About nka (twitter: @spacedeveloper)


Ludum Dare 33
Ludum Dare 29
Ludum Dare 28
Ludum Dare 25
MiniLD #37
Ludum Dare 24
MiniLD #36
MiniLD #35

nka's Trophies

nka's Archive

I’m in again after 2 years

Posted by (twitter: @spacedeveloper)
Tuesday, April 18th, 2017 5:27 am

I tried to make it last time but depression took over and I couldn’t come up with any idea. This time I feel better and determined to make  a game.

Good luck everyone!

0 ideas

Posted by (twitter: @spacedeveloper)
Saturday, December 10th, 2016 8:13 am

Guess i’ll wait another 4 months

This is a good jam

Posted by (twitter: @spacedeveloper)
Sunday, August 23rd, 2015 7:21 am

I’m just eating all the time lol


Allright, that’s getting weird

Posted by (twitter: @spacedeveloper)
Saturday, August 22nd, 2015 1:45 am

This is gonna be quite challenging to code lol


Character concept

Posted by (twitter: @spacedeveloper)
Friday, August 21st, 2015 11:12 pm


Not sure what the game gonna be about but I draw this guy.



Posted by (twitter: @spacedeveloper)
Sunday, April 27th, 2014 9:25 pm

I finished my game!! Thanks everyone for support!  Tons of hardcore action over here:



Posted by (twitter: @spacedeveloper)
Sunday, April 27th, 2014 11:24 am

I’m currently finalizing stuff, polishing balance and graphics. This game is about a guy who travels over the world, gathers ore (no way~!) and fights monsters. Monsters are hiding in the ground and you can see them approaching and try to kill them before they will jump out. I hope this game will be fun!



Pixel art timelapse!

Posted by (twitter: @spacedeveloper)
Wednesday, December 18th, 2013 4:10 pm

Actually, I recorded all 48 hours, but coding parts were kind of boring, so I cut them out and made a video with game graphics evolution. It’s funny  to watch at my super chaotic pixelart technique in action :D. Video is a bit long, but it demonstrates how changed my feeling of the game and stuff, so please enjoy.

Also, play and rate my entry :3

Complete – Natural Sheep Care

Posted by (twitter: @spacedeveloper)
Monday, December 16th, 2013 7:43 pm

It’s really a miracle that I made it.  I was about to drop development two times, but thanks God I got my mates. The game would be probably a bit hard at first, but when you get into it, it should be fun. Btw, alternative game title sounsd like “How To Survive In Ancient Ruins If You Got a Sheep And a Rifle” 😀

Also I was recording offline timelapse of all 72 development hours and now it takes ~24 Gb on my hard drive space. I suppose it will be on youtube like in a couple of years.














Posted by (twitter: @spacedeveloper)
Saturday, December 14th, 2013 11:14 am

Some work in progress screenshot of my game about shepherd and his sheep.Got some really tight timing on this entry – so much graphics to draw!


Ghostly Me [post-compo]

Posted by (twitter: @spacedeveloper)
Saturday, May 11th, 2013 12:09 pm

I’ve been waiting for it sooooo loooong and it has finally happend! We’ve just released Ghostly Me – post-compo version of my MiniLD #36 game which was originally called Eruption. It’s free as I promised, and you can play it on Newgrounds. I’ll be happy to get your comments, thanks!

Also, cupquake made a lets-play video for the game and she’s really cute, I had a lot of fun watching it.


Done! That was fun!

Posted by (twitter: @spacedeveloper)
Sunday, December 16th, 2012 4:21 pm

Despite lack of time I finished this crazy project. I’m pretty new to Haxe and Haxepunk, but I managed to make a pseudo-3d engine witch basic lightning and add some gameplay to it just for 48 hours. Thanks all!

And here’s my submission.


Day 2: The City

Posted by (twitter: @spacedeveloper)
Sunday, December 16th, 2012 6:13 am

Added car lights and finished with gameplay design. Now it’s all about time! I hope I will have time to work out perfomance of pseudo 3D code.


Day 1: Engine

Posted by (twitter: @spacedeveloper)
Saturday, December 15th, 2012 12:41 pm

So I’m using HaxePunk this time. Haven’t got much to show yet, just raw pseudo-3D engine. The game itself will be about a villain trying to destroy the City. Here’s engine demo


Posted by (twitter: @spacedeveloper)
Wednesday, September 5th, 2012 10:57 pm

I’ve just finished post-compo development of my latest mini-ld entry Ghostly Me (former Eruption) and the game will soon be available for play. It will be completely free I think.

Here’s a trailer

DNA Wars – development stages

Posted by (twitter: @spacedeveloper)
Monday, August 27th, 2012 8:42 am

I really screw up with timelapse. I woke up today to open recorded video and what i saw was just a slideshow that is just impossible to watch. Me sad :[

Hopefully i saved midterm stages which shows development progress. Here are they just for history.

stage 1 ::  stage 2 :: stage 3

It’s interesting to see how game evolved.

And here’s my actual sumbission

Thanks everyone for participating – I found a lot of interesting games whith source codes MUAHAHA :>


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