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I’m in.

Posted by
Tuesday, April 23rd, 2013 8:36 pm





good luck to everybody

love you, @thatredant

Last-minute bugfix and other things!

Posted by
Sunday, December 16th, 2012 6:13 pm

I just fixed a bug where the entities in the 2nd level would stay at the same x and y coordinates after you left.

I ALSO offered some clarification under the game about the 3rd stage which may be pretty hard for most people and increased the amount of time you have to complete the game from 100 seconds to 250 seconds because of the 3rd stage’s difficulty.

It’s hot and fresh out of the oven: Terminal Killer!

Posted by
Sunday, December 16th, 2012 5:29 pm

Screen Shot 2012-12-16 at 4.49.49 PM


Terminal Killer is a very short (literally, you only have 100 seconds to complete it) game about sabotage.

I’m happy with how the game turned out: I got a black/white intro cutscene done, a timer, and the last stage done as well as a little bit of polish done since I last posted. At first, my idea was to make the game random, but I didn’t feel like I could figure out a fluid way to do that besides in the first stage (which IS randomized). I feel like I got most of what I wanted to done within the time period. Maybe if I didn’t sleep so much last night, I could’ve gotten a little more done, though.


-Got it done

-Implemented a timer

-Has an amount (not a large one) of replay value

-Added a little cutscene


-Couldn’t make decent-sounding music

-Couldn’t get sound effects in

-Didn’t make the game as long as once planned


Well? Go check out the entry page: http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=4396 or just play the game: https://dl.dropbox.com/u/19849200/LD25.html

My current progress!

Posted by
Saturday, December 15th, 2012 8:12 pm

I’m creating a semi-randomized, timed terminal-hacking game where you are the hacker.

The ‘timed’ part of the game hasn’t been implemented, and neither has most of the game, but I’ve gotten something that I’m happy with at this time period.

Play the current build here (WARNING: flashy colors may burn the retinas of some players and/or give them a seizure):


When in the first stage, press the ‘b’ button to go back to the ‘Users’ folder, along with the down/up/and enter keys for navigation.

Screen Shot 2012-12-15 at 8.09.49 PMScreen Shot 2012-12-15 at 8.11.26 PM

I’m In!

Posted by
Friday, December 14th, 2012 7:39 pm

I was out to eat while the LD was just starting, but I’m in!


Photoshop CS4

FlashDevelop + FlashPunk



Day 1 done! Evolution:NO! Progress

Posted by
Saturday, August 25th, 2012 9:45 pm

Evolution:NO! Has reached almost-almost game status! My game’s about beating the crap out of evolutionary logic with Christianity (on message boards and comment threads)!

Here’s a screenshot of the first level: a YouTube comment thread.

Hope using stock art isn’t against the rules.

Good luck, everybody!


I’m in! (tools, livestream)

Posted by
Friday, August 24th, 2012 4:54 pm

Hiya, I’m in! I’ve tried other times, and I’m going to try harder this time: Go with a solid art-direction, actual gameplay, etc.

Tools I’ll be using:

IDE: FlashDevelop

Programming Language: AS3

 Sound Effects: Sfxr

GFX: Photoshop

Music: GarageBand

Livestream: http://www.youtube.com/watch?v=tTAd5vMbeLE&list=UUACnUsdZIesIqIWmqiXLmmA&index=1&feature=plcp

Tiny Sword! (I’m Done :3)

Posted by
Sunday, April 22nd, 2012 1:57 pm

My terrible game, Tiny Sword, is complete! I learned quite a bit from making it. This is a post-mortem. (By the way, check out the entry here: http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=4396)

What I learned:

  • I need to work on my OO skills.
  • Flashpunk is awesome.
  • Having a busy weekend AND working on a game at the same time is hard.
  • I have to work on my pixel-art skills.
What went wrong:
  • I didn’t focus enough on gameplay.
  • I didn’t know Flashpunk at all before going into this competition.
  • I couldn’t think of a decent art-style.

What went right:

  • I kept myself sane throughout the weekend by socially interacting with people.
  • I got enough sleep.
  • I had fun.
  • I used a great Flash engine.

Hope you all had just as great of a Ludum Dare as I did! Hope we can get to the 1,000 mark :)

Yay for fighting and turn-based AIs!

Posted by
Saturday, April 21st, 2012 5:51 pm

My turn-based game, “Tiny Sword”, is going well! I’ve got collision between the character and the skeleton-looking-enemy-things.

Got a title screen:

Got instructions:

Got a world and gameplay!

Hope everyone’s having a great weekend & LD 23! :)

Progress, progress.

Posted by
Friday, April 20th, 2012 10:18 pm

Slaved over this for, like, 2 hours. Trying to make a turn-based game.

Right now I’m handling combat, etc. Me thinks the red guy (who you play as) should just be invincible and should be able to fuck shit up.

Either that, or he needs a sword on order to kill things. Anyway, I’m off to bed. Tired… Have this picture. Yep, you kill crudely-drawn skeletons. Because why the fuck not? BTW, Instead of Java+Slick2D, I’m using FlashPunk 😀 IT’S SO AMAZING

obligatory desk picture.

Posted by
Sunday, April 15th, 2012 4:49 pm

this is my desk. it is ready.

desk says “hi”.

blog viewer says “go away”.

“but i can’t go away,” says the desk.

I’m in! (again!)

Posted by
Friday, April 6th, 2012 7:58 pm

Hopefully, my game won’t suck so bad this time! 😉

Gonna be playing with my Slick 2D skills and having a fun time in Java.










-Guess I’ll make it in Garageband?

Yeah, so, I don’t really know how to use sound in LWJGL. Guess I’ll be get to figuring that out!

Hamster Escape! (Temporary Title)

Posted by
Sunday, August 21st, 2011 8:29 am

Hey, all. My game’s going good so far, and It involves a hamster trying to escape the pet store with some relatively easy puzzles. (I’m not a very good level designer) The mechanics are pretty solid and cool, even though I’m using the dreaded AS2 programming language. After this LD, I will start learning how to use Flixel and AS3, though. :)

So here’s a picture of what I have:

Graphics will be tweaked later in the day, after I’m finished with (AT LEAST) 8-10 levels. If I have more time, I’ll add more levels.

It is how it is.


Code is delicious.

Posted by
Saturday, August 20th, 2011 10:25 am

I have resorted to using AS2 w/ Flash CS5 to make my point n’ click game. (SAD FACE) I don’t know enough AS3 for that yet. Posting screens later. :]

I’m in! :D

Posted by
Monday, August 15th, 2011 11:35 am

Hello, Ludum Dare. I’m Dev_RedAnt, and I make games with ActionScript 3 and Java.

I’ll be entering this weekend’s Ludum Dare, as a first-timer, and I hope I’ll actually get something done. Here’s some of the tools I’ll be using:

-Cfxr for sound (I’m on a Mac, yes)

-Flash CS5 for programming and graphics (Don’t hate on the Flash IDE  ;_; )

I’ll be posting stuff on Twitter as I make progress (Images, ramblings, etc.) on my account, @Dev_RedAnt

And I leave you with a meow of joy! ~Meow


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