About Diet Chugg


Ludum Dare 31
Ludum Dare 18
Ludum Dare 17
Ludum Dare 16

Diet Chugg's Trophies

The Hair-o-Dynamic Award
Awarded by frosty
on May 9, 2010

Diet Chugg's Archive

Progress Report #1 (and probably the only one)

Posted by
Sunday, December 7th, 2014 12:43 am



So I’ve always been heavily criticized for my art in previous projects. So I hope I do better this round. I really feel this is the best art I’ve done for a ludum dare.


Here’s my final art assets for the game! All on one giant art sheet. I just don’t have time to make any more.

The Equalizer Fandango

Question about the Ludum Dare and the Unity Asset store

Posted by
Thursday, December 4th, 2014 12:49 pm


So I’d like to enter the Ludum Dare Compo and plan to use the following:



(I really hope to knock out some really great audio like I’ve done in compos in the past: http://ludumdare.com/compo/ludum-dare-17/?action=preview&uid=1517)

Studio One with Komplete Utlimate  library, http://www.bfxr.net/

Possibly some of my own base code, no game logic of course

and… some Unity store tools such as

https://www.assetstore.unity3d.com/en/#!/content/15447 and


Would using these two assets be a violation of the rules though? Would these be considered middle ware or libraries?

I understand we are required to submit our game code when we are done. I would not want to give away the Asset store tools though as that wouldn’t be fair to the devs of the tools.

Would I just strip the asset store assets out of my game project before I submit my unity project?





Cape Chronicles

Posted by
Tuesday, October 9th, 2012 6:52 pm

Hey everyone! We are trying to get money to build our game. It’s kindof like making money off an release… except it’s like raising funding to make the game.

We can get a grant if we get enough votes in this competition we are in.

It’s quick and free for you guys just help us with a vote:


Cape Chronicles is a fantasy platformer where heroes battle beastly minions using elemental powers of fire, lightning, ice and more to carve through perilous 2.5D interactive castles. Cape Chronicles is a hybrid of classic platform gaming with modern gameplay concepts. Bravely risk all unaided or encounter new adventures through multiplayer co-op.

Missed deadlines and got nowhere fast

Posted by
Sunday, December 19th, 2010 8:23 pm

Man my weekend got all messed up… Not only did I not complete the project I got so busy today with other things that I missed the deadline for entering at all… :( Maybe I will submit something to the Jam. Sorry everyone for not having anything more to add.

1st song Completed

Posted by
Friday, December 17th, 2010 10:08 pm

Got my Song created. Now working on sound effects!

Sorry for being short but we are in the middle of the compo.

Diet Chugg’s 4th Ludum Dare – #19

Posted by
Friday, December 17th, 2010 10:39 am

Hi everyone. In the past I have tried to make games for this competition using tools I know in order to make the best game I can.

This Ludum Dare I am going to use as a learning opportunity to learn some new tools.

So I am going to use:

Unity 3.1 (New Tool)

Maya (New Tool)

Gimp (New Tool)

Logic Studios (Not New tool)

snfx (Not New tool)

as usual I will try my hardest to make sure I have fun audio for all to play. (Since that is what most people liked about my game the best.)

Good Luck to all and eat some cheese

Major Bug Fixed

Posted by
Monday, August 23rd, 2010 12:47 am

Apparently as I was doing my final touches to the game pre-release I changed a line of code that messed up my whole life system causing permanent invincibility!

This but is now fixed in Version 1.1. So the 10 people who downloaded version 1.0 please update Thanks!


Also to the 3 of you who had my Version 1.0 of my source code that has been updated as well. Please re-download thanks!


Ace Disguise Master

Posted by
Sunday, August 22nd, 2010 7:26 pm

First of all I had to google disguise to figure out how to spell it right so if nothing else I learned that from this compo…

Ace Disguise Master takes a interesting approach to being an enemy to defeat enemies using enemies power. If that doesn’t count as enemies as weapons I’m out of ideas…

anyways screen shot:

A random level from my game

A random level from my game


The rest I will be using a  insert more tag as to not take up all of the main page with my random stuff (more…)


Posted by
Friday, August 20th, 2010 8:52 am

So I will be using either c++ or Game Maker 7. I would be using Photoshop but my free trial ran out… so I am using Corel instead. Will be using Logic Studios for my music and snfx for sound effects.

What’s the theme?

Posted by
Wednesday, August 18th, 2010 1:09 pm

I am so going to be entering again. This will be my 3rd time. (which is the charm right?) Last Ludum Dare I came in the top 15 for music. This time my goal is to be in the top ten. :)

So what do you hope gets voted for? I would like to see toys personally.

