Ludum Dare 36
The Theme is:
Ancient Technology

LD36 has ended!
Well done to everyone who took part.
1912 Amazing Games!

About Ditto (twitter: @dittomat)

I swear a lot when I get excited. Sorry 'bout that..

Entries

 
Ludum Dare 34
 
Ludum Dare 32
 
Ludum Dare 30
 
Ludum Dare 29
 
Ludum Dare 28
 
Ludum Dare 26
 
Ludum Dare 25
 
MiniLD #37
 
Ludum Dare 24

Ditto's Trophies

Theme - 3rd Place - LD29
Awarded by r2d2upgrade
on May 20, 2014
you have been in Helevenium #LD29
Awarded by alvivar
on May 19, 2014
SonnyBone's Official 'RAD GAME' Award
Awarded by SonnyBone
on December 19, 2013
The 'You Made Me Cry' Award
Awarded by SonnyBone
on December 19, 2013
XNA - Do We Speak A Dead Language?
Awarded by SonnyBone
on December 19, 2013
XNA Master
Awarded by bobiniki
on January 26, 2013

Ditto's Archive

progress 6

Posted by (twitter: @dittomat)
Sunday, December 13th, 2015 2:57 pm

heart

so you can shoot now and stuff

progress 5

Posted by (twitter: @dittomat)
Saturday, December 12th, 2015 9:09 am

gonna sleep now

white

progress 4

Posted by (twitter: @dittomat)
Saturday, December 12th, 2015 7:13 am

drunkkkkkk

Think this should be called “drunken aesthetics”

progress3

Posted by (twitter: @dittomat)
Saturday, December 12th, 2015 4:46 am

level

progress 2

Posted by (twitter: @dittomat)
Saturday, December 12th, 2015 2:47 am

itsagame

progress 1

Posted by (twitter: @dittomat)
Friday, December 11th, 2015 11:14 pm

jumping

in

Posted by (twitter: @dittomat)
Tuesday, December 1st, 2015 9:44 pm

i’m in! You don’t care? huh, cool whatever

 

I’ll use MSPAINT to program

I’ll use my refridgerator to make SOUND EFFUCTS

I’ll use you’re favorite web browser to make GRAPHIXXCS

I’ll use my computer to make a vidiwoah gaem tho

 

cool,

see you at the finish line

ps. see you at the top deepnight

THIS IS A TEST

Posted by (twitter: @dittomat)
Friday, April 17th, 2015 6:10 am

THIS IS A TEST BUT YOU CAN ALSO CONSIDER IT A MARKETING STUNT

PLANETER

GUYS! HERE’S SOMETHING ORIGINAL! I’M IN!

Posted by (twitter: @dittomat)
Wednesday, April 8th, 2015 11:43 pm

So after missing 2 LDs because of “life getting in the way” I’m back! You missed me, right?

  • I’ll be using Unity, which is kinda scary because I have no idea what I’m doing in it.
  • I’ll probably make music with Fruity Loops.
  • I’ll most likely be using Graphics Gale for sprites.

SEE YOU AT THE TOP

ps. April 17th is also my birthday so I would appreciate you voting me 5/5 as a birthday present, *hint hint* 

The lib as promised.

Posted by (twitter: @dittomat)
Friday, August 15th, 2014 8:39 am

I have to submit my lib to use it in the competition, so here it is! I’ve provided a small readme that barely covers what you need to get started, just ask if you have questions!

 

 

I’m in etc etc etc

Posted by (twitter: @dittomat)
Friday, August 8th, 2014 2:12 am

Hey, I’m in for the 30th Ludum, awe yeah!

As per usual I’ll be using SFML(C++, Visual Studio 2010) with my own codebase to speed things up a bit. I will post the lib later, haven’t tidied it up recently. For graphics I’ll use Graphics Gale, music I’ll use pxTone/Audacity and probably some SFXR.

The compo starts conveniently 2 days after an exam I have in a math course, so I’ll be exhausted and free from all the studying, AWESOME! Bad stuff is I recently came back from China, and I can’t for the life of me get my desktop computer to work.. Maybe it’s fixed before the compo but it doesn’t look like it.. I’ll just have to use my laptop like last time(I managed to make Under Ytan on my laptop, so I guess it isn’t too bad).

Who’s ready to make some mudd’fuggin games!?

Under Ytan – kind of update.

Posted by (twitter: @dittomat)
Friday, July 25th, 2014 4:43 pm

Remember that game about walking on water? No? Well.. okay..

It just so happens I made a flashy itch.io site for the post-compo version of the game(We’re talking Under Ytan here for anyone not keeping up, you know, that I made for LD29), and I just kind of wanted to tell you guys it exists. Ludum Dare is pretty much the reason I still make games, it made me actually finish something, over and over again! Awesome feeling! So as kind of a loveletter to Ludum I want to tell you that you can find both Under Ytan and a game I made earlier this year(Outside of LD, believe it or not) on my itch.io page!

