About dietzribi (twitter: @dietzribi)


Ludum Dare 37
Ludum Dare 36

dietzribi's Trophies

Best Game - 2nd Place - LD 37
Awarded by LDA
on January 3, 2017
Humor - 2nd Place - LD 37
Awarded by LDA
on January 3, 2017
Theme - 1st Place - LD 37
Awarded by LDA
on January 3, 2017
TinyWorlds' Favorites
Awarded by tinyworlds
on December 18, 2016

dietzribi's Archive

posting here too cuz i dont know anything

Posted by (twitter: @dietzribi)
Sunday, April 23rd, 2017 8:40 pm

here is my ld38 entry SPACE HUMMUS



Progress report! it’s gif time

Posted by (twitter: @dietzribi)
Sunday, April 23rd, 2017 5:01 am



another LUDUM another DARE

Posted by (twitter: @dietzribi)
Sunday, April 16th, 2017 12:20 pm


Hype! This will be my third one.
You can check out my previous entries here: LudumDare / Newgrounds / itch.io / GameJolt

Also follow me on twitter (@dietzribi) if you wanna see the work in progress as it happens.
Will again use the same setup- Game Maker Studio 1.4, Audacity, Maschine studio.
Last LD my game levelone got 8th place overall, gold medal in theme, silver medal in humor… So this time will most probably be much worse!!! I don’t count on replicating that :)

Token gifs from my previous LD games:



Posted by (twitter: @dietzribi)
Tuesday, January 3rd, 2017 5:18 pm

Check these CRAZY results!!!!!! WTF?!?!?!?



Reviews at Newgrounds are funny

Posted by (twitter: @dietzribi)
Sunday, December 25th, 2016 11:42 am

New Year’s resolution – make fake errors less convincing 😛

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Happy holidays everyone! Play levelone here

levelone postmortem

Posted by (twitter: @dietzribi)
Friday, December 23rd, 2016 4:37 pm



What went well:

  • Decided to go with Game Maker Studio 1.4 instead of 2 because of two reasons:
    • I never used 2 for more than a few minutes and I think LD is not the best time to try and study something completely new.
    • It doesn’t have HTML5 export and I really wanted my game to be as accessible as possible.
  • I threw away stuff that wasn’t a ‘must’ for me. This probably saved me since I almost didn’t make it on time.
  • Made the graphics simple yet effective. Most of the animations are done by code, the others are 2/3 frames. So yeah, no animations basically.
  • Theme usage. I really liked the idea of making a game about making a game, and LD people are the perfect audience for that.
  • Game length. The fact that the game is short and there’s no punishment for death made it more accessible to people to play until the end.
  • Most important: didn’t completely freak out. Tried to stay as chill as possible. Obviously it didn’t work that well close to submission hour when I had to cut my leg off as a sacrifice for satan.


What went not-as-good:

  • I made the entire audio in the last two hours or so. I’m pretty happy with the “music” but the sound effects were pretty bad and lacking. (Most of them were made with my mouth or with junk in my room that I threw on the table). Also the volumes are really not balanced.
  • Totally forgot to animate the player. Somewhere along the way I thought I could get away with it by having the dev say “If you’re not going to behave you won’t get any animations!” or something like that, but I totally forgot about that too.
  • “Beta” testing. I really should have sent friends demos since the platforming part is WAYYY too hard for most people. For me it was really easy and my brother also managed to finish it quite easily, so I thought it was fine. Boy was I wrong…

    View post on imgur.com

    (See? It’s easy!!!!!! Well for me at least)

  • Having more debug shortcuts. Well, the game has different parts, and I didn’t break it to enough parts and didn’t make it easy enough to switch between parts. This led me to play the same parts over and over again, which is partly good due to testing, but mostly boring and making me want to kill myself.
  • People expect to jump with space and not with up or W. I should’ve learned that lesson from the previous LD. Next time I’ll remember.
  • I misspelled “procedurally”. And no, I did not misspell “mnoster”. That was on purpose.


More stuff that I want to say:

  • So far I got lots of reviews and votes which is really encouraging. So I gotta thank you all for that.
  • I got frontpaged on Newgrounds (again!) which blows my mind.
  • I’m taking this whole experience as practice in making games, but also marketing the game. This LD made me open a Twitter (yeah yeah I live under a rock), but the thing that proved most effective is posting gifs here. So sorry-not-sorry for the spam.


Thanks for reading!



Posted by (twitter: @dietzribi)
Wednesday, December 21st, 2016 7:00 pm

This was my second LD ever and I can’t believe how awesome this is.
I didn’t finish a game in something like 10 years. And after deciding to do LD (36 and 37) BAM TWO GAMES DONE.
I was pretty damn sure I wouldn’t finish but I dunno I guess deadlines work for me.

Just wanted to say to everyone who played, voted and commented on my entry “levelone”-
Thanks a lot!!!!
Didn’t play it yet? It’s like 5 minutes and you can’t die.


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dev decides it’s time to kill the character

Posted by (twitter: @dietzribi)
Monday, December 19th, 2016 4:17 pm

It started!

Posted by (twitter: @dietzribi)
Saturday, December 17th, 2016 5:56 am

Just found a speedrun of my game (a pretty bad game for speedruns since it only takes around 5 minutes even if you don’t try to speedrun)
BUT DON’T WATCH IT! play the game!

The “procedurally generated” enemies in my game

Posted by (twitter: @dietzribi)
Thursday, December 15th, 2016 8:28 pm

Procedural generation gives you infinite possibilities! Or in my case 16.
See how diverse it is??? Can you guess the “base blocks” of these magnificent monsters?
Oh and try my game


How I looked like when LD started vs when it ended

Posted by (twitter: @dietzribi)
Tuesday, December 13th, 2016 12:06 pm

presenting “levelone”

Posted by (twitter: @dietzribi)
Sunday, December 11th, 2016 9:06 pm

I’m going to sleep and die. This LD was much harder than the first one because of the nature of my game, and all that work for around 5 minutes of gameplay 😀




entry page here!


Do not mess with him…

Posted by (twitter: @dietzribi)
Sunday, December 11th, 2016 5:31 am

Progress… Hopefully i’m not too slow!

Posted by (twitter: @dietzribi)
Saturday, December 10th, 2016 12:02 pm

I’m not 100% sure where I’m going with this…

View post on imgur.com

I’m in again! Second time.

Posted by (twitter: @dietzribi)
Wednesday, November 30th, 2016 5:08 pm


I’m going to use the same setup as before since it worked well and I didn’t learn any new tricks in the meantime-

Game Maker Studio for programming and graphics (yeah it’s going to be pretty crappy)

Audacity for sound effects

Maschine for music

I can only hope that it will go as well as the first one!

Here’s a gif from my LD36 entry 😀

View post on imgur.com

OMG I’m on the Newgrounds front page

Posted by (twitter: @dietzribi)
Friday, September 9th, 2016 10:35 am

I got the Game Maker Humble Bundle so I could finally export to HTML5. After lots of bug fixes and removing many particles, I had a semi-working version and I uploaded it to Newgrounds and now I’m on the front page!!!

You can check the browser version here: http://www.newgrounds.com/portal/view/680849

And the original here: http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=110825

And to think that I hesitated doing an LD… 😀

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