Ludum Dare 31
Theme:
Entire Game on One Screen

Judging ends in:
It’s time to Play and Rate Games!

PlayRate80Star

About devince (twitter: @@vcarluer)

Entries

 
Ludum Dare 29
 
Ludum Dare 26
 
Ludum Dare 23
 
Ludum Dare 23 Warmup

devince's Trophies

It's A Mystery Award
Awarded by GrooveMan
on May 13, 2014

devince's Archive

Timelapse

Posted by (twitter: @@vcarluer)
Tuesday, April 29th, 2014 9:03 am

The timelapse for my spaceship adventure game “Beneath the surface”

 

Play it here: http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=11818

titleScreen

 

I added notes in video for you to understand more clearly the various steps.

Done \o/

Posted by (twitter: @@vcarluer)
Sunday, April 27th, 2014 5:23 pm

“You are Jack Sprow, captain of the icefly. The Empire’s mothership may have scanned water beneath this planet’s surface. Your mission: verify this information and bring a sample.”

http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=11818

doc

End of day 1 progress report

Posted by (twitter: @@vcarluer)
Saturday, April 26th, 2014 5:48 pm
Main mechanisms in place.
Missing “real” game (sic) and audio.
You can try current WIP version here: 
wipld29-mid

Spaceship base progress

Posted by (twitter: @@vcarluer)
Saturday, April 26th, 2014 7:56 am

Next step is animation…

spaceship

My code base

Posted by (twitter: @@vcarluer)
Friday, April 25th, 2014 6:07 pm

I’ve developed javascript html 5 utilitary classes during my warmup.

I will use this code as a base for my ludum dare compo, don’t hesitate to pick info in it if you want: https://bitbucket.org/vcarluer/1gam0414/src/1615dade427c6cb44893b626828089e68de3071a/src2/?at=master

coded:

image loader

audio loader

event factory

canvas loader

simple tmx file reader

simple translation service

main loop update service

A sprite renderer

 

And some reference code like tweening, etc…

Have fun with ld 29!

My second time in

Posted by (twitter: @@vcarluer)
Thursday, April 24th, 2014 1:18 pm

I’m here most of the week end but breaks are good to think ^^

 

I will certainly use javascript with WebStorm editor for code.

My graphic tools will be gimp and pyxel edit.

Don’t know for sound now. bfxr, etc… certainly

I may stream if I find time to know how to do that (have to finish onegameamonth sic) or at least I will do a timelapse.

 

I wish a good time to all other participants.

MINIMALISM

Posted by (twitter: @@vcarluer)
Sunday, April 28th, 2013 5:36 pm

I wanted to do the Ludum Dare and they tried to stop me.
Fools.
I realized my compo in only 1 hour and… ok it sucks but I wanted so much to submit :D

The essence of video game in one game: MINIMALISLM.
Be surprised, be frustrated and fill maybe the power in you.
Enjoy graphic art mastery and make talk the interface between the man and the computer.
Will you be smart enough to find the essential form of video game?

http://vcarluer.github.io/ld26/minimalism.htm

Tiny Galaxy on Chrome Web Store

Posted by (twitter: @@vcarluer)
Sunday, May 6th, 2012 4:50 am

Tiny Galaxy is now available on Chrome Web Store :D

The game is online and has no ads. Even if I don’t plan to make money with it I hope it will have enough visibility among the lot of games in store!

It is version 1 completly debugged with tuned gameplay. There are no really new stuffs but the ability to destroy blue bridges.

I hope you will enjoy it! Give me stars ;p
Have Fun.

Web store page

Direct game page

 

The web version of my game is available

Posted by (twitter: @@vcarluer)
Wednesday, April 25th, 2012 4:09 pm

I had some problems to make it work but after some technical optimizations I can propose you now an html 5 version of Tiny Galaxy.

It may be simpler than the java one for some to test.

I kept the exact gameplay (with its flaws) and there is a small problem with music loop. but that’s all.

Please comment :D http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=11818

An Android version is in preparation too!

Tiny Galaxy development timelapse

Posted by (twitter: @@vcarluer)
Monday, April 23rd, 2012 2:13 pm

Tiny Galaxy Post Mortem

Posted by (twitter: @@vcarluer)
Monday, April 23rd, 2012 1:27 pm

Wow!! This was my first Ludum Dare and it was quite challenging!

I tried to do an arcade survival game based on tiny world theme.

I’m glad because after some levels, a kind of pacman’s gameplay has emerged and add to the original idea.

I hope you will like it :D

Right

– The warmup phase made me ready as it needed

– Time management was hard because of personal life activities but I managed to get 22 hours to develop

– Full game released (even if I have a lot more ideas^^)

Wrong

– A littre more time needed to make animations and hud

– 1 bug which can sometimes block player I needed to fix after release

– Really tired (in France event ends at 3am, not optimal for day work ;p)

Learned

– Accept to do “bad code” to continue development and release in time

– Really small pixel design

– Ludum Dare is a great event :D

 

Please rate it!

http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=11818

Debugging submission

Posted by (twitter: @@vcarluer)
Monday, April 23rd, 2012 1:33 am

I found a very little bug in my submission for the compo.

It is not critical and I may let it in place (tired!!)  but to know is it possible to  release a new version after the end of event?

With the same idea is it possible to modifiy the content of the game after event (new animations, items…)? This is just to know.

Thank you.

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