All right, looks like I’ll be participating this time around. It’ll be my 3rd Ludum Dare, and my 7th game jam in general.
Here’s what I’ll be using:
Code – C++, via makefiles. For libs, I’ll probably be using zlib, allegro 5, and opengl. Since I’ll be doing the jam, I’m going to use a WIP framework that I’ve been working on recently.
Graphics – GIMP ought to be enough for my purposes.
Sound – BFXR. I’m going to team up with a friend for my musical needs, since I make a terrible composer.
Other Tools – Tiled will be used for building levels, and most of my assets will be packaged via a simple program that I’ve built. cmus and pyradio will provide me with some suitably epic background music whilst working, and I just use chronolapse to make a timelapse of my work.
Why the jam: there are two main reasons why I’m entering the jam. Reason #1 is of course music. If you’re terrible at making it, and you have a friend who’s willing to compose for all of your game jam needs, why not take them up on it? #2 is time. Ludum Dare coincides with my return to college, so I’m gonna have trouble getting too much done on moving day. An extra day to work is quite helpful.
Well, I wish everyone luck!