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Posted by
Tuesday, August 26th, 2014 8:36 am

I started Ludum Dare trying to learn Unity and do the compo by myself with a weird birthing planet centipede sim. But I didn’t get far enough and it sucked, so I jumped on the other Octodad guys project and made them a logo and loading screen. In Antbassador you play as a finger wearing a top hat that has come to help the Antopian ants… but with great responsibility comes great power… or something like that.


Topsail (Fail)

Posted by
Sunday, April 27th, 2014 6:04 pm


You can move around a really cool looking procedural iso-grid! That’s about it :/If I decide to not work tomorrow maybe I’ll make it into a game (I had wanted to do some simple ship combat, but smuggling may be easier to finish..).



Update 1

Posted by
Saturday, April 26th, 2014 5:29 pm



Got a late start. Dunno if I’ll finish but the isometric wave simulator is working!


Hot Wife: Belarus, Decided to enter afterall

Posted by
Monday, December 16th, 2013 5:24 pm



Here’s my jam entry. It took prob 6+ hours.


By Devon Scott-Tunkin @devonsoft

Music by Ian McKinney

Inspired by Russian Brides, bitcoin mining and http://interstellarselfiestation.com/sggc.html

Shopping for a Wife
Click on a wife to swap it with the left adjacent wife. Wives on the left edge
swap with wives on the right edge.

Match 2 or more adjacent wives of the
same color to have them removed.

Wives in rows or columns that add up to
10 bitcoins will be automatically removed.

Finding the One
When only one wife remains you purchase her and reveal your future together
(There are at least 7 endings).

(Press ‘r’ to refresh cart.)

most probably

Posted by
Tuesday, August 16th, 2011 9:18 am

I really want to do something with rennnnnnnnnnnn’py, but im also taking some rennnnnnnnnnnfaire time this weekend so we’ll see what happens. Consider this an entry. Or not. Maybe I’ll just make a horrible unity game.

Posted by
Wednesday, August 26th, 2009 12:58 pm

I’m probably going to enter, but with pyweek looming directly after I may chicken out. This will be my 3rd ludum dare and if I finish something it will be using cocos2d and pyglet.

My Christmas Album

Posted by
Monday, December 29th, 2008 10:29 pm

So my friend Ian and I made a Christmas album. I know it’s after Christmas, but I was out of town, so Happy New Year Everyone!

I finished the songs that I posted for the LD Christmas Album weekend (‘All I Want for Christmas is Presents’ is now all Phil Spectoredy, yay!) and recorded a few more. Then Ian did the lion’s share of everything else (He even made an incredible 8-bit song, The Ice Storm, that makes me wish I could us him for Ludum Dare’s). Anywho, here it is:


Pot Holes! [FINAL]

Posted by
Sunday, December 7th, 2008 7:40 pm

So I didn’t post very much during the compo as I was really working on this. Rest assured I ate a lot of dominoes doritos, and mt dew. I didn’t have enough time for sound, animation, or better looking cars, but I got the basic graphics in (even if it still looks ugly to me).

I was inspired by the summers in my high school years spent working as a grunt for the city public works… filling pot holes!

The gameplay is simple: move with the arrow keys, get asphalt from the bottom of the truck and fill the potholes by simply walking near it, then go back to the truck and repeat! Fill all the holes and move to the next level. And hey this is my first game with levels and even lives! So here is the 9 levels in all their glory:

Pot Holes!

windows binary and source. Source should compile on linux (it works on my ubuntu) if you have sfml and freetype installed. it might need libsndfile and openal because I imported the audio libray but didn’t use it.. If I can figure a way to get a linux binary or makefile I might next week. never done it before.

There is at least one bug where sometimes it says there’s a pothole but the image doesn’t display so you can’t continue unless you walk around until the trigger sets, but it happens rarely. stupid arrays.


Made with c++ and SFML.

[edit] and for fun here’s the game on saturday when I just had some fun block art!

Asterist – Asteroids Clone

Posted by
Thursday, December 4th, 2008 11:05 am

I’m planning on doing LD13. This will be my second LD, after doing LD11. I used PyGame last time and made that leap gameboyish grasshopper/alien and falling tanks game if anybody remembers. It wasn’t very done. And it still isn’t. This time I’ve had my first programming class in c++ at DePaul here in Chicago and think I’m going to try using SFML (simple fast media layer) and c++.

