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Dropping Out

Posted by
Saturday, August 25th, 2012 10:10 am

Hi Everyone,

This is only my second Ludum Dare, and I’m dropping out.

When I found out the theme was evolution I was really enthusiastic as I had a number of ideas for it. So I started and got a good way into the base coding, before I finalised my idea.

It wasn’t until,a couple of hours ago that I realised I had to rework some things….this is where I started downhill. As I’ve been working, different ideas and code snippets have been building in my head. So right now, it feels like a burden just to start writing code again.

As much as I would like to continue with this project, I’m going to have to pull out here. I’ll keep it as something to do sometime, but not for the contest.

Before I attempt another Ludum Dare I’m going to have to practice a bit more with the structure of a game, and also with the OpenGL side of things (planning to learn during LD is NOT a wise option)

I do feel disappointed with myself, but I know I’ll just get frustrated if I continue

See you next time

I’m in…..I think

Posted by
Thursday, August 23rd, 2012 10:06 am

I’ve done very little since the last Competition, however I am willing to give It a go.

Leading up to the competition, I’ll be looking into OpenGL, and Self-extraction. Other than that, time will tell If I actually enter

I’ll hopefully be using:

  • GIMP 2.8
  • GCC/G++
  • SDL
  • SFXR
  • Audacity

I’ll consider streaming to my twitch channel ( http://www.twitch.tv/dijumx )


Publicly available code:

Simplex / Perlin Noise : http://staffwww.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf – A slightly newer version of the algorithm Minecraft’s terrain generation is based on






And a Copy of  “C: How to Program Fourth Edition” By Deitel and Deitel

A question to Linux and Windows Users

Posted by
Wednesday, December 28th, 2011 1:54 pm

I’m currently in the process of producing a makefile to compile my (future) game. However, In my interest to target as many people as possible I would link to know the following:

  1. What OS are you using? (Windows / Linux – Include which version if you so desire but it is not necessary)
  2. Are you using 32Bit or 64Bit? (This is the biggy)
Also, If there are any veterans who read this, what platforms do you suggest? (32 + 64, 32-only, 64-only)

First Time Ludum Dare + Game Programming in C++

Posted by
Sunday, December 18th, 2011 4:40 pm

So, My first attempt at Game programming coincided with Ludum Dare #22….Which also coincided with me moving back home from university for Christmas….overall -> massive challenge

My breakdown of events:

  1. I haven’t produced anything worth submitting – only got much of the backbone finished
  2. I have learnt a lot about the workings of C++ and the SDL library
  3. I managed to produced my very first makefile to automate building and debugging
  4. I have a basis for a game I have wanted to make for a while
  5. I might still have some time to finish in time for the Jam Deadline
So yes, after having only started work on my game about 15 hours after the start, plus having to learn how the SDL library worked while I was at it, I managed to bite off far more than I could chew.
Even if I do miss the jam deadline, It won’t put me off entering next time (If I can fit it around University).

I haven’t decided…..

Posted by
Friday, December 16th, 2011 1:43 pm

But if you can help then it’ll be more likely that I’ll be in…..

First of all, I pick up new languages fairly quickly if I have a good reference.

To keep it as brief as possible:

  1. I develop on Linux only (currently Ubuntu 10.04.3).
  2. I would like to try developing in C/C++ (as this is what I’m currently learning/using at University)
  3. I haven’t done graphics development in C/C++.
  4. I have no idea how to compile on Linux for Windows, OS X and Linux. (help with this would be very much appreciated)
  5. If I can’t develop in C/C++ I’ll fall back to java (but may need some guidance with distribution [especially if I choose to use LWJGL])
  6. If all else fails, I’ll fall back to flixel and actionscrpt compiled through the MXML compiler (Very rusty with this though)

My current C/C++ references are “C: How to program Fourth Edition” Deitel&Deitel, and “C++ All In One Desk Reference For Dummies” Cogswell.

Any help regarding Game Programming, OpenGL, GTK+, and Cross-Platform in C/C++ is very very much appreciated…..

Finally, I would like to thank you for your patience in reading this, and I would like to thank anyone in advance for helping.


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