About demonpants

I was born in '86 and have been a professional engineer in the game industry for a few years now. I've worked on an unpublished XBLA/WiiWare title and 3 published iPhone games (GodFinger, Valet Hustle, dizm SKATE). I currently work at ngmoco and am working on an upcoming game.


Ludum Dare 24
Ludum Dare 23
Ludum Dare 22
Ludum Dare 21
October Challenge 2010
Ludum Dare 17

demonpants's Trophies

Coolest Exproasions
Awarded by Zac
on December 8, 2008
Most Ridiculous Stereotype
Awarded by Ondure
on December 7, 2008

demonpants's Archive

Maybe 4 hours for me?

Posted by
Monday, April 22nd, 2013 5:11 pm

I might try for a 4 – 8 hour game as I have some time on Saturday. But, as usual, I won’t be able to put in 48 hours. Oh well. :-)

Post-Compo Kickstarter: Death Boulder Bones

Posted by
Wednesday, February 20th, 2013 3:14 pm

Hi everyone! I’m pleased to announce that Death Boulder Bones, a post-compo game, is now up on Kickstarter! Plus, we are currently being featured on IGN’s The Next Game Boss. I would be oh so happy if you guys would spread it around to your social networks, and/or back it.


Here is us in The Next Game Boss, if you’re interested in watching that silliness. :-)

And here is a link to the original 48h prototype:


Posted by
Monday, May 14th, 2012 1:12 pm

Don’t want to be emo but I did terribly in this compo. My worst ever out of 5, even with someone else helping on art? I’m very disappointed.

Don’t loose my game or I will lose my bowels

Posted by
Thursday, May 3rd, 2012 11:52 am

At least spell it looz if you’re going to do it wrong. ๐Ÿ˜›

I’m getting really tired of only being able to play 1/3 of the games because I have a Mac. Practically every game-making option has some way of being cross-platform, and people should be utilizing that. We now have 1400 people entering games into LD. That means we naturally must have a huge demographic of users in terms of OS and machine capability.

According to w3schools, approximately 5% of users are on Linux, 10% on Mac, and 80% on Windows. Back when LD was starting and we had maybe 100 entries, that meant that just 10 people would have issues playing games that stuck with the “Windows-only” requirement LD has. Not a huge deal. But now, there are 140 people playing on Mac and 70 people on Linux. That’s a whole lot of people being left out in the cold if you decide to go with just Windows versions of your game.

Do you really want to keep over 200 people from playing your game? Me neither. That’s why I think libraries like XNA which force Windows-only should be actively discouraged from Ludum Dare. Yup, that’s a giant opinion. I don’t mean to offend. But unless you can give clear instructions for getting your game to run on mono or wine or anything else, I’d say avoid that.

Even worse than Windows-only games are people who throw their source up expecting others to compile it (Python users, I’m looking at you). That, in my mind, is completely unacceptable. Even if I happen to have Python installed on my machine, do you really expect me to figure out how you need your source run? Nope, I want to double-click something and play. Even better, I want to go to a website and play from there.

I know Objective-C and I really like it. Does that mean I’m going to make a game that’s Mac only? No sir. Because I want people to play my game. Why don’t you?

There are a whole lot of options for making games that are very portable. Here’s just a few of them:

Java (check out LWJGL, jME, Slick2D, javagaming.org for lots of gamey options)
Unity (XNA users, you can even code in C#, also great for putting post-compo games on the app store)
Python (pyGame has a lot of options, can even be compiled into binaries!)
– C++ (my lord there are so many cross-platform libraries here)
haXe NME

That list goes on. Go ahead and add more in the comments below, and also you can yell at me for whining all you want.

But really, I think we need some kind of official requirement on this. Windows-only is a relic from when LD was a tiny hobby place. Now that it’s a tour de force in the indie game world, it needs to move on. Let’s change that policy!

(removed GameMaker, as it can’t get on Linux and people don’t think it’s a viable gamedev option)

I get an extra day? Might as well use it.