Responses to comments for SkyLands

Posted by
Sunday, May 9th, 2010 8:15 pm


First I would like to say thanks to everyone who took the time to play my game. My music took 15th place this time. I look forward to next time when I will add sound effects as well.

Now for the responses to the comments….


Beat every game contest

Posted by
Sunday, April 25th, 2010 8:26 pm

ok so in Ludum dare 16 I threw out the idea of trying to beat all the games entered by the end of the 2 week rating period and I’m having the contest again.


1.  Beat the game and collect all the secrets  (if it is possible to)

2. rate and comment on the game (this is always possible to do)

There will be no prize for this contest. If you don’t know which game to beat first you could always start with mine. It’s easy because I failed to make enough levels. (only 2 levels total.) Good Luck. :)

(Also…) I forgot to include my source code when I submitted. How do I go about adding it?

Not as much time as I have wanted

Posted by
Sunday, April 25th, 2010 1:23 am

So many ideas… Yet I have been crazy busy with life this weekend. Work, Dating, Prepping for finals. I’m still in the compo but my game play mechanics are terrible this time. However my music is doing really good. Can’t wait to see everyone’s finished games. By the way my game’s name is SkyLands, Islands in the Sky. :)

Anyways enough talking. Time to get to work.

Responces to Posts

Posted by
Sunday, January 3rd, 2010 6:56 pm

Thanks again for all your comments. Here is my response to them.

SonnyBone says …

I like the concept, but it could stand to be more forgiving. Falling from the very top is a saddening experience.

If I ever get around to making my post compo I will be adding a feature to take you to checkpoints.

philomory says …

The game is pretty fun in it’s way, but the controls feel extremely awkward. I did love the music, though.

Thanks, I find that most people liked the music in the game. Of the 5 hours I spent making the game I only spent 20 minutes on it making music. I was surprised by this.

Covenant says …

Couldn’t run it, got a “Unexpected error running game.”

I apologize. As to why it didn’t load I don’t know.

TenjouUtena says …

Audio is kickin’ here. Everything else is kind of meh. It’s a good complete game. The music is awesome, though.

I like the idea of ‘non’ platforms, but I had too hard of a time progressing!

Thanks. I was going to add a sparkily sound effect for bouncing on stars but did not find the time.

Hempuli says …

It was addicting! I enjoyed the first level totally.

My original plan was was to only have 1 level and have it go about 3 times higher into the skies. with checkpoints. having a easy medium and hard mode difficulty based on how many checkpoints you would get. However, Once my player got so high on the screen, gravity reversed! Since I never fixed this bug, instead I made 3 small levels 2 of which were done at last minute. The first one was the start of my original course.

Zecks says …

the game’s so quirky it owns

My personality is quirky so it figures that bleed through my game. Thanks Zecks, you made me smile when I read that.

localcoder says …

Wow, too hard for me. The first row of blue stars is tough, and it just gets tougher. I got up to the orange sky.

It’s nice to stand on stars instead of collecting them for a change.

I’m glad you liked standing on stars, or bouncing on them in this case. :)

ippa says …

slightly too hard.. I think you suck gamers in better if it’s easy in the beginning and they can feel skilled :P. Cool concept, of all the ratings the highest went to Innovation.

I agree with you completely here. First level is much tougher than the 2 following it. This was a bad move on my part. Next time I enter I will keep this in mind. I don’t feel too bad though, this being my first ludum dare.

sirGustav says …

that is one irritating tune :)

I  felt bad because I didn’t add an option to turn off the music. Next time I enter there will be a off/on switch for music for those who don’t enjoy the quirky music I do.

Posted by
Saturday, January 2nd, 2010 10:38 am

So when Christmas came around I got my usual cool Gifts, but one particularly stuck out. Mainly because it matched my entry for Ludum Dare. I got a blanket that had moons and stars flooded all across it which is much like my game shoot for the stars.

Christmas Suprise

Christmas Suprise

Alas, Coincidences like this are my life and I love them.

Stupidity Realization

Posted by
Wednesday, December 16th, 2009 12:38 am

Now that the ludum dare is over I get to laugh at myself. I made a spaceship that shoots yellow balls in my game that would help players get higher up and guess what… I never used it. I spent time drawing it, programming it, balancing it and never used it… I do the silliest things sometimes.

On the plus side everyone seemed to like the music in the game. Funny part is I spent about 10 minutes making the music and 10 more minutes adding it to my game. Whereas I spent a total of about 5 hours on my game.

Another funny thing… I gave my game 2 names. One is Reach for the Stars and the other is Shoot for the Stars.

Ok I’m done mocking myself for now. Have fun everyone.

Shoot for the Stars

[cache: storing page]