About deps (twitter: @deps81)

I think, therefore I code.


deps's Trophies

Ray Alan Memorial Award for Most Effective use of a Monacle in a Pugilistic Context
Awarded by Spooner
on August 24, 2010

deps's Archive

I am tired!

Posted by (twitter: @deps81)
Monday, April 23rd, 2012 12:22 am

Did not sleep well. Back at work trying to do stuff. But it was all worth it!

My game, Zilla the Destroyer, progressed well and I am satisfied with what I did. I decided to write it in Java because I wanted to train me a bit in it. You can try it out here.

It lacks some more FUN, but I think it suit the theme reasonably well and explosions are always nice. I hope you enjoy it! (Windows and Linux version will be added eventually)


Posted by (twitter: @deps81)
Sunday, April 22nd, 2012 2:13 pm

You think you can take me down, huh? Come on you dirty apes! Your opposable thumbs are NO MATCH for my might firebally breath!


Posted by (twitter: @deps81)
Sunday, April 22nd, 2012 11:35 am

First enemy is in. Now on to tanks and player death.

Taking a bath!

Posted by (twitter: @deps81)
Sunday, April 22nd, 2012 5:25 am

Zilla the Destroyer is taking a well earned bath after some lazy sunday city destroying.

Need to add some enemies now so there is something to avoid while burning the city to the ground. I’m thinking tanks and helicopters. The tanks will only have a small damage as it could be difficult to spot them among the buildings, but the helicopters will fire missiles that needs to be avoided or hit by a fireball.

Fire! Mayhem! Destruction!

Posted by (twitter: @deps81)
Sunday, April 22nd, 2012 3:42 am

…but no explosions, yet.

Day 2 and I started this fine day with some colour and ruins. The lizard can now shoot fireballs from her mouth and they can hit and destroy building, and it will start a fire for a few seconds. NExt up is to add some explosions when this happens. Got to have lots of explosions! Hardly a game if you dont!

It looks a bit better in game. :)

Now to loot the company fridge for food stuffs to put in my mouth.

Zilla the Destroyer

Posted by (twitter: @deps81)
Saturday, April 21st, 2012 4:41 am

One too many beers last night makes this little coder a bit tired.ย Lucky for this little coder there is plenty of Mountain Dew and coffee in this building to keep him up for ages!

Progress have been good! I decided to go with Java and LWJGL and so far there have been no large problems with it. In just a couple of hours I got a window and a OBJ loader up and running so I can make 3D models in Blender. The OBJ format is surprisingly easy to load and parse.

The game is so far just a vague idea in the back of my head. The player will control “Zilla” and destroy a tiny city. It will all be wireframe to have a 80’s retro look.

Have a screenshot!

Next up is to create a city out of these 3D models with roads and parks and stuff. Need things to smash and burn!

And I have been consuming baguettes with shrimp cheese. But I forgot to take pictures of it. :/


Posted by (twitter: @deps81)
Thursday, April 19th, 2012 1:14 pm

I’m in!

This time I will use Java and LWJGL. I hope it’s “artificial life” that wins. Or maybe “Explore the Universe”. Or maybe not the last one, because I would probably end up trying to do 0x10c ๐Ÿ˜›

Even more progress!

Posted by (twitter: @deps81)
Saturday, December 17th, 2011 10:56 am

I have had some difficulties during the day but things are progressing well right now.

The player can enter and leave room, the camera follows along, doors are closed and then opened again because there’s no enemies around.

Next up is adding bad guys. Stuff to shoot at. I have no general idea of how they should look, so I will just make shit up. Ordinary household stuff. kind of. And then slap a subtitle onto the game:

“The mind of an alone kitten is truly a terrifying and disturbed world”

…Because it makes no sense whatsoever!

Now: dinner. And a screenshot.

