I just wrote up a postmortem (which I prefer to call postpartums, since I see releasing a game as more analogous to birth than death) on my own website.
I had become so frustrated and discouraged by that time that I decided to come up with something really simple and basic just to have something to show for the time and effort I’d put into LD32 that weekend. I settled on a stupid local multiplayer arena brawler game where all you can do is move left or right, jump, and attack. But as I worked on it, I was just stewing with frustration and displeasure with the idea. I knew I wasn’t going to feel any satisfaction or pride in the final product, and I thought to myself, “Why am I stressing out over making a dumb game that I hate the very idea of?”
Given how I felt after the end of LD31 and in an effort to avoid a repeat of that loss of motivation, I decided to call it quits and give up on Ludum Dare 32. I was done. Finished. Or more accurately, I had failed.
I sighed in exasperation, deleted my project files, and stepped away from my computer to prepare for the rest of the weekend doing something else.
If you’d like to find out how I went from calling it quits to successfully submitting a game, read the rest at Ludum Dare 32 – A Postpartum.