)
Friday, April 25th, 2014 2:01 pm

After playing around in java and c++ for a few days I decided that I will use c++ this time. This decision is based on the fact that I have already used java for LD a few times and this would be a great excuse/opportunity to expand my engine. The engine code is at https://github.com/djdduty/BearClaw (and has been for awhile) and I will be using it for this LD(if all goes well). I have not yet decided whether I will go 2D or 3D, but I added some 2D code to the engine. Even though it only took my like 5 minutes I figured it is better to have it now and to know it all works fine (mathematically, since I use GL >= 3.x).

That is all, carry on.

I’m in.

Posted by (twitter: @djdduty)
Sunday, April 20th, 2014 2:45 am

Yet again I am happy to say I am in. This will be my fourth LD in a row, and I plan to keep the LD streak going. Again I am not entirely certain what I am using this time. It could be Dart again, but seeing as last LD was the first time I ever used it, and that went terrible, also the fact that I have not used it since, I doubt it. That means I will either use Java or c++, not certain. Seeing as I have done Java for the two entries before last I think c++ would seem like the more likely option. It is just so dang easy to get things going quick with java, and I want to do something multiplayer for the LD so Java is on par when it comes to likeliness with c++, again. You can count on my entry being made with nothing but standard library and openGL though.

Now for the obligatory “My desk is better than yours,” pictures… No really I got some new hardware and am proud to show off.
Just got three identical monitors, and what would a programming desk be without a jury rigged fourth monitor?
IMAG0155

extra, great for games with nvidia surround:
8XLYTI5

Another thing I got was new gpus, still waiting to get the second one.
IMAG0154

I am happy with my new setup, huge improvement from mismatched monitors(with one dead already) and a dying ati 6950. I know my keyboard looks like a brick, but it is a nice cherry mx blue mechanical keyboard from cooler master that I love.

My ld28 timelapse.

Posted by (twitter: @djdduty)
Tuesday, December 17th, 2013 6:36 pm

My entry can be found here: Pointless Game

Timelapse is really long since I worked almost all 48 hours.

Who isn’t in? I’m in…

Posted by (twitter: @djdduty)
Friday, December 6th, 2013 3:53 pm

Obligatory post, no video this time.

tools: c++(and a compiler of course), OpenGL.

Nothing else, that is all, will try to make a 3D game.

I rated 20 games!

Posted by (twitter: @djdduty)
Tuesday, April 30th, 2013 1:45 pm

It was a bit harder to rate games, as I was on linux, and it is a pain to find games that actually package linux natives with their jars, had a linux port, or just didn’t use Unity, as I was having a lot of trouble with Unity, too. I wish linux was more widely accepted. None the less, I rated 20 games and I am going to keep rating until the judging time runs out! Good luck everybody.

Progress, going to sleep hopefully I don’t sleep all day!

Posted by (twitter: @djdduty)
Saturday, April 27th, 2013 3:19 am

Here it is! Doesn’t look like much, because it isn’t, it took me awhile to come up with my idea. Ultimately I got something kind of funny, that suites minimalistic, as you have to keep your gameplay as minimalistic as you can for a high score, also, too many moves and you will get lost, you lose! I built an editor and everything right into the game, made a few resources, I am not sure what I will do with all the black space yet, but I’ll figure it out. If I have time I will add lighting and such.
screenie

p.s. sorry for the horrible art!

I almost forgot, I’m in!

Posted by (twitter: @djdduty)
Monday, April 22nd, 2013 4:53 pm

I forgot to post this, almost too late. I am in, and this time I mean it. I still don’t have my promised awesome “I’m in” video. maybe for the big 30 I will. I will be sticking with what I know, that I can use to create something quick and simple(more so than C++ at least), Java. I have a game engine that has been on my github for 10 months or so, it is a small 2D engine with a ton of sleep-written, jury rigged, messy code since I only work when I am amazingly tired after a day or two of no sleep, by coincidence, probably. With that said it probably won’t be to other’s liking to use, but since it has been publicly available I will use it, it gets the job done and I have added some stuff these past few days. https://github.com/djdduty/Wolf2D

Tools:
OS: Arch Linux(Desktop)/Windows(Laptop)
Programming language: Java
Engine: Stated above, Wolf2D
IDE: Eclipse
Art:GIMP/Photoshop/paint.net/Microsoft Paint
sound: SFXR/Audacity
Level editor: I will make one(waste of time, but fun!)
(not excessively detailed, but information that no one cares/needs to know)

Desk pics! (a bit excessive with my screens)
My desk pic, http://i.imgur.com/2ShPkUb.jpg
The three main monitors are 2×21 inch and 1×23 inch, the big monitor to the left of the laptop is a 32 inch tv with shitty resolution, but it allows me to show a bunch of information right next to be face(a little low), good for idling in IRC and glancing over.(not for actively typing in IRC, though.) Anyway, I am sure no one cares and I am just excessively going into too much detail, or showing off that I see everything, either way I’m in!

6 hour game jam while on an airplane!

Posted by (twitter: @djdduty)
Friday, June 15th, 2012 4:10 pm

On Wednesday I got on a 6 hour flight from my lovely home near Seattle, to Hawaii. I had arrived way to early and waited in the gate for 2 hours, which got me thinking and I decided to do a game jam while on the plane! Even though it was only 6 hours I used one of my 2D game engines that I managed to shove in a repository and clone onto my laptop before I left. Unfortunately they were out of first class, and me being the big person I am hardly fits in the coach seats, but I managed to get my laptop out, my extra batteries, and my headphones out as soon as they let us turn on electronics. I managed to make a fun little 2D sidescroller, but collision detection was being a pain and I had to resort to per-pixel collision, which is sort of cpu intensive the way I do it, another thing is there was no internet on our flight, and they block cellular connections so I was cutoff from irc and everything else. At least I got 6 hours of fun, and managed to elbow the person next to me at least 4 dozen times, and It made the flight go by so quickly. I think I am going to make the “Mile High Game Jam Club” with a set of rules similar to the comment I posted on http://www.ludumdare.com/compo/2012/06/14/joining-the-mile-high-club/ so I have a reason to program every time I am on a plane!

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