As always, there are things that went horribly wrong I like the idea, but there’s absolutely no chance to finish it in ~6h. Maybe I’ll continue this project after LD, or maybe I’ll need to change my motivation approaching this contest (it was doable if I worked not 3 but 8-10h each day).
Code monkey living in the western parts of Poland.
Ludum Dare 20
On the visual side it looks quite bleak & scary, but on the code side, most of the engine needed to build the mechanic is completed. Still don’t know if I’ll be able to finish it in some sort of playable state – but I’ll try. Viva la minimalistic innovation!
Wow. Didn’t expect that. I guess it’s time for kittens to replace evolution in being the controversial candidate that never wins
Time to start work.
Inspirational video: Do the Evolution
Way more failures that successes – I would say that I’ve learned from my mistakes… but that’s BS. Good luck to you all.
It’s not going anywhere… The programming went nicely, but starting to learn blender 3 days before ld start was a grave mistake. Also, the idea was (as always) to big to fit into the timeframe. Maybe next time, maybe some other time, who knows. Maybe someday the day comes when ld won’t be an excuse to learn new technologies but to use gathered knowledge…
Wow, my last LD was a disaster of almost apocalyptic proportions – it forced me to rethink priorities: no more working on the menus, gui items – these are basic mistakes, which I made two times! Anyway, the next experiment (or if I’m lucky maybe a game) will be more barebones than my last “successful” project.
I will be using Unity3d (no more AS3 for my private projects), maybe a more visual tool will help me concentrate on what’s important.
If you’re thinking on what tool to use, maybe after this lecture things will become clearer, they were for me: http://www.youtube.com/watch?v=PUv66718DII
After 1 success (LD#20) and 1 failure (LD#21) I really hope that when LD#22 finishes I will be left with something that at least makes me a little bit proud (for example: it works ).
I will be using:
- Haxe & NME
- My hands
- My head
- A computer maybe?
So much for this LD. 2 nearly working alpha-prototypes and not enough time make this my first LD catastrophic failure. The lesson from this LD is: stay focused, don’t make fundamental changes on the second day (it should me mostly assets).
Plans for the future: Join a mini-ld, remember and learn from mistakes.
If you recognized this image then you probably know what the game will be about.
Ok, it seems, that I’ll have enough time to join ld#21 (although probably, it will be more limited).
- finish in 48h
- make something of whitch I’m more proud than my last ld#20 entry.
I will be using:
- Code: AS3/Flixel and maybe Flixel Power Tools (some of these samples are mind-blowing) powered by an amazing IDE: FlashDevelop (my dear, my love for you has no bounds ).
- Gfx: GIMP with tileset addons.
- Sound: Bfxr (I really recommend this one over sfxr)
- Music: My last music piece made some people insane or deaf, so probably this time there will be no music.
The game is done (http://www.ludumdare.com/compo/ludum-dare-20/?action=rate&uid=3889).
Exhausted, need sleep.
Also, on the side note for my future me: You need to prepare better for LD (learning the framework when LD starts is a baaaad idea, wasted lots of precious time on trivial tasks).
Oh, and future me: Get better at graphics!