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Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 7 days, 23 hours, 55 minutes, 34 seconds
  • October Ends: in 9 days, 0 hours, 7 minutes, 34 seconds
  • Ludum Dare 31 begins: in 44 days, 0 hours, 55 minutes, 34 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

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    Let’s Do This!

    Posted by
    Wednesday, August 14th, 2013 8:47 am

    All right, looks like I’ll be participating this time around. It’ll be my 3rd Ludum Dare, and my 7th game jam in general.

    Here’s what I’ll be using:

    Code – C++, via makefiles. For libs, I’ll probably be using zlib, allegro 5, and opengl. Since I’ll be doing the jam, I’m going to use a WIP framework that I’ve been working on recently.

    Graphics – GIMP ought to be enough for my purposes.

    Sound – BFXR. I’m going to team up with a friend for my musical needs, since I make a terrible composer.

    Other Tools – Tiled will be used for building levels, and most of my assets will be packaged via a simple program that I’ve built. cmus and pyradio will provide me with some suitably epic background music whilst working, and I just use chronolapse to make a timelapse of my work.

     

    Why the jam: there are two main reasons why I’m entering the jam. Reason #1 is of course music. If you’re terrible at making it, and you have a friend who’s willing to compose for all of your game jam needs, why not take them up on it? #2 is time. Ludum Dare coincides with my return to college, so I’m gonna have trouble getting too much done on moving day. An extra day to work is quite helpful.

     

    Well, I wish everyone luck!

    Last minute join

    Posted by
    Friday, December 14th, 2012 7:47 pm

    This looks like a good theme! My friend and I will be entering the jam this time around, making this my second LD.

    Postmortem – Leave Black Alone

    Posted by
    Thursday, January 5th, 2012 5:33 pm

    Here’s a very late postmortem for my game Leave Black Alone. To be honest, I’m surprised at the fairly positive feedback I’ve been getting, considering that I’m not really too fond of it.

     

    The Good:

    • Choosing to use Game Maker. I know a bit of Java, but it would’ve been a nightmare for me trying to make this with it. I’ve spent enough time with Game Maker that I found the coding to be fairly painless.
    • The idea, because I think it’s fairly original take on Alone, even if the story was just sorta pasted on towards the end.
    • For the most part, I managed to stay focused on the game.
    • Getting someone to look at the game from time to time. If not, I might have kept my original graphics, and they would’ve scorched off your eyeballs… Instead, I made a simple and somewhat more pleasing color scheme. My tester also caught one or two bugs that I wouldn’t have known about otherwise. Also, there wouldn’t be a hint button if my tester hadn’t had so much trouble with the puzzles.
    • Getting lots of sleep on Saturday, even though I wasn’t very tired. I felt exhausted later on Sunday even with the extra sleep, so I imagine it would have been even harder to actually finish the dang thing.
    • Finishing the game! This was my very first LD ever, so I’m really happy that I managed to finish.

     

    The Bad:

    • Sound. If you’ve played my game, you’ll notice that the sound effects aren’t that great and there’s no music to speak of. This was my first time ever really messing with music and sound, and it shows. I used bfxr for sound and pxtone for (attempted)music, but I hadn’t ever used bfxr before. Next time, I’ll need to practice making music and sound a bit.
    • The level design process. Game Maker’s room editor is nice, but it would’ve helped to setup a small level editor , especially later on Sunday when I was scrambling to make levels. I also didn’t really know what to do with all the elements of the game, which is why I kept adding new stuff even as the last level loomed.
    • The tutorial system. I like it, but my tester hardly even looked at it, despite the fact that it’s the only place with any instruction to speak of. If you rate my game, please tell me whether you used it or not.
    • I used collision detection for everything, when I really should have used an array. This came back to haunt me later, when I desperately tried and failed to fix a horde of weird bugs regarding the powerups. In the end, I had to design around them, and I hated that. If you see an off center powerup, you know the cause.
    • The win screen and story screen. I thought it would be cool to try messing with blender to make a cool win screen, but instead it took quite a while and produced a pretty terrible result. It would have been simpler for me to use the gimp and drawn it. As for the story screen, it was just a tacked on extra, and I really should have either put a little more time into it, or not had it at all.
    So there you have it. If you have a minute or two, please play and rate my game!

    Day 2 Update

    Posted by
    Sunday, December 18th, 2011 7:08 am

    Well, my game’s coming along quite nicely I just added a hint button that gives you the first move, and made a title screen. Hopefully I can finish it by 9:00 PM.

    You can try it here.

    Current Progress: Leave Black Alone!

    Posted by
    Saturday, December 17th, 2011 11:04 am

    I started working on my game this morning, and it’s now lunchtime! I couldn’t think of a good idea, then I thought of using the word alone as in leaving something alone, not being alone. Thus, I’m making a little puzzle game. Here’s a link so that you can try it out(Windows only, sorry). Since people seem to be posting lots of progress screenshots, here’s one. it’s not too pretty, but it works.

    I guess I’ll give it a go

    Posted by
    Thursday, December 8th, 2011 5:08 am

    This will be my first LD, but everyone has to start somewhere!

    I’m going to use Game Maker, the GIMP for graphics, and I’m not sure about sound. Probably Pxtone


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