The biggest issue we faced as part of MiniLD #57 was the lack of communication.
Nobody really knew what the game was about, we just had assets being thrown together while I worked on a game. THEN I had to shove them into the game haphazardly hoping that somehow it would all come together.
It did not.
On the up side, Olligobber’s art was incredible, and Neilogd’s sound effects fit the theme perfectly.
The creating of the assets and then trying to fit them into a randomly created game fit the theme nicely, as opposed to planning the game and adding assets was interesting to say the least.