Image5

The game is call “hets” and is of the 2D platformer, hectic, randomized, powerup collecting, monster shooting kind. It also is in pretty edgy gritty pixel style, a style I’m kinda pleased with if I can say so myself!

hets sceeeny

 

I like games where things are fast. Very fast. I also like games that are sort of unforgiving, and doesn’t hold your hand really, but still lets you practice until you are good enough to beat the crap out of it! I think I managed to make hets one of those games.

Why not give it a try, both hets and Under Ytan are free to download and play! (But I mean, if you’re thinking to yourself “Hey, that Ditto guy is probably starving and struggling to pay rent… Maybe he’d like a dollar!” you caaaan kind of give me a dollar for the effort… if you want to!)

Links:
Download hets here! 
Download Under Ytan here!

Hope you like the games!
Love
Ditto

 

 

Post Compo version is up! Voting is almost up!

Posted by (twitter: @dittomat)
Saturday, May 17th, 2014 6:01 am

The post-compo version of Under Ytan is done!

under ytan logo

What’s new?
All levels but one have been remade with more care than I had time for during the compo. The short time makes me very bad at leveldesign, the pacing was kindof of in the original version. The levels now also teach the player some stuff that I forgot earlier^^
I have also tweaked a lot of stuff with the menus and stuff. Things lerp in and looks nicer.
Added a really cool splashscreen!
Music! I added a song a friend of mine did, I think it’s better, but that’s kindof subjective I guess.

Hope you like it! I can now complete the whole game with all triangles in 01:56.. I’ve been playing too much.. ^^

PLAY IT, COME ON. IT’S A COOL GAME!
p
s. if you haven’t rated my original game, why not do it now while you’re at it?

Under ytan – postmortem

Posted by (twitter: @dittomat)
Monday, April 28th, 2014 7:09 am

finalscreen

 

Play “Under ytan”!

I woke up a couple of hours ago, it’s now almost 10pm. This Ludum Dare was amazing for me, though it was a very different experience.

I live in Shanghai until July, Twitter, Youtube and many more sites are blocked here, Twitch doesn’t work like it should.. I wish I could have livestreamed development, I also wish I could have tweeted with people, I also wish I could watch all the trailers for games that people create, but I can’t. :(

The game I made is called “Under ytan” which means “Beneath the surface” in Swedish. It’s a platformer where you can dive under the surface of the ground, making it looks like water, there you can walk upsidedown, making it a weird mix of platforming and using momentum from diving up and down to reach higher jumps or deeper depths.

Good things:
I am very pleased with how the game looks. When you dive there is a splash and bubbles following you, making it actually look like you’re diving.
The controls feel natural, something I usually have a hard time achieving. about halfway through the competition some friends tried playing the game, I noticed how all of them tried pressing ‘up’ to go up faster from the water, so I added that control. Small touches like that give a lot to the feeling of the game.
The sounds are pretty nice I think, I recorded most of them doing sounds with my mouth!
Since making “blomster” I’ve learnt to create levels as you make the game, since it ramps the difficulty along with your own skill in the game, I think this worked out pretty good in “Under ytan”.

Bad things:
Doing the competition in a dorm made me take a lot more breaks than I usually do, had friends visiting me throughout. Not really a bad thing, but I sure missed a few hours where I could have worked on the game!
With 3 hours left, I tried making music, and it was a mess, I ended up using a super simple string of notes playing softly in the background, I had a hard time fitting music with the game..
With 1 hour left I realized I didn’t have an ending, and quickly made what is now the last level, I had a cool scenario in my head which I kindof succeeded in creating, but the end of the game feels somewhat like an anticlimax!

Hope you like the game, I will try to rate as many games as I can, but my internet connection is sooo slow it usually takes a very long time to download something, so I may not have time to rate as much as I would like to! Sorry!

 

I just decided on an artstyle.

Posted by (twitter: @dittomat)
Sunday, April 27th, 2014 8:37 am

CMYK. That is all. No time for writing blog. Coding. Later.

screen2

Up and running!

Posted by (twitter: @dittomat)
Friday, April 25th, 2014 9:47 pm

Got back from the airport just 20 minutes after the competition started, so I didn’t really lose any time at all! I’ve set everything up and have some basic platformer code running now! I have a mechanic in mind that I will try and explore, but I won’t tell until later!

Just now a friend of mine knocked my door and had bought me a waffle, SWEET! Thanks Barbra!

Here’s a picture of my shitty setup! (waffle included, I put a lot of Nutella on it, yuuum!)

IMG_20140426_123802[1]

And heres a shitty screenshot of my “progress” thus far!

screen1

 

 

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