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For Greater Good – Post-Mortem

Posted by
Tuesday, December 18th, 2012 1:48 pm

Gameplay – Mars level


  • Graphics. At first it didn’t look very well, but then we’ve managed to get pretty graphics with help of the Blender
  • Music. Composed by team member Drahosh, I find it to be very addictive. You should certainly play it with sound unmuted.
  • Level design. First levels are simple, later it gets challenging and then really hard. I had lot of fun myself trying to beat my own game.
  • Level backgrounds. You are flying over real Earth, Mars or Moon. Just try it :).
  • Game code. Coding this game was fun, but seeing our 4000 lines of code working is even better, especially if things work like they were meant to.
  • To sum up: Really almost everything. You should play it here: http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=13839


  • Sound effects. Sound files are there, but I didn’t manage to get them working on time.

What’s next:

Android port is on it’s way. And there will be Android post-compo (opensource) in Play Store soon. We will add some more features and redesign levels to make them playable on smaller screens of Android devices.

PS: Feel free to play around with xml files in res/levels. And if you come up with something cool please mail it to me :)


I hope everybody enjoyed this LD as I did, and I’m really looking forward to the next one!

We’re in! (jam)

Posted by
Friday, December 14th, 2012 2:05 pm

Me and my team are going to participate again in this LD. Tools:

IDE: Eclipse
Lang: Java
VCS: Git
Music: SunVox
Graphics: GIMP (opensource part of team), Photoshop (the other one).

In my timezone this event is starting at 3:00 AM, so I’m going to enjoy 5 hours of sleep and get right to it!

I’ve seen you like posting photos of your workstations, mine is pretty messy, so I’ll only post server we’ll be using for repos:

My server

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