So to start out the LD13 warmup I took the game we made in my class and made it considerably more interesting while porting it to SFML from the graphics library we were using in class.  So here is my asteroids clone, Asterist, which is a continuation of the 2nd program I ever wrote in c++ (the first being “hello world”). It still has a few bugs and issues I want to change but it should run fine most of the time. If anyone can beat 4300 hiscore let me know ;).



Leap [Final], at least it’s something…

Posted by
Sunday, April 20th, 2008 5:55 pm

windows exe in zip file

run leap.exe to play

source code and media in zip file

run leap.py to play (PyGame and Python required, but should run on mac and linux then)

feel free to do whatever you want with the source code and media

Press SPACEBAR to jump, avoid falling tanks -that’s it!


I was working on this until there was 15 minutes left, so this is mighty unfinished. But it is playable and at least okay to look at. I think it has a lot of potential…

I haven’t ever used py2exe before so I’m sorry for the mess of a zip file. Just run leap.exe. Hopefully it works for you guys, it works on my end.

Leap was(is) planned to include more of a strategy element with raising blocks and a real objective.  Initially I thought it up of being reference to Kierkegaardian existentialism  and the “leap of faith” (notice the religious icon blocks in the spritesheets..) and the initial leap from objectivity (notice the emotionless faces and math symbols in the grasshopper’s home…) to the hearts, love platform that you can’t reach in the beginning.  Tanks and money and gameplay and love were going to make some statement about religion, but none of that is probably evident in this buggy “physics” demo.  And it may not actually be successful as a thoughtful philosophical game if it does get there… hopefully I can make it fun at least :). I like the grasshopper in anycase!

I spent 50/50 graphics and programming on this. I should’ve spent more time programming!  Since this is the second program I’ve ever written with user input, I think it isn’t too bad for roughly 20 or more hours work.  Sadly this is more finished than my first game that I’m still making with PyGame after starting 3 months ago with python.

All in all this competition was a lot of fun and a lot of work, I’m getting the hell out of this apartment! I can’t wait to play the other games and maybe download an IRC client and join the group, since I didn’t have time to do that this weekend!

Good game everyone!,


End of Saturday

Posted by
Saturday, April 19th, 2008 8:36 pm

So I spent all of Saturday making Kirby-esque gameboy style graphics, which I have a feeling was a mistake as I’m going to have to code all of the game in one day and I’m still all too green with python. Oh well, hopefully something comes out of it and at least I have the graphics pretty much done for what I have in mind. And no, it’s not really going to be a platformer and no, that’s not an alien (it’s a grasshopper I swear). If low-res 4-shade black and white graphics isn’t minimalist enough I plan on it being a one-button affair. Here’s hoping I get this done tomorrow!



Posted by
Saturday, April 19th, 2008 6:38 am

There seems to be people with prototypes already so maybe it was a mistake to see my girlfriend last night…

Oh well, let’s have some breakfast and play catch-up!


I hope you guys are prepared…

Posted by
Thursday, April 17th, 2008 6:47 pm

I just made my first giant clock! I am so ready for Ludum Dare now that I have this incredible custom library at my fingertips:

import os, pygame, random, math, pgu
from pygame.locals import *
clock = pygame.time.Clock()
screen = pygame.display.set_mode((800,480))
timer = 0
seconds = 0
minutes = 0
timertext = str(minutes) + “:” + str(seconds)
background = pygame.Surface(screen.get_size())
background = background.convert()
background.fill((250, 250, 250))
font = pygame.font.Font(None, 500)
text = font.render(timertext, 1, (10, 10, 10))
screen.blit(background, (0,0))

quit = 0
while not quit:
for e in pygame.event.get():
if e.type is QUIT: quit = 1
if e.type is KEYDOWN and e.key == K_ESCAPE: quit = 1
background.fill((250, 250, 250))
text = font.render(timertext, 1, (10, 10, 10))
screen.blit(background, (0, 0))
timer = timer + 1
if timer == 60:
seconds = seconds + 1
timer = 0
if seconds == 60:
minutes = minutes + 1
seconds = 0
if seconds <= 9:
timertext = str(minutes) + “:” + “0” + str(seconds)
timertext = str(minutes) + “:” + str(seconds)


Posted by
Monday, April 14th, 2008 7:06 am

I’m planning on trying to participate in LD 11 this year.  I just started using PyGame and programming in general in January and have yet to finish anything, so maybe this will force me to at least make something playable and simple.  We’ll see!


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