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Hey guys ! Here are we again This is my second LD Jam , on last on I was alone with Alien Pathogen game but now with “little” help of my friends. It was long day and night , we have an interesting idea and everything coming together great so far so hopefully tomorrow we can share some eye candy Until then I wish you happy coding 😀
Hi , It was my first Ludum Dare entry , and there it is “Alien Pathogen” Top-Down Sci-Fi Horror Shooter game. Take place at MARS Alien Pathogen Control Facility – Extraterrestrial decontamination Unit (2315 year). Alien pathogen escaped from lab and Horror started.
A Small zombie Like Alien Creatures which are living and acting as flocks .If they see you or smell you they will attack you and kill you. If they touch the water they will grow and on the and they will explode and create few small once. Save your self using different weapons .
Hi , It was my first Ludum Dare entry , and there it is “Alien Pathogen” Top-Down Sci-Fi Horror Shooter game. Take place at MARS Alien Pathogen Control Facility – Extraterrestrial decontamination Unit (2315 year). Alien pathogen escaped from lab and Horror started.
A Small zombie Like Alien Creatures which are living and acting as flocks .If they see you or smell you they will attack you and kill you. If they touch the water they will grow and on the and they will explode and create few small once. Save your self using different weapons .
Hi, I’m DevDad from Europe. After first 15 hours , I have rough game concept .I’ve chose Growing as theme .It will be Sci-Fi Top-Down Horror Shooter . Main idea is formed around some crowd tests I’ve made before few weeks ,so I’ll extend that idea so those boxes will become small alien zombie like creatures which are moving and attacking everything on their way. They are growing and multiplying in contact with water .
I’ve chose to pull-in some assets from Unreal Marketplace and Unity Asset store but I’ll use them in my own way to create believable level which will fit my game idea. I don’t want to loose too much time on modeling because I don’t have a lot of time for that , I want to use that time to try to make best possible game-play with great mood and atmosphere.
I am using UnrealEngine 4 , 3dsmax , Photoshop & drawing tablet , Adobe Fuse and Mixamo for human animations. For sound design I am using Audacity , Cubase , freesound.org library to combine and make custom sounds for this game.