I swear a lot when I get excited. Sorry 'bout that..
Reach me on skype: thedittozaur
I swear a lot when I get excited. Sorry 'bout that..
Reach me on skype: thedittozaur
Ludum Dare 30
Ludum Dare 29
Ludum Dare 28
Ludum Dare 26
Ludum Dare 25
Ludum Dare 24
Theme - 3rd Place - LD29
Awarded by r2d2upgrade
on May 20, 2014
you have been in Helevenium #LD29
Awarded by alvivar
on May 19, 2014
SonnyBone's Official 'RAD GAME' Award
The 'You Made Me Cry' Award
XNA - Do We Speak A Dead Language?
Awarded by bobiniki
on January 26, 2013
I have to submit my lib to use it in the competition, so here it is! I’ve provided a small readme that barely covers what you need to get started, just ask if you have questions!
Hey, I’m in for the 30th Ludum, awe yeah!
As per usual I’ll be using SFML(C++, Visual Studio 2010) with my own codebase to speed things up a bit. I will post the lib later, haven’t tidied it up recently. For graphics I’ll use Graphics Gale, music I’ll use pxTone/Audacity and probably some SFXR.
The compo starts conveniently 2 days after an exam I have in a math course, so I’ll be exhausted and free from all the studying, AWESOME! Bad stuff is I recently came back from China, and I can’t for the life of me get my desktop computer to work.. Maybe it’s fixed before the compo but it doesn’t look like it.. I’ll just have to use my laptop like last time(I managed to make Under Ytan on my laptop, so I guess it isn’t too bad).
Who’s ready to make some mudd’fuggin games!?
Remember that game about walking on water? No? Well.. okay..
It just so happens I made a flashy itch.io site for the post-compo version of the game(We’re talking Under Ytan here for anyone not keeping up, you know, that I made for LD29), and I just kind of wanted to tell you guys it exists. Ludum Dare is pretty much the reason I still make games, it made me actually finish something, over and over again! Awesome feeling! So as kind of a loveletter to Ludum I want to tell you that you can find both Under Ytan and a game I made earlier this year(Outside of LD, believe it or not) on my itch.io page!
The game is call “hets” and is of the 2D platformer, hectic, randomized, powerup collecting, monster shooting kind. It also is in pretty edgy gritty pixel style, a style I’m kinda pleased with if I can say so myself!
I like games where things are fast. Very fast. I also like games that are sort of unforgiving, and doesn’t hold your hand really, but still lets you practice until you are good enough to beat the crap out of it! I think I managed to make hets one of those games.
Why not give it a try, both hets and Under Ytan are free to download and play! (But I mean, if you’re thinking to yourself “Hey, that Ditto guy is probably starving and struggling to pay rent… Maybe he’d like a dollar!” you caaaan kind of give me a dollar for the effort… if you want to!)
Hope you like the games!
The post-compo version of Under Ytan is done!
All levels but one have been remade with more care than I had time for during the compo. The short time makes me very bad at leveldesign, the pacing was kindof of in the original version. The levels now also teach the player some stuff that I forgot earlier^^
I have also tweaked a lot of stuff with the menus and stuff. Things lerp in and looks nicer.
Added a really cool splashscreen!
Music! I added a song a friend of mine did, I think it’s better, but that’s kindof subjective I guess.
Hope you like it! I can now complete the whole game with all triangles in 01:56.. I’ve been playing too much.. ^^
PLAY IT, COME ON. IT’S A COOL GAME!
ps. if you haven’t rated my original game, why not do it now while you’re at it?
I woke up a couple of hours ago, it’s now almost 10pm. This Ludum Dare was amazing for me, though it was a very different experience.
I live in Shanghai until July, Twitter, Youtube and many more sites are blocked here, Twitch doesn’t work like it should.. I wish I could have livestreamed development, I also wish I could have tweeted with people, I also wish I could watch all the trailers for games that people create, but I can’t.
The game I made is called “Under ytan” which means “Beneath the surface” in Swedish. It’s a platformer where you can dive under the surface of the ground, making it looks like water, there you can walk upsidedown, making it a weird mix of platforming and using momentum from diving up and down to reach higher jumps or deeper depths.
I am very pleased with how the game looks. When you dive there is a splash and bubbles following you, making it actually look like you’re diving.