Progress report

Posted by (twitter: @deps81)
Saturday, December 17th, 2011 3:14 am

I have been at it for 2 hours now.

the first hour was for brainstorming. My game is going to be called “Angry Kitten Gods Of War” because the theme was about kittens, right? Right? Oh well. Too late to change that now, the name is already patented and all…

Right now I’m working on the assets. I have created a large kitty face. I will now start working on walls and stuff.

My entry will be an arena shooter and the player will run around in a maze looking for keys and whatnot. I’m creating the 3D models in blender, Gimp is used for textures. Unity 3D will them display it all in no less than 3 dimensions of polygons and colors!

I’m in!

Posted by (twitter: @deps81)
Saturday, December 10th, 2011 11:01 am

I will enter Lududm Dare 22 andย I will use Unity, Blender and Gimp.


Posted by (twitter: @deps81)
Sunday, August 21st, 2011 1:24 pm

Player now takes damage. Will add a huge explosion when the player dies, because we all know that wagons explode violently when they die. It’s just the law of the jungle or something.

F*ck El Dorado, Let’s get the hell outta here!!1

Posted by (twitter: @deps81)
Sunday, August 21st, 2011 11:16 am

Now that the place is up and running I can announce that I’m entering this compo.

I started my entry when it was about 18-19 hours left and progress have been nice. Player can move the wagon left and right, and also jump. The object of the game so far is to avoid the spears thrown by the native americans.


Posted by (twitter: @deps81)
Sunday, August 22nd, 2010 10:55 am

I lost count of how much time I spent on changing the player graphics into this:

Screen shot 2010-08-22 at 19.48.26

That’s me. Fully animated (4 frames), and there’s also a walk animation, a walk while carrying stuff animation, and a knock-some-teeth-out animation. 15 frames in total I believe. At least a couple of hours have been lost in this. ๐Ÿ˜›

And I have (counting…) 10 frames left to do for the zombies. Me again, but with much sillier poses. ๐Ÿ˜›


Posted by (twitter: @deps81)
Sunday, August 22nd, 2010 3:57 am

149723690-4bfa9670ead9cb0695328ad40bcac797.4c710330-scaledTime to ead food stuff! It’s mainly leftovers from yesterday, and a couple of sandwiches.

Progress is relatively good. Refactored the throwing code so it’s now a bit more generic. And now I also have boxes! I will change it so zombies can throw stuff as well, in an atempt to increase difficulty.

Screen shot 2010-08-22 at 12.52.27I also tried to do some Agile inspired stuff, like what GBGames does… I, uhm, have a bunch of “stickers” on the screen. I add some when I get an idea or see something that needs to be fixed, and I remove stickers that’s fixed/implemented. I could do this with a pencil and some paper, but this feels much more Agile, even if one could discuss that. ๐Ÿ˜›

I’m still streaming at livestream.com/depstv is anyone wants to take a look. It can be a bit laggy because I’m doing 101 things on this little macbook. It holds up amusingly well.

I <3 my macbook.

Day 2 dawns

Posted by (twitter: @deps81)
Sunday, August 22nd, 2010 12:26 am

BreakfastBreakfast with a black beauty. She’s eyening my bacon, but it’s all mine!

a bit less than 19 hours left now. I had an awesome progress last night and I hope I can keep it up today. But there’s quite a few bits and pieces that I need to do. For example, I need to change the graphics! It’s awful! It has a bit low priority, but still. And I need to add a third enemy. And I need to add the boss fight at the end. And I need sounds! And I need music(?) and I need to add something more to the game. At the moment you walk up to the first zombie, punch him silly, pick him up, hurl at second zombie, repeat until highscore is beaten. One of the last things I did last night was to change it so the zombies wakes up if they’re still on the ground or being carried, but it wasn’t enough to make the game more challenging.

I will spend some time to try and do what GBGames are doing with that cork board. I need to plan. Once I have a plan I will try and be awesome!


Posted by (twitter: @deps81)
Saturday, August 21st, 2010 10:04 am

CAKE!!!I ate it, and it was good!

Now to add health to the player. And then player death. And after that a simple main menu so I can restart easily if I accidently die.

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