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The winter is coming

Posted by
Friday, August 22nd, 2014 10:54 am
Hello, this is my "I'm in too" post.

I'll be using the following tools/frameworks:

 - libgdx / IntelliJ
 - Git / Github (for revision control)
 - Photoshop
 - Pyxel Edit
 - FL Studio / Bfxr / inudge (Depending on the time left)

Good luck to everyone!
Jesús Figueroa

Post Morterm : void (LD22)

Posted by
Wednesday, December 21st, 2011 3:37 pm

This is the first Ludum Dare or any other game development competition I have ever participated and I really enjoyed it a lot, for sure I’ll come back for some more LD. I’m very happy with my game and I’m very glad to show it to you, void:

void

 

Positive:

As soon as I read the theme of the competition I was able to quickly think about my game idea. Obviously it got a little mutated while I was creating it but it just got better.

I made no mistake at using Love2D engine as my platform to make the game, its a very intuitive and easy to use tool for make games, everything just feels and looks nice in this platform.

I kept my sleeping and eating habits, and never felt out of energy or extremely tired (stressed on the other hand…).

One of the biggest reasons which I think made me able to finish the game was that I choose a very simple graphic style, at first I was using only colored shapes and at the end I just left non colored shapes, which I think looks nice. I’m not good with graphics so I think it was a good decision.

 

Negative:

Even though Love2D is a great platform it just provide you with tools to draw, handle inputs and play audio, maybe some other nice features but it doesnt provide you with EVERYTHING you’ll need to create a game (In fact I like this about this engine because you have to actually code your game).  The problem is that I spent quite big time just making the physics, loading and drawing a tilemap and other very simple stuff that other engines makes with a few lines of code. If I use Love2D again I’ll make a toolchain to have all this basic things ready before the competition.

One of my mistakes was that I didn’t play test enough my game before the time ran up, this lead to a maybe a little to hard game (which is not impossible to beat). I was aiming for a challenging game for sure but not this kind of (enjoyable) hell.

 

Time lapse:

I was not able to capture all the time, I completely forgot about the time lapse the first few hours of the contest but here is almost all the 48 hours:

Time lapse

 

How to beat the last level:

A lot of friends are asking me if its possible to beat the last level on my Ludum Dare 22 game entry -Void-. This is the proof that not only is possible but is not that hard… I know is a little hard but you should learn to enjoy the pain :):

How to beat the last level

 

Void (LD22)

Posted by
Monday, December 19th, 2011 7:16 am
Hello everyone,
I was able to finish my game for the Ludum Dare 22 with Love2D engine and I want to share my work with you.

Void - "The void is hopeless" 



http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=7125

This is my first time participating in this competition and I'm quite happy with the results,
 I'll be posting soon my timelapse video and a description about what went wrong and what went good.
PD: I'll give you a cookie if you manage to beat the game

I’m in!

Posted by
Friday, December 16th, 2011 11:16 am
Hello everyone. This is my first entry in Ludum dare and I hope everything goes well =)!

I'll be using LOVE2D / GIMP and probably some randomly generated music (I'll create it if I have the time).

Good luck to everyone!

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