About sorceress (twitter: @_sorceress)

Software Developer

twitter: @_sorceress
twitch: http://www.twitch.tv/sorceress_


MiniLD #72
MiniLD #71
MiniLD #67
Ludum Dare 35
Ludum Dare 33
Ludum Dare 32 Warmup
Ludum Dare 31
Ludum Dare 30
Ludum Dare 29
Ludum Dare 27
Ludum Dare 27 Warmup
Ludum Dare 26
MiniLD 40
MiniLD #37
Ludum Dare 24
MiniLD #34
Ludum Dare 23
MiniLD 32
MiniLD 31
Ludum Dare 22
MiniLD #30
MiniLD #29
Ludum Dare 21

sorceress's Trophies

Too many entries award
Awarded by Sogomn
on September 8, 2014
Interesting Idea Poster Award
Awarded by MadGnomeGamer
on March 1, 2012
Constructive Response
Awarded by galman
on November 7, 2011

sorceress's Archive

Everything should be IS better with turrets FERRETS

Posted by (twitter: @_sorceress)
Wednesday, August 21st, 2013 5:27 am

My votes in round one

Posted by (twitter: @_sorceress)
Sunday, August 18th, 2013 2:07 pm


Some favourites:

  • 10 seconds: Fast paced games can be quite captivating. Time limits especially can increase tension and mentally stimulate.
  • Alchemy: Interesting recipe systems, transforming gathered materials into new materials.
  • Conquest: Lots of strategy game ideas, which is my favourite genre.
  • Hunted: Welcomes lots of mechanics: stealth, shooting, problem solving.

Some least favourites:

  • Anxiety: Although psychological themes are very popular in the suggestions, I don’t find them particularly inspiring.
  • Corruption: Sounds awfully vague. It’s more about story than gameplay.
  • Genetic modification: Similar to past theme Evolution, but more restrictive.

7dRTS is over!

Posted by (twitter: @_sorceress)
Friday, July 5th, 2013 3:24 am

7dRTS results!

View All Entries


Name Generator v2

Posted by (twitter: @_sorceress)
Sunday, June 30th, 2013 1:53 pm

Hey ludum darers,

I thought of a new idea for my name generator program today.

Now you can type in an expression, and the program will parse it to find words it knows, and then present variations on that expression, by looking in it’s dictionaries.

Not only does this give greater versatility than the first version of the program, but it is also more intuitive to use.

For example, here I have entered the expression As Bold as Brass, and the program has automatically identified the word Brass as a Metal, and is able to offer variations on the expression considering different Metals. As you can see, one of the variations is As Real as Steel, which is quite a nice sounding thing.


> Download Here <

This months Mini LD is up for grabs!!!

Posted by (twitter: @_sorceress)
Sunday, June 9th, 2013 4:00 am

Good news everyone, we have a winner…



The stage is now yours 😛

People included in the draw: (1) Patacorow; (2) Arowx; (3) puzzlem00n; (4) Jorjon; (5) johnfn; (6) 7Soul

To determine the winner, a !dice 6 was rolled in #ludumdare IRC on thursday june 13th, at 6pm GMT, and a 5 was rolled. The following people had entered less than 4 LDs and were not included in the draw: kddekadenz, mohammad, jaydenB, ditto, carrymove.

Name Generator

Posted by (twitter: @_sorceress)
Sunday, June 2nd, 2013 9:36 am

Hi all.

I made this utility about a year ago and all but forgot about it until today, when I was browsing one of my memory sticks to clear some space. After rediscovering this project I decided to update it a little, and release it.

Basically it generates concepts by combining words from different word lists: eg, Colour plus Title might output “Red Queen”.

This can be useful to come up with names for your games, your game characters, or themes to inspire or stimulate your imagination. The combinations are sometimes funny as well. Here is a sample…


Play with it, use it, give feedback, or help to expand the program by creating/sharing your own word lists. :)

> download here <



Posted by (twitter: @_sorceress)
Tuesday, April 30th, 2013 8:19 am


Sorceress’ Game – Sisyphus

Posted by (twitter: @_sorceress)
Monday, April 29th, 2013 12:46 pm

Sorry for no update post yesterday but I was extremely busy! Here some screenshots to make up for it…

Paradise is not all it seems

There be Zombies here!

