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I retreat !!

Posted by
Sunday, April 28th, 2013 3:58 pm

It’s been fun,  but i think one should know where to give up :) It’s not going to be complete in time, maybe tomorrow i’ll be able to get things done after work, but i don’t think so.  What is different than the other jam entries is this time i tried to write pretty nice code, instead of complicated one.  And this was time consuming, until now i could only finish, map parser, npcs, decoration parser, player control, camera control, npc conversations etc. but i haven’t thought about the story.

The game was about a community who is taking a temple as a shelter because of the pixelisation disaster happening outside. But as time passes, the temple partly pixelises. Our main goal is to build a tesseract and make it powerful enough to retrieve the world. in the screenshot you can see player can only see a little in its true from.

It was going to be an adventure kind-of game. But i didn’t have time to finish it. Maybe as a personal project i can move on with that :)

Here’s the screenshot i mentioned!


Additional notes:
I’ve written in haxe with nme.
the code so far is here > https://github.com/onatbas/the-temple

I’m in too!

Posted by
Friday, April 26th, 2013 4:47 pm

I decided that i’m not that much tired, and i think i’ll give it a go :)

So here’s what i’ll use.

Lang: Haxe & NME

I’ll be using my own tools and libraries, or some projects from github.

sheet-splitter – http://www.ludumdare.com/compo/2013/04/25/ive-a-tool-for-you/

Maybe a tile editor that i’ll pick from Tools section.

I don’t know about sound, and i don’t know if it’s a compo entry or jam entry, don’t push me !

Anyway, be sure to check the link above, i think a lot of people will find that tool useful.
(P.S. all my libraries are contained in github > https://github.com/onatbas);

Happy ludum dares! and may the odds be ever in your favor !

I’ve a tool for you !!

Posted by
Thursday, April 25th, 2013 4:02 pm

Hello everyone. Sadly i am not going to be able to participate to this dare, but as an excuse, i want to share my sheet tool with you !!

its called sheet-splitter, i’ve seen many spritesheets all over free-game-art websites but they’re all one piece and doesnt include any data file such as XMLs or etc. to use on spriteSheet parsers. So i made this !!


This is very early progress, i haven’t finished it yet, but i thought someone in this dare might use this, and create his/her own spritesheet.

What sheet-splitter does is basically it asks you local file path to the bitmap of sheet you want to split, press submit and when it loads, You should use the buttons on the right to set X and Y axises. They will repeat until the end of the bitmap. Then press Create Tiles, you can edit tiles by dragging from red dots or Clicking Edit on them. After you’re done, click Export button, and they’ll be exported seperately to the second path at the first screen.

Here’s the latest build: https://dl.dropboxusercontent.com/u/53503453/PublicDownload/sheet-splitter%20-%20early%20build.rar
And there’s the code  : https://github.com/onatbas/sheet-splitter

This is written in haxe & NME and deployed to cpp target. This version is still buggy, since i havent got much time to work on it, but follow it if you like i’ll be developing it :) I don’t know if there’s similar tools, but even if there is, this is not the whole feature of this, soon i’ll add pretty cool features :)

Please feel free to submit issues and leave comments :)

Cheers :) Happy LD26 !!


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