It’s been fun, but i think one should know where to give up It’s not going to be complete in time, maybe tomorrow i’ll be able to get things done after work, but i don’t think so. What is different than the other jam entries is this time i tried to write pretty nice code, instead of complicated one. And this was time consuming, until now i could only finish, map parser, npcs, decoration parser, player control, camera control, npc conversations etc. but i haven’t thought about the story.
The game was about a community who is taking a temple as a shelter because of the pixelisation disaster happening outside. But as time passes, the temple partly pixelises. Our main goal is to build a tesseract and make it powerful enough to retrieve the world. in the screenshot you can see player can only see a little in its true from.
It was going to be an adventure kind-of game. But i didn’t have time to finish it. Maybe as a personal project i can move on with that
Here’s the screenshot i mentioned!
Cheers!
Additional notes:
I’ve written in haxe with nme.
the code so far is here > https://github.com/onatbas/the-temple