Ludum Dare 25
Ludum Dare 24
Ludum Dare 23
Ludum Dare 21
good luck to everybody
love you, @thatredant
I just fixed a bug where the entities in the 2nd level would stay at the same x and y coordinates after you left.
I ALSO offered some clarification under the game about the 3rd stage which may be pretty hard for most people and increased the amount of time you have to complete the game from 100 seconds to 250 seconds because of the 3rd stage’s difficulty.
Terminal Killer is a very short (literally, you only have 100 seconds to complete it) game about sabotage.
I’m happy with how the game turned out: I got a black/white intro cutscene done, a timer, and the last stage done as well as a little bit of polish done since I last posted. At first, my idea was to make the game random, but I didn’t feel like I could figure out a fluid way to do that besides in the first stage (which IS randomized). I feel like I got most of what I wanted to done within the time period. Maybe if I didn’t sleep so much last night, I could’ve gotten a little more done, though.
-Got it done
-Implemented a timer
-Has an amount (not a large one) of replay value
-Added a little cutscene
-Couldn’t make decent-sounding music
-Couldn’t get sound effects in
-Didn’t make the game as long as once planned
Well? Go check out the entry page: http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=4396 or just play the game: https://dl.dropbox.com/u/19849200/LD25.html
I’m creating a semi-randomized, timed terminal-hacking game where you are the hacker.
The ‘timed’ part of the game hasn’t been implemented, and neither has most of the game, but I’ve gotten something that I’m happy with at this time period.
Play the current build here (WARNING: flashy colors may burn the retinas of some players and/or give them a seizure):
When in the first stage, press the ‘b’ button to go back to the ‘Users’ folder, along with the down/up/and enter keys for navigation.
I was out to eat while the LD was just starting, but I’m in!
FlashDevelop + FlashPunk
Evolution:NO! Has reached almost-almost game status! My game’s about beating the crap out of evolutionary logic with Christianity (on message boards and comment threads)!
Here’s a screenshot of the first level: a YouTube comment thread.
Hope using stock art isn’t against the rules.
Good luck, everybody!
Hiya, I’m in! I’ve tried other times, and I’m going to try harder this time: Go with a solid art-direction, actual gameplay, etc.
Tools I’ll be using:
Programming Language: AS3
Sound Effects: Sfxr
My terrible game, Tiny Sword, is complete! I learned quite a bit from making it. This is a post-mortem. (By the way, check out the entry here: http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=4396)
What I learned:
- I need to work on my OO skills.
- Flashpunk is awesome.
- Having a busy weekend AND working on a game at the same time is hard.
- I have to work on my pixel-art skills.
- I didn’t focus enough on gameplay.
- I didn’t know Flashpunk at all before going into this competition.
- I couldn’t think of a decent art-style.
What went right:
- I kept myself sane throughout the weekend by socially interacting with people.
- I got enough sleep.
- I had fun.
- I used a great Flash engine.
Hope you all had just as great of a Ludum Dare as I did! Hope we can get to the 1,000 mark
Slaved over this for, like, 2 hours. Trying to make a turn-based game.
Right now I’m handling combat, etc. Me thinks the red guy (who you play as) should just be invincible and should be able to fuck shit up.
Either that, or he needs a sword on order to kill things. Anyway, I’m off to bed. Tired… Have this picture. Yep, you kill crudely-drawn skeletons. Because why the fuck not? BTW, Instead of Java+Slick2D, I’m using FlashPunk IT’S SO AMAZING
Hopefully, my game won’t suck so bad this time!
Gonna be playing with my Slick 2D skills and having a fun time in Java.
-Guess I’ll make it in Garageband?
Yeah, so, I don’t really know how to use sound in LWJGL. Guess I’ll be get to figuring that out!