About Dia6lo


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Dia6lo's Trophies

Masterpiece Art
Awarded by Linver
on April 19, 2016

Dia6lo's Archive

Welcome to CyberGhoul, the city of dreams.

Posted by
Tuesday, December 13th, 2016 9:29 am

Holy cow, we’ve made it 😀

Artis@n is my third LD game and first Jam one. It was created by me and Linver. We’ve designed gameplay together, while I’ve written all the code and he has made all the art, music and story. Dats ma boi!

By comparing quality of games produced I can clearly say that I like Jam more than Compo (or I just can’t draw good art). Though, spending 72 hours instead of 48 is pretty exhausting, and I was not prepared for it :<

Combine any items in our game!


teem? 777-777 *** Welcome to CyberGhoul, the city of dreams *** Att

Posted by
Sunday, December 11th, 2016 10:39 am

A lot of books, neon and only one apple.



Posted by
Saturday, December 10th, 2016 8:00 am

This is FuTuRe


Yeah, that was “…what can go wrong?”

Posted by
Sunday, August 28th, 2016 9:38 pm

No, I haven’t failed in completing the game but rather in posting entry. It turned out that iFrame doesn’t allow keyboard interaction via event listeners. Yes, yes, Unity somehow deals with it (maybe with messages). Anyway, let me introduce DIO my entry

This was kinda slacky compo for me, but it was pretty smooth in development phase. I guess, I’ve grown enough for making game engine (or maybe my hate to Pixi is just too big). Oh, and I also pumped up my drawing skills and my art is not-so-eye-bleeding now. Yay.

So, yeah, that’s it. Gz everyone.


Aaaand third pizza ended up in pizza heaven

Posted by
Sunday, August 28th, 2016 1:11 pm

I never liked you too, mr. Caveman.


He’s laughing at our efforts

Posted by
Sunday, August 28th, 2016 10:54 am

Let’s teach him a lesson, guys!


5 hours ago I ate my second pizza

Posted by
Sunday, August 28th, 2016 3:44 am

… and then I was like “Yeah, who needs these precious compo hours when I can just waste ’em on some crappy sprites?”.

Lasciate ogni speranza, voi ch’entrate



Posted by
Saturday, August 27th, 2016 9:43 am

Okay, I’ve got some handy graphics (hehe, got it?). Cya tommorow.

P.S. Ah yes, you can try it here

Better than last compo

Posted by
Saturday, August 27th, 2016 6:01 am

Blow dust from Bridge.Pixi… Check

Fall in awe before ASP.NET Core… Check

Create some stub stuff… Check

Setup autodeploy… Check

Eat a pizza… Check

You are welcome

I’m in

Posted by
Saturday, August 27th, 2016 4:28 am

I’m ready to rock… blah-blah-blah …less than 40 hours… blah-blah-blah …interesting theme… blah-blah-blah …what can go wrong? ¯\_(ツ)_/¯

As many of you, guys, I’ve finished my first LD

Posted by
Sunday, April 17th, 2016 10:54 pm

And it’s my first “jam”ish competition where I’ve actually FINISHED the game 😀

My Entry

Darude – Sandstorm.




At least it compiles

Posted by
Sunday, April 17th, 2016 9:55 am

Something weird is going on with rotation calculations :/


Okay, I’m totally getting somewhere

Posted by
Sunday, April 17th, 2016 3:22 am

Though, I’m not sure if this is legal


Getting curvy

Posted by
Sunday, April 17th, 2016 12:45 am

Aaand I’ve changed mechanics and applied some bezier curves to game field.

2016-04-17-1535-51 2016-04-17-1534-53

At least it’s working

Posted by
Saturday, April 16th, 2016 4:42 am

I’ve been coding almost 9 hours and I’ve got some result – nifty fluid match3 mechanic with resizable field 😀

I don’t know how to properly attach gif, so if you want to see it, then click on it.


I’m in.

Posted by
Monday, April 11th, 2016 12:08 pm

Okay, I’m not sure if I must write this post to get into compo. But anyways, I’m in and I’ve got my boys (C#, MonoGame/Bridge.NET) with me.

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