Ludum Dare 33
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About Deozaan (twitter: @https://twitter.com/Deozaan)

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Ludum Dare 32 Postpartum

Tuesday, April 28th, 2015 10:00 pm

I just wrote up a postmortem (which I prefer to call postpartums, since I see releasing a game as more analogous to birth than death) on my own website.

I had become so frustrated and discouraged by that time that I decided to come up with something really simple and basic just to have something to show for the time and effort I’d put into LD32 that weekend. I settled on a stupid local multiplayer arena brawler game where all you can do is move left or right, jump, and attack. But as I worked on it, I was just stewing with frustration and displeasure with the idea. I knew I wasn’t going to feel any satisfaction or pride in the final product, and I thought to myself, “Why am I stressing out over making a dumb game that I hate the very idea of?”

Given how I felt after the end of LD31 and in an effort to avoid a repeat of that loss of motivation, I decided to call it quits and give up on Ludum Dare 32. I was done. Finished. Or more accurately, I had failed.

I sighed in exasperation, deleted my project files, and stepped away from my computer to prepare for the rest of the weekend doing something else.

If you’d like to find out how I went from calling it quits to successfully submitting a game, read the rest at Ludum Dare 32 – A Postpartum.

LD32 Time Bomb - Title Screen

Ludum Dare 30 Postpartum

Saturday, August 30th, 2014 3:43 pm

I wrote about my experience with Ludum Dare on my personal site.

LD30 – Planetary Devourers can be considered a puzzle game in which you have to navigate an all-consuming swarm from planet to planet in order to reach a warpgate to another solar system. The swarm consumes the planets it occupies, destroying them once they are completely consumed. This can cause the swarm to get stranded in space, sentencing it to doom with no way to escape.

More information about the game itself can be found on the official LD30 – Planetary Devourers game page.

Read the rest of the article on my site.

Theme Slaughtering

Saturday, August 9th, 2014 11:44 am

I really don’t like this theme. But it feels wrong to slaughter children. What to do? )c:

LD30 Theme Slaughter

Ludum Dare 29 Postpartum

Wednesday, April 30th, 2014 6:27 pm

I wrote up a postpartum (aka postmortem) on my personal blog. I’m not sure what the rules/opinions are about cross-posting, so I’ll just link to it from here.

LD29 Title ScreenLudum Dare 29 Postpartum

Be Tiny, World!

Monday, April 23rd, 2012 11:22 am

I’ve never participated in LD before, and I wasn’t planning on it this time, either. Then suddenly, with only 10 hours until midnight, and with the knowledge that I wouldn’t have time to work on the game on Sunday, I decided, “What the heck? I’ll go for it!”

So I toiled away for about 11 hours (timelapse here) and made a game.

Then when I went to submit the game to LD48 I realized that my game didn’t qualify because I didn’t follow the rules. Oops! I didn’t realize I couldn’t use middleware and pre-made assets for the Dare. But it appeared that the Game Jam was more relaxed about things like that, so I decided I’d submit it as a Jam entry. Also, the extra 24 hours would give me some more time to work on it.

After about three and a half hours of sleep on Sunday night, I suddenly woke up and couldn’t get back to sleep. It seemed like as good of a time as any to work on my entry some more. So I spent the next few hours (timelapse part 2 here) adding a main menu, some GUI screens, Playtomic statistic logging, and displaying some of those statistics to you when you lose the game.

I’m a noob to game jams and I feel like a noob to Unity. A lot of the things I did on Saturday are things I’d never attempted before in Unity. It was a great learning experience and I really enjoyed it.

I’m glad I could be a part of the historic 10 year anniversary Ludum Dare 23 in which over 1,000 new games were created. Congratulations to everyone who succeeded!

And with that, I present to you:

Be Tiny, World!

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