Light ’em up. Watch ’em burn!

[Play and Rate here]

Sorceress’ Game – Update 3

Posted by (twitter: @_sorceress)
Saturday, April 27th, 2013 2:56 pm

Just past the 12 hour mark here, and my island is complete. 😀

Player controls and physics have also been added.


with a totally tropical taste!

Sorceress’ Game – Update 2

Posted by (twitter: @_sorceress)
Saturday, April 27th, 2013 8:31 am

6 hours in, and I now have terrain, proper game maps, and a camera.

Creating the map specification, and a loader and renderer for the data took longer than I expected!


this is not crysis

Sorceress’ Game – Update 1

Posted by (twitter: @_sorceress)
Saturday, April 27th, 2013 4:49 am

3.5 hours in, and I have opengl setup, and my model loader written.

Here are some palm trees.


Crysis eat your heart out!

I’m still not sure what this is going to be about, but it WILL have trees 😛

Sorceress is in, are you?

Posted by (twitter: @_sorceress)
Monday, April 1st, 2013 4:53 am


Ludum Dare 26

April 26th-29th, 2013

My thoughts on theme voting: round 1

Posted by (twitter: @_sorceress)
Sunday, December 9th, 2012 10:35 am

Construction – covers a wide variety of game types: (eg, Solomon’s Key, TRI, Minecraft, Tower Defense) Construction can be for offense, defense, art, and puzzle solving, or just for the pleasure of tech trees.

End of the World – Sets the scene for a myriad different background stories. eg, Alien invasion. zombie apocalypse, eco-awareness games, exodus from earth.

Ghosts – Haunted house games. Or you are the ghost doing the haunting. Or it can mean doing away with collision detection, which can open up lots of possibilities for less experienced programmers.

Guardian – A boss encounter. Or you are the guardian protecting something from wave after wave of creeps.

Inverse World – Upside down platformers? Things replaced by their opposites? I dislike this theme.

Mirrors – Laser games. Mirrors in a PvP sense of like vs like. Mirrors as portals (eg, Alice in Wonderland).

Outer Space – Lots of space games possibilities. Or more abstractly in contrast with an Inner space, it can emphasise the periphery of the game world.

Quarantine – Things escaping? Trying to manage a contagion? Not too many interesting ideas for me here.

Salvage – The idea that in game items can be sold or recycled. Quantity over quality.

Symbiosis – Interesting gameplay possibilities. Multiple player controlled entities which support and complement each other.

Trapped – Fairly generic theme which somewhat resembles the Escape theme from LD21. Dungeon crawler? Jail brake? Stuck in a well? Maze?

Unstoppable – Runaway train concept. Or a game that never quite manages to finish.

Sorceress’ Game — Update 3

Posted by (twitter: @_sorceress)
Sunday, August 26th, 2012 9:38 am

I had a few difficulties with the RTS game I was making, which set me back a bit. Then I realised I didn’t have enough time to complete it,

So it was either abort or change direction, and I’ve decided to do the latter…

Sorceress’ Game — Update 2

Posted by (twitter: @_sorceress)
Saturday, August 25th, 2012 9:01 am

Moving on from the terrain, to the HUD.

Sorceress’ Game — Update 1

Posted by (twitter: @_sorceress)
Saturday, August 25th, 2012 6:41 am

When I heard the theme Evolution, the first idea that came to mind was zerglings mutating into lurkers and guardians etc.

So my plan for this LD is to create a simple RTS game with mutation as the primary means of unit production.

I’ve wanted to make an RTS game for some time, but it is a complex genre of game. I think my skills have only recently grown to a stage where I can tackle it… at least I hope so! Either way, this will be quite a challenge for me.

My first task has been to setup a GL environment, create some terrain textures, a terrain mesh, a Z-map, and a pathing mesh.

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