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Ludum Dare 30

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I’m in. Maybe. I don’t know.

Posted by (twitter: @DhantonGames)
Friday, December 5th, 2014 11:07 am

I’ll try to enter the compo but since I have some exams next week I don’t know if I will be able to do it. This is so exciting!

  • OS: Elementary (yeah, I know I’m crazy :P)
  • Code: C++ with SFML
  • IDE: QtCreator & qmake
  • Art: Aseprite & Gimp
  • Sound: sfxr
  • Music: I have no idea…
  • Timelapse: gLapse

I’ll be using my own simple set of tools to make my life easier. Nothing too special: https://www.mediafire.com/?5tk6xofwsgdi7au

Oh, and I will be using this public git repo on my bitbucket page, so you can check the source code at anytime you want! https://bitbucket.org/DhantonGames/ld31

 

Good luck 😀

Disconnect the worlds – Post mortem

Posted by (twitter: @DhantonGames)
Wednesday, August 27th, 2014 8:12 am

screenshoot_4

What wen right

Graphics

I’m not a pixel artist, so before the competiton started I was looking for someone to team up with. As I didn’t find one, I decided to do pixel art myself. And It wasn’t bad at all! I didn’t spend too much time on it, but I managed to finished it and make it look acceptable. Oh, and I probably should thank David Capello for making Aseprite, it was really helpful.

screenshot

Theme

I liked the theme a lot and I spent just 10 minutes thinking about the type of game I wanted to do. I didn’t changed my mind at all so that’s cool.

Overall

I’ve been all year trying to make games, and I finished one in 48 hours! I think that’s the most amazing part of all and you should all be very proud of it. And play other people’s games and watch them play your is always awesome 😀

What went wrong

Coding

At first I tried to make good, clean and reusable code. But when I started running out of time, I stressed out and I did  a lot of copy-paste, useless functions and hardcoded stuff that could have been implemented waaay better. But the game works and I’m not planning to touch that code anymore so… yeah.

Music

I didn’t even try but I would have liked to create something to cheer the game up. Maybe for the next time.

If you haven’t played my game yet, here is the entry page: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=28965. Hit me on twitter and I will play yours!

I’m in :D

Posted by (twitter: @DhantonGames)
Friday, August 22nd, 2014 7:04 am

I’ll be entering the jam. I’m looking for an artist, I know it’s a little bit late, but if anyone is interested just tell me on twitter 😀

  • Code: C++ with SFML
  • IDE: QtCreator and qmake
  • Art: Aseprite (if I don’t find an artist)
  • Sound: sfxr
  • Music: Beepbox (if I have enough time)
  • Timelapse: gLapse

I will be using my own simple collection of tools to make my life easier. Since I don’t really know if I will be doing compo or jam, here they are: https://www.mediafire.com/?5tk6xofwsgdi7au

Oh, and I will be streaming. Maybe.

Good luck to everyone 😛

I’m out…

Posted by (twitter: @DhantonGames)
Sunday, December 15th, 2013 2:44 pm

I didn’t have enough time to finish it, even though I came up with a really good idea. This is what I got so far.

captura

Well, it’s not bad at all for my first Ludum Dare, and I know I will finish it soon. Good luck to everyone 😀

PS: As always, sorry for my English

I’m in :D

Posted by (twitter: @DhantonGames)
Sunday, December 8th, 2013 3:25 pm

Tools:

  • Language: C++ and SFML (and maybe Box2d)
  • IDE: Visual Studio
  • Graphics: Paint.net and Gimp
  • Audio: SFXR and Audacity

Good luck to everyone 😀

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