Ludum Dare 31
December 5th-8th, 2014

About Desmont

Code monkey living in the western parts of Poland.

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Time to throw the towel

Posted by
Sunday, August 26th, 2012 9:24 am

As always, there are things that went horribly wrong ;) I like the idea, but there’s absolutely no chance to finish it in ~6h. Maybe I’ll continue this project after LD, or maybe I’ll need to change my motivation approaching this contest (it was doable if I worked not 3 but 8-10h each day).

Day 1 progress report

Posted by
Saturday, August 25th, 2012 1:35 pm

On the visual side it looks quite bleak & scary, but on the code side, most of the engine needed to build the mechanic is completed. Still don’t know if I’ll be able to finish it in some sort of playable state – but I’ll try. Viva la minimalistic innovation! ;)

Evolution huh?

Posted by
Friday, August 24th, 2012 11:44 pm

Wow. Didn’t expect that. I guess it’s time for kittens to replace evolution in being the controversial candidate that never wins ;)

Time to start work.

Inspirational video: Do the Evolution ;)

So, we meet again…

Posted by
Friday, August 24th, 2012 11:11 am

Way more failures that successes – I would say that I’ve learned from my mistakes… but that’s BS. Good luck to you all.

AS3/Starling/FlashDevelop.

I’m in.

Another failure

Posted by
Sunday, April 22nd, 2012 7:29 am

It’s not going anywhere… The programming went nicely, but starting to learn blender 3 days before ld start was a grave mistake. Also, the idea was (as always) to big to fit into the timeframe. Maybe next time, maybe some other time, who knows. Maybe someday the day comes when ld won’t be an excuse to learn new technologies but to use gathered knowledge…

I’m in

Posted by
Saturday, April 7th, 2012 3:25 am

Wow, my last LD was a disaster of almost apocalyptic proportions  – it forced me to rethink priorities: no more working on the menus, gui items – these are basic mistakes, which I made two times! Anyway, the next experiment (or if I’m lucky maybe a game) will be more barebones than my last “successful” project.

I will be using Unity3d (no more AS3 for my private projects), maybe a more visual tool will help me concentrate on what’s important.

If you’re thinking on what tool to use, maybe after this lecture things will become clearer, they were  for me: http://www.youtube.com/watch?v=PUv66718DII

I’m in

Posted by
Saturday, December 3rd, 2011 8:52 am

After 1 success (LD#20) and 1 failure (LD#21) I really hope that when LD#22 finishes I will be left with something that at least makes me a little bit proud (for example: it works ;) ).

I will be using:

  • Haxe & NME
  • My hands
  • My head
  • A computer maybe?
Good luck to us all ;)

I’m out

Posted by
Sunday, August 21st, 2011 8:32 am

So much for this LD. 2 nearly working alpha-prototypes and not enough time make this my first LD catastrophic failure. The lesson from this LD is: stay focused, don’t make fundamental changes on the second day (it should me mostly assets).

Plans for the future: Join a mini-ld, remember and learn from mistakes.

It looks like an idea

Posted by
Saturday, August 20th, 2011 2:22 am

If you recognized this image then you probably know what the game will be about.

I’m in

Posted by
Monday, August 15th, 2011 3:07 am

Ok, it seems, that I’ll have enough time to join ld#21 (although probably, it will be more limited).

Goals:

  • finish in 48h
  • make something of whitch I’m more proud than my last ld#20 entry.

I will be using:

  • Code: AS3/Flixel and maybe Flixel Power Tools (some of these samples are mind-blowing) powered by an amazing IDE: FlashDevelop (my dear, my love for you has no bounds ;) ).
  • Gfx: GIMP with tileset addons.
  • Sound: Bfxr (I really recommend this one over sfxr)
  • Music: My last music piece made some people insane or deaf, so probably this time there will be no music.

Finished

Posted by
Sunday, May 1st, 2011 5:15 pm

The game is done (http://www.ludumdare.com/compo/ludum-dare-20/?action=rate&uid=3889).

Exhausted, need sleep.

Also, on the side note for my future me: You need to prepare better for LD (learning the framework when LD starts is a baaaad idea, wasted lots of precious time on trivial tasks).

 

Oh, and future me: Get better at graphics! ;)

Progress report

Posted by
Saturday, April 30th, 2011 10:19 pm

I did about 30-40% of the expected work, the basic engine works, but there aren’t any graphic assets or levels (well, there is the prototype level). It’s still doable, but it will be close to the deadline.

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