The controls feel natural, something I usually have a hard time achieving. about halfway through the competition some friends tried playing the game, I noticed how all of them tried pressing ‘up’ to go up faster from the water, so I added that control. Small touches like that give a lot to the feeling of the game.
The sounds are pretty nice I think, I recorded most of them doing sounds with my mouth!
Since making “blomster” I’ve learnt to create levels as you make the game, since it ramps the difficulty along with your own skill in the game, I think this worked out pretty good in “Under ytan”.
Doing the competition in a dorm made me take a lot more breaks than I usually do, had friends visiting me throughout. Not really a bad thing, but I sure missed a few hours where I could have worked on the game!
With 3 hours left, I tried making music, and it was a mess, I ended up using a super simple string of notes playing softly in the background, I had a hard time fitting music with the game..
With 1 hour left I realized I didn’t have an ending, and quickly made what is now the last level, I had a cool scenario in my head which I kindof succeeded in creating, but the end of the game feels somewhat like an anticlimax!
Hope you like the game, I will try to rate as many games as I can, but my internet connection is sooo slow it usually takes a very long time to download something, so I may not have time to rate as much as I would like to! Sorry!
Got back from the airport just 20 minutes after the competition started, so I didn’t really lose any time at all! I’ve set everything up and have some basic platformer code running now! I have a mechanic in mind that I will try and explore, but I won’t tell until later!
Just now a friend of mine knocked my door and had bought me a waffle, SWEET! Thanks Barbra!
Here’s a picture of my shitty setup! (waffle included, I put a lot of Nutella on it, yuuum!)
And heres a shitty screenshot of my “progress” thus far!
Of course I am joining this LD! I will have to start a bit late though, gonna say good bye to my girlfriend and mother at the airport Saturday morning, but then I will go straight back home and start coding!
I am living in Shanghai, China, at the moment, and only have my laptop, I’m not as comfortable working on it as my desktop computer back in Sweden, so we’ll see what the results are!
As per usual I will use Photoshop for graphics, SFXR/mouth sounds for sounds, pxTone for music and Visual Studio 2010 for coding in C++, with my own lib.
The library I use is written by me using SFML, you can download it HERE if you want. It’s completely void of commenting though, so using it can be a hassle.. If you by chance try to use it anyway, and have questions, just email me at [email protected] or add me on Skype: thedittozaur
Twitter is banned in China, and Twitch works very bad here as well, which kinda sucks for the compo, but I guess I’ll be more productive
Good luck and may the weirdest game win!
I set out to create a postcompo version of blomster and I am finally happy with it. It’s still rough around the edges, but I need to learn how to finish stuff! I think I want to write a post mortem also, but that has to come in a couple days, I need to go to bed now!
The post-compo version is mostly tweaking, the levels are all redesigned, but follow the original principles. If you have played the original you will stroll through the new one with no problem! The damn confusing door level has also been fixed, heh. Will write more about this later though, good luck everyone!
ps. if there is still time, why not throw me a rating while you are at it?
Allright, so the first ~14h of this compo was kind of wasted on a topdown dungeon thing that didn’t lead anywhere, I scrapped that and started fresh! Now I feel like I’m on the track to something cool. I have a player that can pick up and toss around this box, which is kinda the concept of my game! I have a vague story in mind that hopefully will be fleshed out nicely. AMAZING!
This theme is driving me nuts, I started out like I always do, mindlessly coding, hoping to come up with an idea as I go. That usually works. I now have a base for a dungeon crawler with random levels and a pretty cool light effect. I now realize I can’t come up with anything for the theme in this genre, so I’m restarting from scratch basically, I have an idea for a platformer that I will do instead. lol. poop happens!
lo-fi screenie of the current “progress”(that will be scrapped!)
Ludum Dare is around the corner once again and once again I’m in! This time I’ll be working solo, last time I tried teamwork with the lovely DreamTeam. It was amazing, but the core LD-experience is solo if you ask me!
I’ll use SFML with C++ this time, with a little lib I’ve written, it provides window handling, sound, some gamelogic and stuff, so that I can concentrate on creating a game, rather than wasting precious hours on getting a working window! If you feel like you want to look at it, you can download it HERE. I must warn you though, it’s hastily written and filled to the brim with bugs!
For graphics I’ll use Photoshop, and sounds I will either record and process in Audacity or generate with SFXR, we’ll see!
I wish you all a good Dare!