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Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 8 days, 8 hours, 39 minutes, 18 seconds
  • October Ends: in 9 days, 8 hours, 51 minutes, 18 seconds
  • Ludum Dare 31 begins: in 44 days, 9 hours, 39 minutes, 18 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

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    About Dezzles


    Ludum Dare 29
    Ludum Dare 28
    Ludum Dare 27
    Ludum Dare 26
    Ludum Dare 25
    Ludum Dare 23
    Ludum Dare 21
    Ludum Dare 18

    Dezzles's Trophies

    Dezzles's Archive

    Necessary Theme Rant

    Posted by
    Wednesday, April 23rd, 2014 8:56 pm

    A video in which I talk about ALL 84 possible themes for this Ludum Dare.

    Note that this was made before the final round opened.

    The LDT* Wars

    Posted by
    Sunday, September 8th, 2013 11:23 pm

    Just before Ludum Dare 27 began, the LDT* wars broke out in the Ludum Dare community.

    For those that missed the controversy, the links and videos below are the main items, in order.

    LDTD propaganda shows
    LDTO responds
    LDTP party makes announcement
    LDTO propaganda continues on Ludum Dare website
    UN responds to rising hostilities

    Neilogdian separatists rise

    First LDNN report on hostilities breaks out
    News on the LDTO and LDTP comes from LDTO
    LDNN announcement regarding the fall of LDTP
    LDTP party falls

    LD News: #LDTO Attack on #LDTP

    Posted by
    Thursday, August 22nd, 2013 7:06 pm

    Latest news from the war between #LDTP, #LDTO and #LDTP

    Disaster takes place at #LDTP headquarters

    Tensions rise between #LDTD and #LDTO

    Posted by
    Wednesday, August 21st, 2013 5:03 pm

    Dezzles brings you an up-to-date news report about the current troubles in the Ludum Dare community

    #LDTO site 
    #LDTD site
    #LDTP site 

    #LDTO propoganda on Ludum Dare website 

    Earlier article by nintendoeats 

    Neilogdian claims

    The Potato Service Announcement

    Posted by
    Monday, April 22nd, 2013 6:18 am

    +1 POTATO!!!

    I’m in video

    Posted by
    Thursday, April 18th, 2013 4:47 pm

    MiniLD #41 Announcement

    Posted by
    Monday, March 11th, 2013 4:02 am

    Blood in the Water

    [ View Entries ]


    Dezzles (less than) Awesome Workstation

    Posted by
    Friday, August 24th, 2012 1:20 am

    So this will be my setup for the LD, pretty pumped with less than 17 hours to go before kickoff!

    I have NeiloGD sitting not too far from me, and why yes that is a bottle of my homebrew on the desk. NeiloGD says that it’s good…

    I’m (for lack of a better term) in!

    Posted by
    Thursday, August 9th, 2012 8:38 pm

    So I’ll be doing the Jam this time, very big plans for it… More to be announced about that later on!

    Pumped to be entering, I’ll have NeiloGD coming around to my place for a few days and we’ll be working on a game. Should be awesome!

    So, now for the nitty gritty stuff…


    Language: c++
    Libraries: Psybrus engine, and whatever is plugged into that
    Editor: Visual Studio 2010 C++ Express
    Graphics: I won’t be touching this stuff… More on that later
    Audio: See: Graphics

    Long story short, I’m excited. Everyone should be! (I’m looking at you voxel)

    I’m not in…

    Posted by
    Sunday, April 15th, 2012 7:24 pm

    So I’ve thought long and hard about this month’s Ludum Dare and it looks like I won’t be able to enter this time…

    Between travelling and attending a birthday party it just looks like it won’t be happening, sorry to let everyone down…


    Oh who am I kidding… I’M IN!!!!

    Gonna be using c++ and the Psybrus engine (hopefully) and my shiny new wacom tablet I got for GGJ for graphics and will hopefully pump something out! Realistically speaking I’m probably going to end up in the Jam (wasn’t lying about the birthday and travelling) so I’ll need the extra time!


    Mini LD 33

    Posted by
    Thursday, March 22nd, 2012 7:32 pm

    So it looks like I’m manning up and entering the mini LD this month. Just gonna insert my doodle here and see how I go. I can’t really start until Sunday but I’ll see what can get done. I may have about 6 hours to put in to the game on Sunday, but I’ll try to sketch some more graphics by then so that I don’t need to throw them together.

    For the mini I’m going to give flash a go. Hopefully it won’t go too badly. The sketch that you can see in this post is less than wonderful, but I’m no artist… It was drawn using GIMP and my Wacom tablet (to which I still need quite an amount of practice). The idea is basically just a runner where the player has to jump, duck, defend and attack as their actions to continue moving along.

    Last minute “I’m In”

    Posted by
    Friday, August 19th, 2011 6:54 pm

    Okay, so I meant to do this a little while ago, but I’m most definitely in!

    I’ll be developing in c++ using a (very small) framework available http://eternallydisputed.com/site/index.php?page=downloads&type=entry&id=ludum_dare%2Fdownload

    My choice of libraries will be entirely dependant on the theme, but will be a toss up between SFML and Irrlicht depending on what I want. Also I’ve set myself a schedule to try to stick to because I’m horrible at keeping track of my time. If you for some reason want a look, here it is https://docs.google.com/a/dezzles.com/spreadsheet/ccc?key=0AoJxrjDhQdyKdGZ6ZE5BdFJwUXR1WHhsUGFvYmxtbFE&hl=en_US#gid=0 it should hopefully keep me going.


    All the best, Dezzles



    It begins… LUNCH TIME!!!

    Posted by
    Friday, December 17th, 2010 7:19 pm

    Ludum Dare 19 – Discovery
    Saturday 1.12PM (72 hours remaining)
    Well the Ludum Dare has kicked off for the weekend and the theme is discovery, I’m not entirely sure what that means for my game. Discovery can mean so many different things, are you discovering an ancient civilization, the limits of the human body or mind, discovering your past, or discovering what happened to your sandwich. Choosing one interpretation for the theme is certainly going to be difficult, so I’ll have to get some thinking done. I’m starting to flesh out one idea, but I’m not sure how it’s going to go. For now, I’m going to go and grab me some lunch before starting the game plan. This Ludum Dare I’m entering the JAM as opposed to the proper competition, in part because of the extra time I’d like, in part because I want to spend some time building a really good game, and it means that I can call on the rest of Eternally Disputed for ideas or in game assets (I’m looking at you Haminatrix). Wish me luck and I’ll start getting the builds going after lunch.

    Almost there…

    Posted by
    Tuesday, December 14th, 2010 3:54 pm

    So with Ludum Dare just around the corner, I’m running out of time to get my (new) framework finished by the weekend. Still haven’t decided whether I’m going for the JAM or normal Ludum Dare, will probably be based on how well I go with coding this weekend and whether I feel like I need more time. Also whether my framework is complete and whether I have a team for the JAM by then or not… None the less, this is what I have so far. With any luck, I’ll get Cruise Control to automatically be doing builds for me throughout the weekend as I make changes and possibly uploading them to my website as I go.

    Languages: c++, XML

    Libraries: Irrlicht, Newton Game Dynamics (probably)

    Tools: Visual Studio 2010

    Graphics: MS Paint, gimp, Blender 3D

    Sound: sfxr

    Version control: SVN

    Automatic Building: Cruise Control .NET

    Framework: The one I’ve been building the last couple of months (not the same one I used for LD18)

    All posts, images, and comments are owned by their creators.

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