Posted by
Monday, April 23rd, 2012 11:49 am

I’ve done at least 4 48h compos. Maybe 5? This time I wanted to work with my longtime collaborator who is an artist, and another friend who is in school for composition. That naturally means doing the jam. Lo and behold, the jam gets an extra day. I think our game is pretty good, but who am I to waste the time I’m given? Going to spend a couple of hours today making some tweaks, and I think Seth (the artist) will likely add some more art touches. I’ve got work today but what else will I do on the train ride?

Also, 1100+ games: awesome. Sweet work, guys.

Kitty time

Posted by
Sunday, April 22nd, 2012 10:03 am

Kitty petting break!

This is Zelda the kitten. She wants me to stop doing work and start petting her.

Well okay.

Wieners where my wiener goes

Posted by
Saturday, April 21st, 2012 9:15 pm


Some delicious protein to get my brain moving. I also took a break to watch seasion 2 episode 1 of Game of Thrones. Pretty awesome! It seems much different than I recall the books being, but I enjoyed it nonetheless.

The game is coming along nicely, but my brainpower is fading. Still, we’ve almost got a first playable prototype so that should leave us a decent amount of time to make levels and add some polish. Basically now we’ve got a guy running around who is able to change forms to get different abilities. There are traps, pushable blocks, cuttable ropes, switches, and doors. Right now I’m adding wandering NPCs that you can kill for some nice negative karma. Sweet!

Coding without a shirt

Posted by
Saturday, April 21st, 2012 4:46 pm

I took like a 3 hour break to go see my wife perform in a flute recital, it was great. Now that I am back… no shirt.


Posted by
Saturday, April 21st, 2012 11:17 am

Had some yummy breakfast courtesy of my awesome wife. I forgot to photo it before, but here it is afterwards. It was 2 eggs over easy with peppercorn and sea salt, sliced avocado, and poppyseed bread toast.


Friday progress

Posted by
Friday, April 20th, 2012 11:02 pm

It’s 11 PM and I’m getting tired, so I think I’ll wrap up today.

We have: a guy who walks around, collides with obstacles, jumps, and bounces. Circle small planet gravity. A cool game idea. Some fun art assets.

Here is a screenshot with temporary art:

Hindi’s Dilemma

Posted by
Friday, April 20th, 2012 6:33 pm

Working title: Hindi’s Dilemma.

Me and my friend Seth are making a game together where you’re a forgotten soul on a small planet. You want to jump between planets in order to get back to enlightenment. To do that, you’ve got to reincarnate yourself in various ways…

Keep watching. :-)

In for the Jam

Posted by
Thursday, April 19th, 2012 12:43 pm

I’ve always done the solo competition, but this time I have an artist friend who I’d like to work with. As such, I’ll be making a jam entry instead. I really like most of the themes that have been voted to the top, so this could be really fun.

Time to set up a new Unity project, get source control working, etc. etc.

Woot cookies

Posted by
Tuesday, December 20th, 2011 9:28 am

Yay, Dread Maze is fun. Happy days. Mostly writing this so I have at least one journal entry. ๐Ÿ˜›

Isn’t it sad that the amazing winner of the BEST COMMUNITY award last time wouldn’t have any entries at all? :’-( At least I made a game. It was my dad’s birthday and I am home for the holidays, so that I found any time at all is pretty surprising.

LOL #1 Community

Posted by
Monday, September 12th, 2011 7:21 pm





I am laughing so hard. This is so great. #1 at not actually making a game! I knew you all would like my crepes. Next time I will make something even more awesome.

But more seriously, I think I could have rocked it (in overall too, of which I got approx #200) had I had the time to balance the game, so next time I’ll bring it.

Also, I’ve got 5 levels to the post-compo game now and a nice difficulty curve. I will post here when ready.

Death Boulder Jones timelapse

Posted by
Monday, August 22nd, 2011 3:10 pm

Here you are. Just over a minute of goodness. I spent about 14 hours working on it.

The music is from Conker’s Bad Fur Day.

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