Ludum Dare 31
December 5th-8th, 2014

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Ludum Dare 29
 
Ludum Dare 28
 
Ludum Dare 25
 
MiniLD #37
 
Ludum Dare 24
 
MiniLD #36
 
MiniLD #35

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Done!

Posted by (twitter: @spacedeveloper)
Sunday, April 27th, 2014 9:25 pm

I finished my game!! Thanks everyone for support!  Tons of hardcore action over here:

SUBMUSSION PAGE

Soon’ish

Posted by (twitter: @spacedeveloper)
Sunday, April 27th, 2014 11:24 am

I’m currently finalizing stuff, polishing balance and graphics. This game is about a guy who travels over the world, gathers ore (no way~!) and fights monsters. Monsters are hiding in the ground and you can see them approaching and try to kill them before they will jump out. I hope this game will be fun!

 


1

Pixel art timelapse!

Posted by (twitter: @spacedeveloper)
Wednesday, December 18th, 2013 4:10 pm

Actually, I recorded all 48 hours, but coding parts were kind of boring, so I cut them out and made a video with game graphics evolution. It’s funny  to watch at my super chaotic pixelart technique in action :D. Video is a bit long, but it demonstrates how changed my feeling of the game and stuff, so please enjoy.

Also, play and rate my entry :3

Complete – Natural Sheep Care

Posted by (twitter: @spacedeveloper)
Monday, December 16th, 2013 7:43 pm

It’s really a miracle that I made it.  I was about to drop development two times, but thanks God I got my mates. The game would be probably a bit hard at first, but when you get into it, it should be fun. Btw, alternative game title sounsd like “How To Survive In Ancient Ruins If You Got a Sheep And a Rifle” :D

Also I was recording offline timelapse of all 72 development hours and now it takes ~24 Gb on my hard drive space. I suppose it will be on youtube like in a couple of years.

SUBMISSION LINK

screen2

 

 

 

 

 

 

 

 

 

 

Progress

Posted by (twitter: @spacedeveloper)
Saturday, December 14th, 2013 11:14 am

Some work in progress screenshot of my game about shepherd and his sheep.Got some really tight timing on this entry – so much graphics to draw!

mockup

Ghostly Me [post-compo]

Posted by (twitter: @spacedeveloper)
Saturday, May 11th, 2013 12:09 pm

I’ve been waiting for it sooooo loooong and it has finally happend! We’ve just released Ghostly Me – post-compo version of my MiniLD #36 game which was originally called Eruption. It’s free as I promised, and you can play it on Newgrounds. I’ll be happy to get your comments, thanks!

Also, cupquake made a lets-play video for the game and she’s really cute, I had a lot of fun watching it.

ghostly_me

Done! That was fun!

Posted by (twitter: @spacedeveloper)
Sunday, December 16th, 2012 4:21 pm

Despite lack of time I finished this crazy project. I’m pretty new to Haxe and Haxepunk, but I managed to make a pseudo-3d engine witch basic lightning and add some gameplay to it just for 48 hours. Thanks all!

And here’s my submission.

screen1

Day 2: The City

Posted by (twitter: @spacedeveloper)
Sunday, December 16th, 2012 6:13 am

Added car lights and finished with gameplay design. Now it’s all about time! I hope I will have time to work out perfomance of pseudo 3D code.

screen2

Day 1: Engine

Posted by (twitter: @spacedeveloper)
Saturday, December 15th, 2012 12:41 pm

So I’m using HaxePunk this time. Haven’t got much to show yet, just raw pseudo-3D engine. The game itself will be about a villain trying to destroy the City. Here’s engine demo

a

Posted by (twitter: @spacedeveloper)
Wednesday, September 5th, 2012 10:57 pm

I’ve just finished post-compo development of my latest mini-ld entry Ghostly Me (former Eruption) and the game will soon be available for play. It will be completely free I think.

Here’s a trailer

DNA Wars – development stages

Posted by (twitter: @spacedeveloper)
Monday, August 27th, 2012 8:42 am

I really screw up with timelapse. I woke up today to open recorded video and what i saw was just a slideshow that is just impossible to watch. Me sad :[

Hopefully i saved midterm stages which shows development progress. Here are they just for history.

stage 1 ::  stage 2 :: stage 3

It’s interesting to see how game evolved.

And here’s my actual sumbission

Thanks everyone for participating – I found a lot of interesting games whith source codes MUAHAHA :>

 

Day 1 – playable demo

Posted by (twitter: @spacedeveloper)
Saturday, August 25th, 2012 3:25 pm

So I decided to take chemical genetics approach  for evolution =) This is my first real LD and I’m pretty happy how it goes. I haven’t got any expreience in designing strategy game before, so my submission still needs some balancing and it ma be tough to play without any tutorial, but you can try it. Cannot wait to take a look on my timelapce. I’m really curious how much time of real work I had today.

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