Ludum Dare 32
Ludum Dare 31
Ludum Dare 29
Ludum Dare 28
Ludum Dare 27
Ludum Dare 26
Ludum Dare 25
Ludum Dare 23
Ludum Dare 21
Ludum Dare 18
The engine I’ll probably be using:
The biggest issue we faced as part of MiniLD #57 was the lack of communication.
Nobody really knew what the game was about, we just had assets being thrown together while I worked on a game. THEN I had to shove them into the game haphazardly hoping that somehow it would all come together.
It did not.
On the up side, Olligobber’s art was incredible, and Neilogd’s sound effects fit the theme perfectly.
The creating of the assets and then trying to fit them into a randomly created game fit the theme nicely, as opposed to planning the game and adding assets was interesting to say the least.
Do not worry, everything is fine. I am excited for Ludum Dare. Do not worry. All is well.
Dezzles is fine. He was most certainly not harmed by the carrot shoved into his head…
A video in which I talk about ALL 84 possible themes for this Ludum Dare.
Note that this was made before the final round opened.
Just before Ludum Dare 27 began, the LDT* wars broke out in the Ludum Dare community.
For those that missed the controversy, the links and videos below are the main items, in order.
Latest news from the war between #LDTP, #LDTO and #LDTP
Dezzles brings you an up-to-date news report about the current troubles in the Ludum Dare community
So I’ll be doing the Jam this time, very big plans for it… More to be announced about that later on!
Pumped to be entering, I’ll have NeiloGD coming around to my place for a few days and we’ll be working on a game. Should be awesome!
So, now for the nitty gritty stuff…
Libraries: Psybrus engine, and whatever is plugged into that
Editor: Visual Studio 2010 C++ Express
Graphics: I won’t be touching this stuff… More on that later
Audio: See: Graphics
Long story short, I’m excited. Everyone should be! (I’m looking at you voxel)
So I’ve thought long and hard about this month’s Ludum Dare and it looks like I won’t be able to enter this time…
Between travelling and attending a birthday party it just looks like it won’t be happening, sorry to let everyone down…
Oh who am I kidding… I’M IN!!!!
Gonna be using c++ and the Psybrus engine (hopefully) and my shiny new wacom tablet I got for GGJ for graphics and will hopefully pump something out! Realistically speaking I’m probably going to end up in the Jam (wasn’t lying about the birthday and travelling) so I’ll need the extra time!
So it looks like I’m manning up and entering the mini LD this month. Just gonna insert my doodle here and see how I go. I can’t really start until Sunday but I’ll see what can get done. I may have about 6 hours to put in to the game on Sunday, but I’ll try to sketch some more graphics by then so that I don’t need to throw them together.
For the mini I’m going to give flash a go. Hopefully it won’t go too badly. The sketch that you can see in this post is less than wonderful, but I’m no artist… It was drawn using GIMP and my Wacom tablet (to which I still need quite an amount of practice). The idea is basically just a runner where the player has to jump, duck, defend and attack as their actions to continue moving along.
Okay, so I meant to do this a little while ago, but I’m most definitely in!
I’ll be developing in c++ using a (very small) framework available http://eternallydisputed.com/site/index.php?page=downloads&type=entry&id=ludum_dare%2Fdownload
My choice of libraries will be entirely dependant on the theme, but will be a toss up between SFML and Irrlicht depending on what I want. Also I’ve set myself a schedule to try to stick to because I’m horrible at keeping track of my time. If you for some reason want a look, here it is https://docs.google.com/a/dezzles.com/spreadsheet/ccc?key=0AoJxrjDhQdyKdGZ6ZE5BdFJwUXR1WHhsUGFvYmxtbFE&hl=en_US#gid=0 it should hopefully keep me going.
All the best, Dezzles